Yes you can, you can also edit the imported file to modify the rotation and share it as a simc file for others to use
So just looked into the simc and looks untouched? Just straight from simc to botbase? You are the man, i get paid thursday and so will you
Hopefully, you will still need to modify the simc if you want to use the hotkeys for AOE and Cooldowns Some things might need rethinking though, for example the Subtlety Rogue pool_resources mechanic from simc is nearly impossible to implement directly Im kinda hoping people will pick this up, use the simc rotations as a base and share their modified ones. One of my plans for the future is to enable Lua to be used in Simc files, so people can define a function inside the script (like for example to get the current dps from skada) and use that in the rotation
So a straight copy paste will work without hotkey functionality then? Looking at some of the profiles and there is no spacing between anything. Just looking to use different talents than say the DK unholy version that uses plague leach and defile and would prefer unholy blight and necrotic plague. So looks like edit talents to the numbers you want then copy paste everything after the pre combat portion of simcraft and before gear. Should allow this to work? Sorry to ask here not like I can just try it on a target dummy at the moment edit to show my example. But from what I'm looking at this should work? Code: deathknight="UB-BT-NP" level=100 race=gnome role=attack position=back talents=3001001 spec=unholy # Executed every time the actor is available. actions=auto_attack actions+=/deaths_advance,if=movement.remains>2 actions+=/antimagic_shell,damage=100000 actions+=/blood_fury actions+=/berserking actions+=/arcane_torrent actions+=/use_item,slot=trinket1 actions+=/potion,name=draenic_strength,if=buff.dark_transformation.up&target.time_to_die<=60 actions+=/run_action_list,name=aoe,if=(!talent.necrotic_plague.enabled&active_enemies>=2)|active_enemies>=4 actions+=/run_action_list,name=single_target,if=(!talent.necrotic_plague.enabled&active_enemies<2)|active_enemies<4 actions.aoe=unholy_blight actions.aoe+=/run_action_list,name=spread,if=!dot.blood_plague.ticking|!dot.frost_fever.ticking|(!dot.necrotic_plague.ticking&talent.necrotic_plague.enabled) actions.aoe+=/defile actions.aoe+=/breath_of_sindragosa,if=runic_power>75 actions.aoe+=/run_action_list,name=bos_aoe,if=dot.breath_of_sindragosa.ticking actions.aoe+=/blood_boil,if=blood=2|(frost=2&death=2) actions.aoe+=/summon_gargoyle actions.aoe+=/dark_transformation actions.aoe+=/blood_tap,if=level<=90&buff.shadow_infusion.stack=5 actions.aoe+=/defile actions.aoe+=/death_and_decay,if=unholy=1 actions.aoe+=/soul_reaper,if=target.health.pct-3*(target.health.pct%target.time_to_die)<=45 actions.aoe+=/scourge_strike,if=unholy=2 actions.aoe+=/blood_tap,if=buff.blood_charge.stack>10 actions.aoe+=/death_coil,if=runic_power>90|buff.sudden_doom.react|(buff.dark_transformation.down&unholy<=1) actions.aoe+=/blood_boil actions.aoe+=/icy_touch actions.aoe+=/scourge_strike,if=unholy=1 actions.aoe+=/death_coil actions.aoe+=/blood_tap actions.aoe+=/plague_leech actions.aoe+=/empower_rune_weapon actions.single_target=plague_leech,if=(cooldown.outbreak.remains<1)&((blood<1&frost<1)|(blood<1&unholy<1)|(frost<1&unholy<1)) actions.single_target+=/plague_leech,if=((blood<1&frost<1)|(blood<1&unholy<1)|(frost<1&unholy<1))&disease.min_remains<3 actions.single_target+=/plague_leech,if=disease.min_remains<1 actions.single_target+=/outbreak,if=!disease.min_ticking actions.single_target+=/unholy_blight,if=!talent.necrotic_plague.enabled&disease.min_remains<3 actions.single_target+=/unholy_blight,if=talent.necrotic_plague.enabled&dot.necrotic_plague.remains<1 actions.single_target+=/death_coil,if=runic_power>90 actions.single_target+=/soul_reaper,if=(target.health.pct-3*(target.health.pct%target.time_to_die))<=45 actions.single_target+=/breath_of_sindragosa,if=runic_power>75 actions.single_target+=/run_action_list,name=bos_st,if=dot.breath_of_sindragosa.ticking actions.single_target+=/death_and_decay,if=cooldown.breath_of_sindragosa.remains<7&runic_power<88&talent.breath_of_sindragosa.enabled actions.single_target+=/scourge_strike,if=cooldown.breath_of_sindragosa.remains<7&runic_power<88&talent.breath_of_sindragosa.enabled actions.single_target+=/festering_strike,if=cooldown.breath_of_sindragosa.remains<7&runic_power<76&talent.breath_of_sindragosa.enabled actions.single_target+=/blood_tap,if=((target.health.pct-3*(target.health.pct%target.time_to_die))<=45)&cooldown.soul_reaper.remains=0 actions.single_target+=/death_and_decay,if=unholy=2 actions.single_target+=/defile,if=unholy=2 actions.single_target+=/plague_strike,if=!disease.min_ticking&unholy=2 