I'm guessing you're US. You get the new challenges long before I do If it is as you say, I should easily be able to reproduce it. Also, as you can see in my comment in original post - that fight is implemented but completely untested besides that I tried the tactic manually before implementing it. I'd be surprised if it just worked without me doing any testing I'll get on it in about 19-20 hours. Sucks to be a US tester I guess, since you're not able to test any of my fixes until next time.
Hmm.. There is one case where PokeLevel will not automatically set abilities - and that is if it's already on your team in the same slot. Because PokeLevel does only set abilities when it swaps the pet unto your team. It is a problem that I've had in mind while developing it, but didn't take the time to fix it yet.
At least I know what to check out as soon as I get up since it's already been tested by then. So we got that going for us
Testing out Archimedes, Samm, Jahan now, its working great until it gets to the last pet and it swaps for the low level. its swapping in low one, then swaps to chrominius but then swaps back to the low lvl one until it dies. then chrom just stands there and does this. Gonna run it bit longer then post a log
Heading back to work, let me know when an update is pushed and ill test it more later today. Btw at the <--- swap to Chroms he just needs to push button 3 and it should be a 100% win every time once the swapping is fixed. PS for the list of dailys on the front page. could you post what pets you plan to have it setup for the few missing ones to make sure everyone has them 25 already. Thanks and great work so far.
I'm aware of the bug you reported, but I don't have thata challenge yet. I'll check it out in about 8-10 hours or so. As also stated in the first post, this fight has only been implemented, but not tested at all. Due to you being US, I will not be able to implement a fix in time for you to test it. As for the required pets for the rest of the fights, I do not know. They're not yet coded, and I want to try out different tactics before I settle on which one to use, and therefore I do not know which battle-pets are required until I'm done implementing it.
I've implemented using battle-training stones for level 24 -> 25. I am testing it to make sure it works and then I'll upload it to beta aswell.
It is now tested and online for beta users. I'm thinking I might reduce the level requirement for battle-training stones to 22 or something, since it takes 1 battle per level anyway, so there's no different between using a stone for 22 -> 23 and 24-45. Once I make a GUI, you can enable/disable this feature and specify at which level it should use them.
Hey Inrego any chance youll be adding fights for the 4 pets you listed as not worth the xp? I know they arent worth it for trying to swap in a low lvl pet but I think a big selling feature for this is its the only botbase so far that ive seen able to do garrison battles and being able to do all the pets just for the wins is a big feature. Like myself and many others this can be used to do the 2k wins for the garrison monument and being able to do that as well as leveling pets is a huge bonus.
Hey there, I just purchased your product and I am having a rough time getting it to swap out pets before they die. And having them be swapped out in the interface for the 0 downtime
Yes I have thought about adding those. But that's for a later version (after the exp-worthy fights are out of beta). However, from my experience - doing fights in the garrison does not count towards the 2k achievement for the monument.
Pets are not swapped out before they die. They should, however be swapped out if they're dead and you have other moths.
Your right i just tested and its not counting toward the 2k, for some reason i thought it did thats a bummer. Eleanor was the pet today so no testing but ill see whats the pet for tomorrow
Didn't I implement use garrison HS yet? I meant to, so if not I'll look at it soon EDIT: I guess I didn't. It'll come soon