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  • Simcraft Implemented, a Raidbot Derivate with Integrated Combat

    Discussion in 'Botbases' started by Kane49_2, Feb 15, 2015.

    1. PriorityCR

      PriorityCR New Member

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      Code:
      # Executed every time the actor is available.
      
      actions=auto_shot
      actions+=/tranquilizing_shot,if=debuff.savage_howl.react
      actions+=/tranquilizing_shot,if=debuff.reactive_earth_shield.react
      actions+=/use_item,name=beating_heart_of_the_mountain,if=cooldowns_enabled
      actions+=/arcane_torrent,if=focus.deficit>=30
      actions+=/blood_fury,if=cooldowns_enabled
      actions+=/berserking,if=cooldowns_enabled
      actions+=/barrage,if=active_enemies>1&aoe_enabled
      actions+=/glaive_toss,if=active_enemies>1&aoe_enabled
      actions+=/call_action_list,name=aoe,if=active_enemies>2&aoe_enabled
      actions+=/stampede,if=cooldowns_enabled
      actions+=/a_murder_of_crows,if=cooldowns_enabled
      actions+=/explosive_shot,if=focus<100|focus<35&cooldown.black_arrow.remains>1.5
      actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&focus>45|target.time_to_die>5
      actions+=/dire_beast
      actions+=/arcane_shot,cycle_targets=1,if=dot.serpent_sting.remains<3
      actions+=/explosive_trap,if=!target.debuff.flying.react
      # Cast a second shot for steady focus if that won't cap us.
      actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
      actions+=/focusing_shot
      actions+=/cobra_shot
      
      actions.aoe+=/barrage
      actions.aoe+=/explosive_trap,if=dot.explosive_trap.remains<=5|!target.debuff.flying.react
      actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5|target.time_to_die<4.5
      actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
      actions.aoe+=/explosive_shot,if=buff.lock_and_load.react&(!talent.barrage.enabled|cooldown.barrage.remains>0)
      actions.aoe+=/black_arrow,if=!ticking
      actions.aoe+=/explosive_shot,if=active_enemies<5
      actions.aoe+=/a_murder_of_crows
      actions.aoe+=/dire_beast
      actions.aoe+=/glaive_toss
      actions.aoe+=/powershot
      actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&focus+14+cast_regen<80
      actions.aoe+=/focusing_shot
      actions.aoe+=/cobra_shot
       
    2. rimdab

      rimdab New Member

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      How many pieces of T17 you have? Add line below to your profile

      actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&focus>45|target.time_to_die>5
      actions+=/dire_beast
      actions+=/arcane_shot,cycle_targets=1,if=dot.serpent_sting.remains<3
      actions+=/arcane_shot,if=focus>70
      actions+=/explosive_trap,if=!target.debuff.flying.react
       
    3. PriorityCR

      PriorityCR New Member

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      2 pieces.

      Added the line, but it is still casting FS 100% of focus.

      Any variety times with less than 100%, but loses a large part.
       
    4. rimdab

      rimdab New Member

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      Ok edit to actions+=/arcane_shot :D. I have bm and mm atm and cant rly test that code. Just givin you suggestions.
       
    5. PriorityCR

      PriorityCR New Member

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      I appreciate your help.
      Everything is functioning properly. Thank you for your patience and attention. :D
       
    6. rimdab

      rimdab New Member

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      I'm glad I could help. Enjoy :)
       
    7. PriorityCR

      PriorityCR New Member

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      One last question. This function will apply doting on all targets in a certain range, or has a target limit.

      Example: if you have six targets in range, it applies to 6 or can limit this number?
       
    8. rimdab

      rimdab New Member

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      It will dot any target in range cuz max_cycle_targets is not working.
       
    9. PriorityCR

      PriorityCR New Member

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      ok. Thanks
       
    10. Kane49_2

      Kane49_2 New Member

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      It will only cycle mobs 10yards around the target.
      max_cycle_targets is weird, im not sure how its exactly supposed to work ^^
       
    11. rimdab

      rimdab New Member

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      Kane, with new git focus_fire not working :/
       
    12. rascal9

      rascal9 Member

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      So did you get actions+=/arcane_shot,if=focus>64 to work? PriorityCR or did you have to leave it with no if
       
    13. PriorityCR

      PriorityCR New Member

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      put that way:

      Code:
      actions+=/arcane_shot,cycle_targets=1,if=dot.serpent_sting.remains<3
      actions+=/arcane_shot
       
    14. rascal9

      rascal9 Member

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      Code:
      # Executed every time the actor is available.
      