actions.single_target+=/scourge_strike,if=unholy=2 actions.single_target+=/death_coil,if=runic_power>80 actions.single_target+=/festering_strike,if=talent.necrotic_plague.enabled&talent.unholy_blight.enabled&dot.necrotic_plague.remains<cooldown.unholy_blight.remains%2 actions.single_target+=/festering_strike,if=blood=2&frost=2&(((Frost-death)>0)|((Blood-death)>0)) actions.single_target+=/festering_strike,if=(blood=2|frost=2)&(((Frost-death)>0)&((Blood-death)>0)) actions.single_target+=/defile,if=blood=2|frost=2 actions.single_target+=/plague_strike,if=!disease.min_ticking&(blood=2|frost=2) actions.single_target+=/scourge_strike,if=blood=2|frost=2 actions.single_target+=/festering_strike,if=((Blood-death)>1) actions.single_target+=/blood_boil,if=((Blood-death)>1) actions.single_target+=/festering_strike,if=((Frost-death)>1) actions.single_target+=/blood_tap,if=((target.health.pct-3*(target.health.pct%target.time_to_die))<=45)&cooldown.soul_reaper.remains=0 actions.single_target+=/summon_gargoyle actions.single_target+=/death_and_decay actions.single_target+=/defile actions.single_target+=/blood_tap,if=cooldown.defile.remains=0 actions.single_target+=/plague_strike,if=!disease.min_ticking actions.single_target+=/dark_transformation actions.single_target+=/blood_tap,if=buff.blood_charge.stack>10&(buff.sudden_doom.react|(buff.dark_transformation.down&unholy<=1)) actions.single_target+=/death_coil,if=buff.sudden_doom.react|(buff.dark_transformation.down&unholy<=1) actions.single_target+=/scourge_strike,if=!((target.health.pct-3*(target.health.pct%target.time_to_die))<=45)|(Unholy>=2) actions.single_target+=/blood_tap actions.single_target+=/festering_strike,if=!((target.health.pct-3*(target.health.pct%target.time_to_die))<=45)|(((Frost-death)>0)&((Blood-death)>0)) actions.single_target+=/death_coil actions.single_target+=/plague_leech actions.single_target+=/scourge_strike,if=cooldown.empower_rune_weapon.remains=0 actions.single_target+=/festering_strike,if=cooldown.empower_rune_weapon.remains=0 actions.single_target+=/blood_boil,if=cooldown.empower_rune_weapon.remains=0 actions.single_target+=/icy_touch,if=cooldown.empower_rune_weapon.remains=0 actions.single_target+=/empower_rune_weapon,if=blood<1&unholy<1&frost<1 actions.bos_st=death_and_decay,if=runic_power<88 actions.bos_st+=/festering_strike,if=runic_power<77 actions.bos_st+=/scourge_strike,if=runic_power<88 actions.bos_st+=/blood_tap,if=buff.blood_charge.stack>=5 actions.bos_st+=/plague_leech actions.bos_st+=/empower_rune_weapon actions.bos_st+=/death_coil,if=buff.sudden_doom.react actions.bos_aoe=death_and_decay,if=runic_power<88 actions.bos_aoe+=/blood_boil,if=runic_power<88 actions.bos_aoe+=/scourge_strike,if=runic_power<88&unholy=1 actions.bos_aoe+=/icy_touch,if=runic_power<88 actions.bos_aoe+=/blood_tap,if=buff.blood_charge.stack>=5 actions.bos_aoe+=/plague_leech actions.bos_aoe+=/empower_rune_weapon actions.bos_aoe+=/death_coil,if=buff.sudden_doom.react actions.spread=blood_boil,cycle_targets=1,if=!disease.min_ticking actions.spread+=/outbreak,if=!disease.min_ticking actions.spread+=/plague_strike,if=!disease.min_ticking
You can (semi) freely code in the simc expression language and stuff should work, the only thing that doesnt is i think an inversion followed by a comparision without brackets. "!obliterate.ready_in <= 3" doesnt work, "!(obliterate.ready_in <= 3)" does though. Most of the Profiles account for talents anyway, if theres a line that uses plague leech and you dont have the talent the line will simply not execute but the rest will still work. For diseases you can use the disease expression, for example "disease.min_remains" returns the minimum remaining disease debuff available to your character, automatically deciding if it should check FF/BP or just NP One note, precombat actions will not execute during normal gameplay, i will maybe add a hotkey for that later.
That looks fine, you should leave in at least the trinket equipment lines so it knows what to use though Also, lines like "actions.single_target+=/festering_strike,if=!((target.health.pct-3*(target.health.pct%target.time_to_die))<=45)|(((Frost-death)>0)&((Blood-death)>0))" are quite dangerous since target_time_to_die is not something i would rely on
Code: actions += UseItem(13, ret => cooldowns_enabled); This should still pop my space 13 trinket correct? How would we get items to work? Code: actions+=/use_item,name=lucky_doublesided_coin
Once you get this to work with a straight implementation from simcraft, I'd love to test out a bunch of other classes' rotations But as of right now idk how to implement it lol
as a 655 smf warrior my single target dps is lower than tuanha. What build do you suggest as fury, I want to try out the recommended build... AOE dps as nuts though!