I meant Dream of Cenearius, not Ysera. That's my bad. I can't have settings on to let it use wrath filler for DoC because it keeps targetting random packs we're not in combat with and pulling them, which makes me look like an idiot. Also, I meant that it's not USING the Omen proc. AKA Omen comes up, but it doesn't use regrowth as part of the rotation at all. It just lets the proc expire. It won't cast regrowth EVER. Even if my tank has 30% HP and it should be emergency regrowthing and swiftmending and NS'ing, instead it just tries using healing touch spam and 1-stack rejuv and let's him slowly die from insufficient heals. I'll try to get you a log in a dungeon run tonight. Basically my point being that it isn't healing reactively at all, even with plenty of mana and the mana saver feature set at 85% HP. It'll just use lazy heals even if my tank is very low.
Still sounds odd. More of a settings issue I think. - Framelock on? - auto targeting on? - context = raid/dungeon? - need the log
You may be right, but I still can't access the settings browser which would go a long way to fixing that So I managed to fix some of the issues. It uses omen procs now. Visual targeting, although sort of obnoxious, seems to have repaired the pulling extra mobs problem. So that's good. I think the only issue now is the settings browser.
The new server ran out of memory >.< Went from 4GB to 512MB , to 1GB .. but guess i'll have to go back to 4GB
So, with 2_sotf we got amazing settings for playing with DoC, but does anyone have OP settings for Tree and NV/HOTW? Cheers;
What healing skills do I have to use when 2_sotf is loaded?! Rejuvs and Wild Mushrooms?! Tried it the other day and my bot kept using Wrath the hole fight basically. Another thing for this latest version, I'm not being able to disable the chat input...
So I've eventually gotten this routine working pretty good with my own set of soft/doc settings. A few suggestions, however, would really help get a little more out of the routine I think. 1: Predictive mana regen. Part of the deal with DoC is that it's incredibly mana efficient. Because of this, I see that on certain fights I'm sitting at essentially full mana because there hasn't been a hard healing moment for a while. Anytime your mana bar is full, you're essentially "losing out" on some "free" healing you could've had because you're getting absolutely no benefit from your mp5. A setting that would allow you to do something like always throw out a rejuv on the lowest party member, or the member who has taken the most damage in the past 15 seconds and doesn't already have a rejuv, or whatever logic you want to use here, until my champion falls below 155k mana. When it regens up above 158k, you drop another blanket rejuv, rinse and repeat. That way you're effectively getting "more" mana throughout the fight, because you always benefit from your spirit. This probably won't make a HUGE difference, but it's basically free "predictive" healing that might save you a few rejuvs worth of mana over the course of the fight. I doubt the actually logic involved in it would be all that consuming either. 2: The wrath filler routine tries to target koragh during the adds phase, which didn't LOOK like it generated any DoC Procs because Koragh is invulnerable. Can you add a custom boss mechanic to target adds in this case? Or something that allows me to select my wrath target actively? It always seems to override my selections. 3: An option to "use trinket" on main tank low hp. This would be nice for those "click for haste/mastery/whatever" trinkets that provide significant throughput for 20 seconds. Also, a Swiftmend[SotF]->Trinket->Wild Growth->Tranquility "panic mode" could save an entire raid. (15 members 75% or less, trigger panic, or whatever!)
1- not doing that anymore with mana saving ON sinds a couple of revisions ago wouldn't it be nice if you could bring back automatic mana saving and/or semiautomatic (mana saving from a selectable %) like in the MoP build of leaves, i think that was one if the better options of leaves and certainly with DoC build a very strong combination
MoP build would just stop casting spells below a %'s ... which can cause deaths ;p Might be the Mana saving & Min req options are conflicting as it sees everyone as 'mana save possible'
Daniel, Pausing the routine is how I've overcome this. It's not the end of the world. I was just offering a suggestion to Mirabis if he wanted to improve the routine. As for tranquility, I would prefer to run it myself, but a hotkey that paused the main rotation and ran that tranquility rotation would be beneficial. Not that I can't hit the buttons myself, but quite frankly the bot can do it faster than a human can if it really is that urgent. Mirabis, What I'm describing is :similiar: to your minimum rejuvenation functionality... but it needs another "if" check to change your minimum rejuvs relative to your current mana. Aka: If ManaPercent > 90 then MinRejuv = MinRejuvManaSaverMode else MinRejuv = MinRejuvAlways. MinRejuvManaSaverMode = 2, MinRejuvAlways = 0, (or however the user wished to set this) This would give you more efficient mana usage when higher on mana without wasting mana on minimum rejuvenations when you're lower on mana. Eg: I'm full on mana, so I want to use a little bit so that I don't waste my next mana regen ticks by being full. Let's run 2 rejuvs minimum until my mana drops below the threshold. Now I'm below the threshold, and only want to spend mana healing people that I know I'll actually beneficially heal someone, so I DON'T want to be spreading rejuvenations for no reason unless there is incoming damage. Now I'm in a lull period, and since I regenerate 6000mp5, my mana bar is full mana again. Let's start blanket rejuvs back up so I can "predict" the next damage spike and get "free heals". Minimum rejuvenations is ONLY a mana savings if you're at full mana. If you're still throwing pointless rejuvs out when you just blew 50k mana on a big aoe, then you're wasting mana that you could have been regenerating with wrath spam. I think implementing this option would allow people to eek a few % more heals/mana efficiency out of their DoC builds. I suspect you could get 10 or more "free" rejuvenations per boss fight with this mechanic, just based on how my bot runs. If you don't want to do it, that's all you.
Having an issue where the 'print in chat' keeps turning on. if i turn it off and close window, it comes back on. if i turn it off export settings and import them it defaults on.