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  • [Quest Behavior] Natfoth's QB MegaThread

    Discussion in 'Archives' started by Natfoth, Dec 17, 2010.

    1. Natfoth

      Natfoth Community Developer

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      no I mean are you using the one I just put up just now or an older one?
       
    2. moujoohoo

      moujoohoo New Member

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      the new one, downloaded it the sec you put it up :)
       
    3. Natfoth

      Natfoth Community Developer

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      K I will take a look at it, will update in a moment.
       
    4. moujoohoo

      moujoohoo New Member

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      sounds good :) Thanks for your fast replies
       
    5. Natfoth

      Natfoth Community Developer

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      Fixed the basicinteractwith give it a shot now.
       
    6. moujoohoo

      moujoohoo New Member

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      Still the same problem, anything I can do wrong?
       
    7. Natfoth

      Natfoth Community Developer

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      is it the same error? Try downloading the current one and replacing it make sure to restart HB just incase also.
       
    8. moujoohoo

      moujoohoo New Member

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      Ill reinstall HB and try.. report back in 5min
       
    9. moujoohoo

      moujoohoo New Member

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      Code:
      by the target of an invocation. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
         at System.ThrowHelper.ThrowKeyNotFoundException()
         at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
         at Styx.Bot.Quest_Behaviors.BasicInteractWith..ctor(Dictionary`2 args) in c:\Users\Nicolaj Jakobsen\Desktop\HBnat\Quest Behaviors\BasicInteractWith.cs:line 27
         --- End of inner exception stack trace ---
         at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
         at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
         at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
         at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
         at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
         at Bots.Quest.QuestOrder.ForcedCodeBehavior..ctor(String file, Dictionary`2 args)
         at QuestBot.Actions.ForcedBehaviorExecutor.a(OrderNode A_0)
         at QuestBot.Actions.ForcedBehaviorExecutor.b.a()
         at TreeSharp.Composite.Tick(Object context)
         at QuestBot.Actions.ForcedBehaviorExecutor.b.a()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.a.b()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.a.b()
         at TreeSharp.Composite.Tick(Object context)
         at Styx.Logic.BehaviorTree.TreeRoot.b()
      [22:23:54:145] Cleared POI
      [22:23:54:776] Start/Stop button pressed.
      [22:23:54:794] Stop called!
      [22:23:54:868] System.Threading.ThreadAbortException: Thread was being aborted.
         at Styx.Logic.BehaviorTree.TreeRoot.b()
         at Styx.Logic.BehaviorTree.TreeRoot.a()
      [22:23:54:869] System.Threading.ThreadAbortException: Thread was being aborted.
         at Styx.Logic.BehaviorTree.TreeRoot.a()
      Tryed with clean install
      View attachment 20-12-2010_22_20 868 Log.txt
      View attachment Goblin - nat.xml

      attached it all, really dont hope its my fucking things up :(

      I am going to bed now, ill look back tomorrow :)
       
      Last edited: Dec 20, 2010
    10. Natfoth

      Natfoth Community Developer

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      V1.0.0.7
      - Fixed many of the bugs and the conversion bugs, almost all the behaviors should not work again and have all their logs fixed and are correct
      - Cast Spell On Target has been updated to move away from the target it happens to get too close (ONLY if your MaxDist is greater then 3)
      - Updated ForceTrain to find its own Trainers now
      - Updated the way that the locations are handled for easier support
      - Getting the Behaviors ready for HB Core release so that they will come with the core, will be working on them as much as I can before then.

      This should be fixed now.
       
    11. moujoohoo

      moujoohoo New Member

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    12. moujoohoo

      moujoohoo New Member

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      Any chance you know what it is?
       
    13. Natfoth

      Natfoth Community Developer

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      I am working to fix it, I know a few other people that have the problem also.
       
    14. ladygamer

      ladygamer Member

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      wow, just wow, ty! :D I hope these will be added to the main HB at a later date ;D
       
    15. Synik

      Synik Active Member

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      Add me to that club, at first I thought it could of been due to phasing but we will see what a fix brings.
       
    16. sowbener

      sowbener New Member

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      did you fixed the useitemon so it wont cast it on death targets?
       
    17. moujoohoo

      moujoohoo New Member

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      Having alot of problems with your this here.
      <CustomBehavior File="CombatUseItemOn" QuestId="14491" ItemId="49647" NpcId="36845" NumOfTimes="6" X="-1919.54" Y="357.8884" Z="110.7404"/>

      What is wrong in this line?
      log:
      View attachment 23-12-2010_11_43 2708 Log.txt
       
    18. Looter

      Looter New Member

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      I tried using <CustomBehavior File = "CastSpellOn" QuestId = "26949"SpellId ="2061"NpcId ="44617"NumOfTimes ="5"HpLeftAmount ="70"MinRange ="7"X =" 10460.56 "Y =" 793.7083 " Z = "1346.753" /> but instead of the 5 spells, there is an infinite loop
       
      Last edited: Dec 23, 2010
    19. rizarjay

      rizarjay Member

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    20. ladygamer

      ladygamer Member

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      Code:
      [1:57:41 AM:39] Cleared POI
      [1:57:41 AM:505] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
         at System.ThrowHelper.ThrowKeyNotFoundException()
         at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
         at Styx.Bot.Quest_Behaviors.BasicInteractWith..ctor(Dictionary`2 args) in c:\BH\Quest Behaviors\BasicInteractWith.cs:line 27
         --- End of inner exception stack trace ---
         at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
         at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
         at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
         at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
         at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
         at Bots.Quest.QuestOrder.ForcedCodeBehavior..ctor(String file, Dictionary`2 args)
         at QuestBot.Actions.ForcedBehaviorExecutor.a(OrderNode A_0)
         at QuestBot.Actions.ForcedBehaviorExecutor.b.a()
         at TreeSharp.Composite.Tick(Object context)
         at QuestBot.Actions.ForcedBehaviorExecutor.b.a()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.a.b()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.a.b()
         at TreeSharp.Composite.Tick(Object context)
         at Styx.Logic.BehaviorTree.TreeRoot.b()
      [1:57:41 AM:505] Cleared POI
      [1:57:41 AM:850] Start/Stop button pressed.
      
      <PickUp QuestName="Fear No Evil" GiverName="Injured Stormwind Infantry" QuestId="28809" GiverId="951" />
      <CustomBehavior File="BasicInteractWith" QuestId="28809" NpcId="50047" MoveTo="1" />

      With the latest version =)

      Thanks again for these! :D

      any help on these? or just bugged atm
       
      Last edited: Dec 30, 2010

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