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  • [PAID] GarrisonButler

    Discussion in 'Honorbuddy Store Botbases' started by deams, Nov 29, 2014.

    1. Immortalus

      Immortalus New Member

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      View attachment 7872 2015-04-08 09.55.txt

      I have attached the logs. The bot is stuck at the herb garden trying to start a work order when there are no sufficient seeds to do so.
       
    2. Themer

      Themer New Member

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      I did test this, and updated my settings file to reflect the item of today, and updated the date/time of last check in the settings to reflect this morning. Results are the same. Trading post orders cannot be completed in my case. However, it seems that Deems has a fix in beta, so I guess I'm manually doing trading posts in the meantime.
       
    3. ck1234

      ck1234 New Member

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      Anyone else getting an issue where looting/posting work orders for various buildings causes wow to crash?
       
    4. ntlntl

      ntlntl New Member

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      Same, I disabled the TP for the moment. Hope to see fix soon. Swaping Inn and Post slots doesn't fix
       
    5. surfman

      surfman Member

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      Just started getting Trading Post error where bot stops at trading post and wont do anything else. Only started today for me. I read back and see it's an issue from several weeks back. Is there a fix? I disabled Trading Post for now but would love to know whats causing this.
       
    6. chtpm

      chtpm Member

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      Lite version not doing last run for some reason

      edit: I turned off trading post and it´s working again, that sucks BTW
       
      Last edited: Apr 9, 2015
    7. Immortalus

      Immortalus New Member

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      I just watched how the bot starts 2 work orders in the bunker goes to the salvage yard to open boxes then goes back to start 2 more work orders in the bunker and this cycles repeats like this about 10 times. This is a major issue that needs to be fixed ASAP. Not to mention that having the trading post enabled completes gets the bot stuck in the Inn.

      View attachment log.txt
       
    8. luxellion

      luxellion New Member

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      Hey guys - checking back in here to see if anyone can help me understand all the mission options for the bot. I use ICE, and since the patch, I've really been trying to get this to work.

      I'd like to be able to manually stack Treasure Hunters from my Inn, and the have the bot level them up. I really only want to run Garrison Resource, Gold, and Follower XP missions. I only need the XP missions run to level the followers, though - I don't want to spend GR on XP missions with only Epic followers.

      If I can get this setup, it will help me out a lot. I'm sure somebody has figured this out and maybe even posted it. I'll keep digging, but if anyone can point me in the right direction, I'd very much appreciate it.
       
    9. blablub

      blablub New Member

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      afaik the problem is that if you set fill with epic followers to two followers missions with 1 or 2 slots can also be filled with just epic followers -> i can´t think of a way to do it

      maybe i got something wrong or i missed something, but as long as you wanna use epic followers -> fill is not 0(which should work just in some cases) i can´t think of a way to do it
       
    10. luxellion

      luxellion New Member

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      Well, I just realized I can click the damn labels in the settings and there's an explanation that pops up, so that's helpful and entirely my own derp. I think I'm going to disable "Use Epic Followers to fill slots", while keeping "Boost XP with epic followers" enabled. That should make it to where XP missions are never filled with only Epic Followers, but can still be used to fill out missions with non-epic followers.

      If that works the way I'm understanding it, then I should be able to set the "Max Number of Epic followers for Boost" back to the default setting of 2. I think I'm understanding this right, but it may take some time for me to know it works - but it's something for now :)
       
    11. zeress

      zeress New Member

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      I am fairly certain that's how it works yeah since that's the exact setup I did initially
       
    12. luxellion

      luxellion New Member

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      (thx zeress)

      Wanted to toss out a couple ideas for the devs that I think should be relatively easy to implement.

      #1) Bot needs to target NPCs before & when interacting with them. Not doing so seems like it could be detectable. Seems like a few lines could probably handle that #FamousLastWords
      #2) Work Orders ought to use the "Create All" button. Not doing so is only somewhat bottish, but it would save some time, as well. I can keybind the button, so I don't think it's too tough - I'm sure the logic loop for individually Queuing these took some time, but...

      I'm sure these have been requested before, but this is a massive thread now, so fwiw, I'm just throwing them back out there.
       
    13. pescha

      pescha New Member

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      Hey, i have a problem with my GarrisonButler ICE.

      My Toons do most of their work, and then they walk to the Inn and just standing in a Corner ...

      Somebody has a solution?


      I Think the problem is this:

      [15:46:07.333 D] [GarrisonButler ICE] 2.4.20.0: [Navigation] MoveResult: ReachedDestination.
      [15:46:07.557 D] [GarrisonButler ICE] 2.4.20.0: Refreshing Handelsposten
      [15:46:07.606 D] [GarrisonButler ICE] 2.4.20.0: [Navigation] MoveResult: ReachedDestination.
      [15:46:07.865 D] [GarrisonButler ICE] 2.4.20.0: Refreshing Handelsposten
      [15:46:07.934 D] [GarrisonButler ICE] 2.4.20.0: [Navigation] MoveResult: ReachedDestination.
      [15:46:08.150 D] [GarrisonButler ICE] 2.4.20.0: Refreshing Handelsposten
      [15:46:08.219 D] [GarrisonButler ICE] 2.4.20.0: [Navigation] MoveResult: ReachedDestination.
      [15:46:08.484 D] [GarrisonButler ICE] 2.4.20.0: Refreshing Handelsposten
      [15:46:08.549 D] [GarrisonButler ICE] 2.4.20.0: [Navigation] MoveResult: ReachedDestination.
      [15:46:08.817 D] [GarrisonButler ICE] 2.4.20.0: Refreshing Handelsposten
      [15:46:08.883 D] [GarrisonButler ICE] 2.4.20.0: [Navigation] MoveResult: ReachedDestination.
      [15:46:09.150 D] [GarrisonButler ICE] 2.4.20.0: Refreshing Handelsposten
      [15:46:09.217 D] [GarrisonButler ICE] 2.4.20.0: [Navigation] MoveResult: ReachedDestination.
      [15:46:09.500 D] [GarrisonButler ICE] 2.4.20.0: Refreshing Handelsposten
       

      Attached Files:

      • log.zip
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      Last edited: Apr 9, 2015
    14. blablub

      blablub New Member

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      trading post disabled ?
      if not turn it off (but iam just guessing)
       
    15. Themer

      Themer New Member

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      Until fixed, you need to turn off starting trading post work orders. You can leave collect on, however.
       
    16. highboi

      highboi New Member

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      Disable trading post for the time being as mentioned previously. And for future reference, post the full log. A snippet of the same thing repeating itself doesn't help trouble shooting, only shows what the problem was. If you don't know how, take a look at #3 in my sig
       
    17. pescha

      pescha New Member

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      There is a Full Log attached.

      Thank you for advice.
       
    18. scooterh

      scooterh New Member

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      HAving issues still with a couple characters of mine, only these 2 seem to have this issue, I won't collect start work orders for the mine and Herb garden. Attached is the log, and only way it moves on is when I disable the starting and collecting of work orders.


      View attachment 4800 2015-04-09 16.52.txt
       
    19. highboi

      highboi New Member

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      It doesn't even do a check for the seeds or stones. Did you have the option to start work orders enabled at all?
       
    20. scooterh

      scooterh New Member

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      yessir i have it setup the way i do on all my characters, had this same problem i posted way earlier in this thread and its just on 2 characters, others are fine
       

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