Well this one has been long anticipated. Some very important things that need to be mentioned with this release: As we mentioned in the announcement thread, a lot of stuff has changed game engine wise, and we've updated BuddyWing to work with these engine changes. This means a couple of things: Currently BuddyWing may be slower than you're used to BuddyWing *may* crash the game randomly The bot has some new dependencies - make sure to run the Buddy Wizard and reboot your system afterwards. Of course we'll be working to iron out these performance issues out over the next days/weeks. The bot went down 14 days ago. In order to compensate for the downtime, we are offering everybody who had an active key on the 13th of March 2015, a free one-month extension of all their keys. This has already been processed, but if your key didn't get the month added, please contact our support. The new version can be downloaded here. Enjoy, and let us know any problems you run into. Thanks!
bot is ok on my side yes i can see is abit slow but is better from nothing i don't have any fps problems
It should already be fairly close, running this build on my machine was relatively close to the way it was before the patch. There's just a couple things we do under the hood that have a huge performance impact in theory, which is why I put up the notice.
Thanks for the reply. Looking forward to those changes xD atm bot does around 15% credits per hour then it used to. But we knew what we're asking for when begged for early release. Good luck with fixing rest of it
Aevitas for this crash you talk about before just to know ? i got on 2 computers i7 and e8400 so seems no matter 16gb ram and 4gb ram
Ok just some quick feedback after tinkering around with the bot for a few hours. 1. I got it working mostly for my needs which is great. Thanks! 2. HLL Errors are still there, which sucks but for me it's not an issue,I've learned to live with those. 3. Simple Questing Move Profiles only go to the first spot and then the profile gets stuck. ( I know questing is not yet fixed/supported) 4. Grind Profiles seem to only use 2 hotspots even if there's more in the grindarea defined. 5. When initiating the movement to attack a mob sometimes the Nav gets messed up and it shows it trying to generate the nav point lots of times with minimal variations in the decimal coordinates. (Figured it out, It s roaming mobs causing it) 6. Perfomance seems just as before.
Just wanted to say a BIG thanks for getting this released. =D I just started a Voss grind profile ten minutes ago and no issues and seems as good as before...
That work for me. But anybody can change the routine for vanguard tactic, because bw use so much hammer shot...
well it works as you said it would, so we wont complain too much. we'll be waiting on a better version but until then we'll survive with this.