Great, thankyou so much! Perhaps you could mention what changes you make to the rotation (if any) for these bonuses 10 / 10 work as always!!
almost too afraid to ask, but did you break cooldowns again? its not using incarnation / berserk on pulls as it used to. attaching logs soon.
Yep, cooldowns are broken for me too now. Last version they worked. Cooldowns work on Dummies but not Bosses anymore. I have also PM'd you with proof and very strict rules for single target Thrash With 4pc as well we have a better opener, we try and fit 3 FB's into Berserk. The main difference is we are Using Berserk after Rips GCD, allowing us time to fit 3 FBs in before Berserk wears off. HT Stealth Pot Rake Incarnation+trinkets Shred to 5 CP TF (if under 40 energy) +RIP Berserk + Shred to 5 CP HT FB Rake Shred to 5 cp HT FB Continue as normal trying to fit 3 FB's into berserk
Just started playing my druid again seriously...I was wondering what Incarnation settings would be optimal. I think default is set to bosses only, (2) time to die, and 4 targets. That doesn't really seem right. Can anyone fill me in?
currently the CR use only TF (Bosses HM Myth) i can't say something about brf because at my last run cd's use was perfect. i will upload loggs after ill be at home
Sorry, i accidently broke cooldowns and trinket usage @ bosses. A new version was just uploaded to resolve the issues. Should be approved in ~14-15 hours.
yes i know this but it is not prioritized over rake. it feels like the routine is using swipe over rake atm. what i ment with 10-13 was that over that amount is when it is safe to use swipe instead of rake, if there are only 3-4 adds then rake is still above swipe for filler. here is good post from stenhaldi with spreadsheet and all if u wanna read it, but from what i understood rake will always be above swipe in priority unless they are more than 11. The Fluid Druid - View topic - Is feral being ignored? so in other words on fights where there are lots of adds like beastmaster for example, then he should be swiping. but on fights like iron maidens, using swipe over rake is not viable ): but maybe i am wrong or had stupid settings idk, i will look into it again next time im on iron maidens. EDIT: i just tested it and he does indeed swipe on like 4 targets. also I noticed this post from stenhaldi with spreadsheet was pre 6.1 buff, so i made some recalculations and landed on: 2 targets: rake > rip > shred > thrash 3 targets: rake > rip > thrash > swipe (preferred only rip on boss/long lived targets, maybe if it is possible to add it to code to only put rip on the boss and not non-boss mobs?) 4-8 targets: thrash > rake > rip(on boss only, or adds with tons of hp. i know this would be hard to code in routine.. if low hp go FB i guess.) > swipe 9+ targets: thrash > swipe > rip(if boss is there, otherwise FB i guess.) btw I am currently making a bigass simulationcraft project for u to give u exact details on rotations and theyr dps outputs on multiple targets vs single target and also on short durations and long durations. i will also include the rotations used. xoxo <3 ur routine is the best
simcrafts: 1 target: 2 targets: 3 targets: 8 targets: 12 targets open with rake then swipe over rake: 12 targets rake over swipe: 12 targets open with rake then swipe over rake (10 SECONDS FIGHT): 12 targets rake over swipe (10 SECONDS FIGHT): the rotations used was: actions=cat_form actions+=/rake,if=buff.prowl.up|buff.shadowmeld.up actions+=/auto_attack actions+=/berserk,sync=tigers_fury,if=buff.king_of_the_jungle.up|!talent.incarnation.enabled actions+=/potion,name=draenic_agility,if=(buff.berserk.remains>10&(target.time_to_die<180|(trinket.proc.all.react&target.health.pct<25)))|target.time_to_die<=40 actions+=/blood_fury,sync=tigers_fury actions+=/berserking,sync=tigers_fury actions+=/tigers_fury,if=(!buff.omen_of_clarity.react&energy.max-energy>=60)|energy.max-energy>=80 