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  • Simcraft Implemented, a Raidbot Derivate with Integrated Combat

    Discussion in 'Botbases' started by Kane49_2, Feb 15, 2015.

    1. Kane49_2

      Kane49_2 New Member

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      I checked and the insanity spell and buff are available (or should be)
      Yes you need to cast insanity explicitly, its the same in simcraft profiles

      I will be home to check things out in about 3 hours, maybe you can pm me the Profile you are using so that i can test it on my SP
       
    2. PriorityCR

      PriorityCR New Member

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      I have problem with doting.

      My hunter is hitting very well with this routine,
      but he is not doing the doting function with arcane shot.
      Already tested in various boss of BF and the doting is not working.
      I'm with these two functions:

      actions+=/arcane_shot,if=dot.serpent_sting.remains<=2|target.time_to_die<4.5|cooldown.explosive_shot.remains>2|cooldown.black_arrow.remains>2&focus>=45&cast_regen<=focus.deficit
      actions + = / arcane_shot, cycle_targets = 1, max_cycle_targets = 3, if =! ticking
       
      Last edited: Mar 9, 2015
    3. Kane49_2

      Kane49_2 New Member

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      The first line should work, assuming my headcompiler is working ^^
      max_cycle_targets shouldnt be used but it just gets ignored
       
    4. PriorityCR

      PriorityCR New Member

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      I removed the function: actions + = / arcane_shot, cycle_targets = 1, max_cycle_targets = 3, if =! ticking

      but still does not work.
       
    5. PriorityCR

      PriorityCR New Member

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      Code:
      # Executed every time the actor is available.
      
      actions=auto_shot
      actions+=/tranquilizing_shot,if=debuff.savage_howl.react
      actions+=/tranquilizing_shot,if=debuff.reactive_earth_shield.react
      actions+=/use_item,name=beating_heart_of_the_mountain,if=cooldowns_enabled
      actions+=/arcane_torrent,if=focus.deficit>=30
      actions+=/blood_fury,if=cooldowns_enabled
      actions+=/berserking,if=cooldowns_enabled
      actions+=/barrage,if=active_enemies>1&aoe_enabled
      actions+=/glaive_toss,if=active_enemies>1&aoe_enabled
      actions+=/call_action_list,name=aoe,if=active_enemies>2&aoe_enabled
      actions+=/stampede,if=cooldowns_enabled
      actions+=/a_murder_of_crows,if=cooldowns_enabled
      actions+=/explosive_shot,if=focus<100|focus<35&cooldown.black_arrow.remains>1.5
      actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&focus>45|target.time_to_die>5
      actions+=/dire_beast
      actions+=/arcane_shot,if=dot.serpent_sting.remains<=2|target.time_to_die<4.5|cooldown.explosive_shot.remains>2|cooldown.black_arrow.remains>2&focus>=45&cast_regen<=focus.deficit
      actions+=/explosive_trap,if=!target.debuff.flying.react
      # Cast a second shot for steady focus if that won't cap us.
      actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
      actions+=/focusing_shot
      actions+=/cobra_shot
      
      actions.aoe+=/barrage
      actions.aoe+=/explosive_trap,if=dot.explosive_trap.remains<=5|!target.debuff.flying.react
      actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5|target.time_to_die<4.5
      actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
      actions.aoe+=/explosive_shot,if=buff.lock_and_load.react&(!talent.barrage.enabled|cooldown.barrage.remains>0)
      actions.aoe+=/black_arrow,if=!ticking
      actions.aoe+=/explosive_shot,if=active_enemies<5
      actions.aoe+=/a_murder_of_crows
      actions.aoe+=/dire_beast
      actions.aoe+=/glaive_toss
      actions.aoe+=/powershot
      actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&focus+14+cast_regen<80
      actions.aoe+=/focusing_shot
      actions.aoe+=/cobra_shot
      I am using this form, and the only problem I'm having is with doting arcane shot.
       
    6. Kane49_2

      Kane49_2 New Member

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      This does Arcane shot if:

      1. Serpent Sting is about to run out or is not in the target
      or
      2. The Target will die in less than 4.5 seconds
      or
      3. Explosive Shots cooldown is greater than 2 seconds
      or
      4. Black Arrows cooldown is greater than 2 seconds and Focus is greater than 45 and the cast time will not focus cap you

      1 seems fine, 2 is okay but not very useful.
      3. Is true ~60% of the time
      4. is fine until &cast_regen<=focus.deficit, this line will stop casting arcane shot at high focus which is pretty much the opposite of what you want ^^
       
    7. PriorityCR

      PriorityCR New Member

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      So, the best is:?

      Code:
      actions+=/arcane_shot,if=dot.serpent_sting.remains<=2|cooldown.explosive_shot.remains>2|cooldown.black_arrow.remains>2&focus>=45
      have any suggestions for better performance?

      thanks
       
    8. paperc07

      paperc07 Member

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      Hey kane I noticed on your commits that simcraft got a rewrite. Do we need to download the profile pack again to? Or will you put in there profile update and then we know to get the new profiles?
       
    9. Kane49_2

      Kane49_2 New Member

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      The rewrite was all internal stuff, the profiles shouldnt need any changes (and if they do i broke it ^^)
       
    10. Kane49_2

      Kane49_2 New Member

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      You gotta ask a hunter whats optimal, i dont know ^^
       
    11. rimdab

      rimdab New Member

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      PriorityCR, you can use this : actions+=/arcane_shot,if=dot.serpent_sting.remains<3|cooldown.explosive_shot.remains>1.5|cooldown.black_arrow.remains>1.5&focus>42
       
    12. PriorityCR

      PriorityCR New Member

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      Thanks for help, but I just test the dummy and did not work. :confused:
       
    13. rimdab

      rimdab New Member

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      What did not work? Multidotting?
       
    14. PriorityCR

      PriorityCR New Member

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      yes. Everything is working fine, only the multidoting with arcane shot does not work.
       
    15. rimdab

      rimdab New Member

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      Add this line, before the last one that I've posted. - actions+=/arcane_shot,cycle_targets=1,if=dot.serpent_sting.remains<3
       
    16. PriorityCR

      PriorityCR New Member

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      Very good. worked very well, but he is renewing the doting very often, when you get 14 seconds he renews doting.

      Code:
      actions+=/arcane_shot,cycle_targets=1,if=dot.serpent_sting.remains<3|cooldown.explosive_shot.remains>1.5|cooldown.black_arrow. remains>1.5&focus>42
       
    17. PriorityCR

      PriorityCR New Member

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      I found that it is not applying arcane shot in the main target.
       
    18. rimdab

      rimdab New Member

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      Is it dotting only main target or both targets? Btw remove this line completly and keep only shorter one - actions+=/arcane_shot,cycle_targets=1,if=dot.serpent_sting.remains<3|cooldown.explosive_shot.remains>1.5|cooldown.black_arrow. remains>1.5&focus>42

      actions+=/arcane_shot,cycle_targets=1,if=dot.serpent_sting.r emains<3
       
    19. PriorityCR

      PriorityCR New Member

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      Code:
      actions+=/arcane_shot,cycle_targets=1,if=dot.serpent_sting.remains<3
      applying the two target work, but at times it variety Focusing various shot, even with the focus bar 100%
       
    20. rimdab

      rimdab New Member

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      Can you link whole profile?
       

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