Alright, I am interested in fixing this after looking at the code, I am going to be trimming a lot of fat from this plugin and will need some testers, please post here if you want to beta test this for me.
I will be glad to test it. Just be forewarned I don't bot a lot of rares, but there are some i could definitely try
It would be great if you were able to make this farm the rares on the isle of thunder for the Sealed Tome for the warlock green fire quest... Still sells for a pretty penny. Unless this still does it
I have finished refactoring the code and trimming a lot of fat from the plugin which makes it much easier to maintain. I removed a bunch of crap (ie specialized functions like slow fall, shadowmeld, pandaria rare logic. etc.) which I think was very useless and have made the plugin more smaller and generic. I have also fixed up the aeonaxx catcher plugin, and a bug with some classes not being able to pull properly (some of you may have encountered this already, where you detect a mob and your char just sits and does nothing). I also plan on implementing the following: - Kill tagged mobs (needed for draenor rares, I think this is already implemented though but will need someone to test) - Force pull range (this will force your char to pull from the specified range, useful for warriors since as it stands right now rarekiller only pulls from melee range) - Ground mode (might be needed for draenor rares as well since there is no flying enabled in draenor, will need someone to test if draenor rares work atm first) I need some testers before I can release anything
Rarekiller is not showing up in the plugins panel and is saying these errors; Compiler Error: c:\Users\chris_000\Desktop\honorbudds\Plugins\Rarekiller\Rarekil - Pastebin.com
Framelock support will not be added, it would require heavy modifications to the plugin and I would need to remove a lot of logging (otherwise you will get spammed by messages) and I would need to remove the tamer because I don't think it is possible to implement framelock support for that, if someone else wants to attempt that be my guest but I will not do it since the plugin works perfectly fine without it.
Sometime in the near future, HB has planned to make framelock default ;p But in your case, for parts that should not use framelock or take too long - consider using StyxWoW.Memory.ReleaseFrame() { }
No calculations take long, its just there are a lot of Thread.Sleeps in the code, I would need to remove them all and change the plugin to not rely on those, do you know when framelock will become default?
Ieeekkk... No idea when it becomes enforced/default, i'd say ur safe for a couple (3-4) months xD _ Plus it will be announced
I guess I will try to include support later in a few months once I catch all the rares I need and if I can get some donations, I will not do it now since it will require too much modifications and testing.