Hey folks - been attempting to get Dungeonbuddy working with just 2 toons, and for the most part, its working very well (Thank you for the hard work!) I just seem to have issues getting either toon (both, preferably) to loot mobs. Apparently, I am just missing a box someplace, but im not sure. I understand that with only a 2 party group, the "Group Loot Mode' in dungeonbuddy wont work, right?
in the bot config up top there is a loot spot, default is "boss only" you can change that to always. I run 3 in my group, leave it set to personal loot.
Unusual problem with my 5x wod dungeon team. I set dungeonbuddy as usual with my 5man party. I want them to run "Random normal dungeons". They will queue and clear every WOD dungeon, but an issue occurs when they finish Shadow Burial Ground: dungeonbuddy on leader switch to "Specific dungeon" and the bot will stop because any dungeon is (ofc) selected. Every time it happens when the 5x team ends this specific dungeon. I'll attach the log
I don't know about you guys but I'm getting wrecked on WoD dungeons in heroic mode. I was wondering if anyone else has had a better time running 5 man bots, or similar, through heroics? I'm really tempted to tinker with the scripts but I'd rather not try to 'fix' something that isn't broken. I want to point out that it is a stark contrast to the near flawless normal runs.
[size=+1]Augment runes...[/size] We've opened a feature request regarding the use of Augment Runes: HB-2095: DungeonBuddy: Provide a setting for use (or not) of Augmented Runes? [size=+1]Thread management...[/size] Also, per the thread management rules, we've archived all posts without reading that did not have a log attached. cheers, chinajade
Hi, Jokersmocker99, and thanks for the great writeup, log, and screenies! We've opened HB-2096("DungeonBuddy: Shado Pan Monastery (heroic): Rogue always get stuck at Sealed Chamber door") against this issue. cheers, chinajade [size=-2]Ref: Jokersmocker99's problem report w/log[/size]
Hi, Tia1980, and thanks for the suggestions. We're unable to open a report, because the log is a partial log, and does not capture the events you describe. The log gives a complete picture of an event, such as interference from plugins, etc. It also tells us if your Combat Routine is set up correctly (e.g., movement has been disabled for the Combat Routine, etc). If you would like to resubmit the request, please provide a full log that captures the event. It would also be best if you made individual posts for each problem (with the full, illustrative log attached). cheers, chinajade
Hi, Ozon, and thanks for the logs. Your logs are filled with this: [05:31:12.605 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> GreyMagic.InjectionSEHException: Injection resulted in a process exception with error code 0xc0000005 This is not a DungeonBuddy problem, but a problem with your machine, or Honorbuddy installation. We'd suggest starting by rebooting your box and see if that will repair the problem. If you still have problems after this, you should make a new thread in the Support forum, with the one log that captures the problem . cheers, chinajade [size=-1]Ref: Ozon's original post w/log[/size]
Hi, ArmyDr, Thank you for the kind words and improvement suggestions. We've opened HB-2098 ("DungeonBuddy: Highmaul: Tanking issues") with your information. cheers, chinajade
Hi, Hahnottoday, and thanks for the log. [size=-2]<loves the name reference to GoT>[/size] From some of the signs in the log, let's start by rebooting your machine, and doing a clean install of Honorbuddy, and see if that will clear up the problem. Honorbuddy:HelpDesk:"Clean installing" Honorbuddy cheers, chinajade [size=-2]Ref: Hahnottoday's original post w/log[/size]
Hi, HBfanboy1980, We've opened HB-2098 ("DungeonBuddy: Highmaul: Support alternate group pathing from Butcher to Tectus?") to have the issue investigated. cheers, chinajade
Hi, HB0578Z09, and thank you for the log. This problem should have been resolved in the .772 drop. cheers, chinajade [size=-2]Ref: HB0578Z09's problem report w/log[/size]
Hi, Tia1979, and many thanks for the log. If your toon has level-appropriate gear, you should not be having too bad of a time. If this is the first time the toon is entering the dungeon, you may have a little rough go due to under-gearing issues. We did notice something in your log tho: [13:26:37.213 N] (Singular) AllowMovement: Auto When using DungeonBuddy, you should disable the Combat Routine's movement, and allow DungeonBuddy to control the toon's movement exclusively. cheers, chinajade [size=-2]Ref: Tia1979's original post w/log[/size]
Hi, Mugeji77, This is a partial log, and the little snippet it shows is Stonecore, not Hellfire Citadel. If you need assistance, you will need to attach the full log of the event. Ref: [Guide] How to attach your log cheers, chinajade
Hi, Tsatsa, and thanks for the log. Sadly, the log does not illustrate the problem you describe. DungeonBuddy will not change your Dungeon-type choices. Our guess is you've got a plugin or something else interfering with proper operation. Please try replicating the problem with a 'clean install' of Honorbuddy (no third-party plugins--from the store or local install), and see if the problem still exists. cheers, chinajade [size=-2]Ref: Tsatsa's original post w/log[/size]
Hi, Ozon, and thanks for the log. It appears you've got one or more plugins interfering with proper DungeonBuddy operation. Our first suspect would be Combat Puller. Please disable all your plugins while running DungeonBuddy, and see if the problem goes away. cheers, chinajade [size=-2]Ref: Ozon's original post w/log[/size]
Since the last update, my Dungeoneers are hearthing to their garrison and getting stuck in the Dwarven Bunker when trying to repair. Any way to solve this?
Thanks for investigating my issue. Tried with clean HB and the problem is still present. Dungeonbuddy on all 5 accounts, 1 leader, 4 followers. Queuing Normal WOD dungeons. It goes smooth for all dungeons except shadow burial grounds which turn Queue from "random" to "specific" when it ends Edit: I was monitoring BSG a bit... actually the switch from random to specific happens not only at the end of the dungeon, but also somewhere in the middle of the run It goes like: enter burial ground from random queue kill a boss switch to specific (I manually switched to queue random wod normal dungeons) killed 2nd and 3rd boss killed last boss I checked DB config and dungeonbuddy switched to specific normal dungeon again
I would like to suggest that in the Highmaul LFR Imperator's Rise, the bot prioritize the Reaver that comes out with the second set of Warmages. Additionally, it would be nice if it only targetted ads (anomolies) in the event there were more than 2-3 otherwise focus on the boss or Warmage/Reavers. Finally, the pathing seems to be continually off when trying to run up the stairs in the second wing after the Twin Ogron encounter. I routinely get stuck at the bottom of the steps unless I pause and run up myself. Thanks, FJ
Farmer Jim. I have brought up those exact issues in a previous build of dungeon buddy but i received no reply. Also in imperator's room it seems to prioritise a set kill order regardless of marks.