Digging the 2.0 changes. SEF is OP and the new overlay design is much easier to read. Thanks! edit - nvm I'm a nub
SEF logic is not working correctly on Iron Maidens. It only spawns one SEF clone when there are 3 bosses up.
Anyone compare this to YRB2 ? I want the best Windwalker monk routine out there for my WW monk 677 ilvl. Pretty please.
switched to this tonight instead of tuahna night and day better in terms of FOF and clean rotations I love the chi builder before pulls. I will be using this CR for the time being 678 WW monk 7/10 heroic BRF
Are you certain the target that did not get a SEF was in 40 yard range? Was it always the same target that did not recieve the SEF clone and if so which? Please send me a log if you got one.
Ofc, it will even throw in a tigerpalm before Chi explosion if we have 4chi and only 1 target to not waste any chi.
First boss, it bugs out and people laughed at me Says : "Target is obscurred / out of sight".. Whats wrong with that ? *also noticed this when figthing a random mob in Nagrand.
More information needed to help you out. Send me a log. Have not heard of this issue from anyone else.
Cant see any errors in the log. But doing 22k dps on Kargath with 677 ilvl, when im normally doing +30k. And he did stand there without being able to press anything, and the red text in the middle of the screen" Target is obscurred / or line of sight". Log attached.
Oh, I see what the problem is. It is trying to cast Storm Earth and Fire on the adds up in the arena stands. I will have to add a spell line of sight check for it. In the mean time do not have Auto Storm Earth Fire Enabled here.
Ok just a quick update to let you guys now what im working on. This has been uploaded on the beta and if nothing seems off it will be updated to live version tomorrow night. * Tweak of opener rotation to not waste chi from Chi Brew * Chi Wave casting when not in melee range also * Auto Cancel SEF only when Auto SEF hotkey is on. * Extra control for TeB before we use FoF. * SEF Checks so target is in combat and not has a breakable CC * SEF and Chi Wave check for line of spell sight if not in melee range * New compact overlay with range indicator
Happening again right now, this is in BRF HC trash. Was attacking a big guy, and had a small add right next to it. Target is obscurred/Line of sight.
Fix is coming tomorrow for this. Will just need some more testing on the beta version before I can release it to live.
Why have the On/Off at all? Why not just have AoE/CDs/SEF and color them green or red depending on their state?