actions+=/incarnation,if=cooldown.berserk.remains<10&energy.time_to_max>1 actions+=/shadowmeld,if=dot.rake.remains<4.5&energy>=35&dot.rake.pmultiplier<2&(buff.bloodtalons.up|!talent.bloodtalons.enabled)&(!talent.incarnation.enabled|cooldown.incarnation.remains>15)&!buff.king_of_the_jungle.up # Keep Rip from falling off during execute range. actions+=/ferocious_bite,cycle_targets=1,if=dot.rip.ticking&dot.rip.remains<3&target.health.pct<25 actions+=/healing_touch,if=talent.bloodtalons.enabled&buff.predatory_swiftness.up&(combo_points>=4|buff.predatory_swiftness.remains<1.5) actions+=/savage_roar,if=buff.savage_roar.down actions+=/pool_resource,for_next=1 actions+=/thrash_cat,cycle_targets=1,if=remains<4.5&(active_enemies>=2&set_bonus.tier17_2pc|active_enemies>=4) actions+=/call_action_list,name=finisher,if=combo_points=5 actions+=/savage_roar,if=buff.savage_roar.remains<gcd actions+=/call_action_list,name=maintain,if=combo_points<5 actions+=/pool_resource,for_next=1 actions+=/thrash_cat,cycle_targets=1,if=remains<4.5&active_enemies>=2 actions+=/call_action_list,name=generator,if=combo_points<5 actions.finisher=ferocious_bite,cycle_targets=1,max_energy=1,if=target.health.pct<25&dot.rip.ticking actions.finisher+=/rip,cycle_targets=1,if=remains<7.2&persistent_multiplier>dot.rip.pmultiplier&target.time_to_die-remains>18 actions.finisher+=/rip,cycle_targets=1,if=remains<7.2&persistent_multiplier=dot.rip.pmultiplier&(energy.time_to_max<=1|!talent.bloodtalons.enabled)&target.time_to_die-remains>18 actions.finisher+=/rip,cycle_targets=1,if=remains<2&target.time_to_die-remains>18 actions.finisher+=/savage_roar,if=(energy.time_to_max<=1|buff.berserk.up|cooldown.tigers_fury.remains<3)&buff.savage_roar.remains<12.6 actions.finisher+=/ferocious_bite,max_energy=1,if=(energy.time_to_max<=1|buff.berserk.up|cooldown.tigers_fury.remains<3) actions.maintain=rake,cycle_targets=1,if=remains<3&((target.time_to_die-remains>3&active_enemies<3)|target.time_to_die-remains>6) actions.maintain+=/rake,cycle_targets=1,if=remains<4.5&(persistent_multiplier>=dot.rake.pmultiplier|(talent.bloodtalons.enabled&(buff.bloodtalons.up|!buff.predatory_swiftness.up)))&((target.time_to_die-remains>3&active_enemies<3)|target.time_to_die-remains>6) actions.maintain+=/moonfire_cat,cycle_targets=1,if=remains<4.2&active_enemies<=5&target.time_to_die-remains>tick_time*5 actions.maintain+=/rake,cycle_targets=1,if=persistent_multiplier>dot.rake.pmultiplier&active_enemies=1&((target.time_to_die-remains>3&active_enemies<3)|target.time_to_die-remains>6) actions.generator=swipe,if=active_enemies>=3 actions.generator+=/shred,if=active_enemies<3 summary: actually always rake over swipe. only reason u would not rake over swipe is if the adds would die on 1 swipe i assume. so in a 20man mythic raid enviroment lets say swipe should only be used over rake if the adds has less than 1-2 mil hp or so. otherwise rake should always be applied, this is even with 4-set or without. and after 6.1 buffs. it seems however that on 3 targets he should be swiping instead of building cp for FB, and only throw out FB when rip is applied and u get 4/5 combo points.(i dont know if its best to use FB on 4 CP or 5.. since u can lose one cp if u crit.) i will whisper u with some more info handnavi. <3
This is currently exactly (?) how its implemented. One important step that you are missing is the expected time_to_die of all the adds we are currently fighting. Its only good to apply rake, if the target will life for more then 6 seconds. This calculation may not work in certain situations - so Superbad thinks its just not worth to apply Rake on this target. I can take another look @ my code when i am back from my business trip (which is on Friday). Thanks for your input!
but when i tried it he doesnt rake :S he just swipes ): ok please do i will try again to check if he rakes later on longer living mobs. <3