      actions=auto_shot
      actions+=/tranquilizing_shot,if=debuff.savage_howl.react
      actions+=/tranquilizing_shot,if=debuff.reactive_earth_shield.react
      actions+=/use_item,name=lucky_doublesided_coin,if=cooldowns_enabled
      actions+=/arcane_torrent,if=focus.deficit>=30
      actions+=/blood_fury,if=cooldowns_enabled
      actions+=/berserking,if=cooldowns_enabled
      actions+=/barrage,if=active_enemies>1&aoe_enabled
      actions+=/glaive_toss,if=active_enemies>1&aoe_enabled
      actions+=/call_action_list,name=aoe,if=active_enemies>2&aoe_enabled
      actions+=/stampede,if=cooldowns_enabled
      actions+=/a_murder_of_crows,if=cooldowns_enabled
      actions+=/explosive_shot,if=focus<100|focus<35&cooldown.black_arrow.remains>1.5
      actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&focus>45|target.time_to_die>5
      actions+=/dire_beast
      actions+=/arcane_shot,cycle_targets=1,if=dot.serpent_sting.remains<3
      actions+=/explosive_trap,if=!target.debuff.flying.react
      # Cast a second shot for steady focus if that won't cap us.
      actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
      actions+=/focusing_shot
      actions+=/arcane_shot
      actions+=/cobra_shot
      
      actions.aoe+=/barrage
      actions.aoe+=/explosive_trap,if=dot.explosive_trap.remains<=5|!target.debuff.flying.react
      actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5|target.time_to_die<4.5
      actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
      actions.aoe+=/explosive_shot,if=buff.lock_and_load.react&(!talent.barrage.enabled|cooldown.barrage.remains>0)
      actions.aoe+=/black_arrow,if=!ticking
      actions.aoe+=/explosive_shot,if=active_enemies<5
      actions.aoe+=/a_murder_of_crows
      actions.aoe+=/dire_beast
      actions.aoe+=/glaive_toss
      actions.aoe+=/powershot
      actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&focus+14+cast_regen<80
      actions.aoe+=/focusing_shot
      actions.aoe+=/cobra_shot
      Something like that?
       
    15. PriorityCR

      PriorityCR New Member

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      Code:
      # Executed every time the actor is available.
      
      actions=auto_shot
      actions+=/tranquilizing_shot,if=debuff.savage_howl.react
      actions+=/tranquilizing_shot,if=debuff.reactive_earth_shield.react
      actions+=/use_item,name=beating_heart_of_the_mountain,if=cooldowns_enabled
      actions+=/arcane_torrent,if=focus.deficit>=30
      actions+=/blood_fury,if=cooldowns_enabled
      actions+=/berserking,if=cooldowns_enabled
      actions+=/barrage,if=active_enemies>1&aoe_enabled
      actions+=/glaive_toss,if=active_enemies>1&aoe_enabled
      actions+=/call_action_list,name=aoe,if=active_enemies>2&aoe_enabled
      actions+=/stampede,if=cooldowns_enabled
      actions+=/a_murder_of_crows,if=cooldowns_enabled
      actions+=/explosive_shot,if=focus<100|focus<35&cooldown.black_arrow.remains>1.5
      actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&focus>45|target.time_to_die>5
      actions+=/dire_beast
      actions+=/arcane_shot,cycle_targets=1,if=dot.serpent_sting.remains<3
      actions+=/arcane_shot
      actions+=/explosive_trap,if=!target.debuff.flying.react
      # Cast a second shot for steady focus if that won't cap us.
      actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
      actions+=/focusing_shot
      actions+=/cobra_shot
      
      actions.aoe+=/barrage
      actions.aoe+=/explosive_trap,if=dot.explosive_trap.remains<=5|!target.debuff.flying.react
      actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5|target.time_to_die<4.5
      actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
      actions.aoe+=/explosive_shot,if=buff.lock_and_load.react&(!talent.barrage.enabled|cooldown.barrage.remains>0)
      actions.aoe+=/black_arrow,if=!ticking
      actions.aoe+=/explosive_shot,if=active_enemies<5
      actions.aoe+=/a_murder_of_crows
      actions.aoe+=/dire_beast
      actions.aoe+=/glaive_toss
      actions.aoe+=/powershot
      actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&focus+14+cast_regen<80
      actions.aoe+=/focusing_shot
      actions.aoe+=/cobra_shot
       
    16. rascal9

      rascal9 Member

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      Very nice thank man :)
       
    17. wolfrain62

      wolfrain62 Member

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      Yup, same for me since update focus fire is not going off.
       
    18. shineey

      shineey Member

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      How implemented should warlock commands be? My Demo lock was basically just spamming corruption on the main target before the last update a couple days ago. I decided to give it another try but now he just spams corruption on a different target (im testing at the dummies in Lvl 3 garrison). Also it never switches to Metamorphosis even when at full Demonic Fury.

      Its just a farming alt that I wouldn't mind slowly gearing up through LFR if the rotation works correctly, so I'm not incredibly bummed out but it would be nice if you or anyone else has any input as far as warlocks go.
       
    19. Kane49_2

      Kane49_2 New Member

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      Fixed in the new version
       
    20. Kane49_2

      Kane49_2 New Member

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      Unfortunately i dont have a warlock, most of the apis should work fine though,
      ive gotten like 40 bucks in donations, another 15 and i will just buy a warlock push to 90 for testing thursday
       

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