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  • [Release] Demonbuddy build #414

    Discussion in 'Archives' started by Nesox, Apr 8, 2015.

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    1. onlydad

      onlydad New Member

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      It works well for me. The update did not work, I downloaded a fresh copy, installed, updated with ezupdate.. It's working extremely well for rifts for my barb.. Cant seem to get bounties running smoothly..
       
    2. 11b248h

      11b248h Member

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      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Combat\Weighting.cs(26,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RefreshDiaGetWeights' with the same parameter types
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Combat\Weighting.cs(1560,30) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RecordTargetHistory' with the same parameter types
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Combat\Weighting.cs(1603,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetLastHadUnitsInSights' with the same parameter types
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Combat\Weighting.cs(1608,22) : error CS0102: The type 'Trinity.Trinity' already contains a definition for 'MaxWeight'
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Cache\Avoidance.cs(9,16) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Cache\Avoidance.cs(31,45) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Cache\AvoidanceAnim.cs(9,16) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Cache\AvoidanceAnim.cs(31,38) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Cache\CacheUIObject.cs(12,18) : warning CS0660: 'Trinity.Cache.CacheUIObject' defines operator == or operator != but does not override Object.Equals(object o)
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Combat\QueuedMovement.cs(150,16) : error CS0246: The type or namespace name 'MoveType' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
      Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Movement\Grid\GridPoint.cs(150,35) : error CS0246: The type or namespace name 'WeightType' could not be found (are you missing a using directive or an assembly reference?)


      I'll post a log here shortly for ya. This is what i get when I load up DB.
       
    3. 11b248h

      11b248h Member

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      Same Issue, Update I don't think included any updates to Trinity however the downloaded update did work with 0 issues. It looks as though it's generating paths alot better.
       
    4. Scavanger

      Scavanger New Member

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      does this bot (just like honorbuddy) come with built in combat routines that work with the skills and abilities you have selected?
       
    5. Arotished

      Arotished New Member

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      I keep getting this error after the last stable update.

      [​IMG]
       

      Attached Files:

    6. Arotished

      Arotished New Member

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      and it happened again...
       

      Attached Files:

    7. mmitch401

      mmitch401 New Member

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      I had the same problem, so I put in a new install instead of updating the old and it now works fine.
       
    8. denemeci

      denemeci Member

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      did a fresh install.. with old profiles...

      my char runs.. and stops.. watches the view of the sun set a little bit.. then runs again.. so then, he reminds the beauty of the sunset.. and takes another look o the color of the sky.. and agin runs.. kills some mobs.. but the sun is too great.. cant resist to stop and watches a little bit more.. if not die continues to kill some more...

      but the sun still too magnificent :rolleyes:
       
    9. denemeci

      denemeci Member

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      BTW... with the update 408 to 409 this watchin the scenery had gone
       
    10. dbfriend

      dbfriend Member

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      Good day Developers,

      DB.v1.1.2347.409 still doesnt solve the 'SECOND STASH' problem which using in Chinese D3 version now.
      If the Second Stash have items on it, DB will pop up below RED infomation and than crash.

      Would you pls kindly help to check and solve this problem, it has been a long time here.

      (PS: empty the Second Stash will not have such problem)



      Code:
      12:20:10.229 ERROR GameEvents System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
         at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
         at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
         at Zeta.Game.Internals.Actors.ACDItem.get_Name()
         at Zeta.Bot.ItemStatistics.?????????????????????????????????????????(Object , ItemLootedEventArgs )
         at Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
      12:20:10.230 ERROR GameEvents System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
         at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
         at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
         at Zeta.Game.Internals.Actors.ACDItem.get_Name()
         at Zeta.Bot.ItemStatistics.?????????????????????????????????????????(Object , ItemLootedEventArgs )
         at Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
      


      Code:
      12:20:32.583 ERROR BotMain Exception during bot tick.
      Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by 
      
      coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
         at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
         at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
         at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????(ACDItem )
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
         at Zeta.Bot.Logic.BrainBehavior.Kx@)rH^Pw/fk/ W%>5k008/7\..MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at Zeta.Bot.ActionRunCoroutine.M`2rvB6\\\[B"\&~Xag(|(BL{HR\&.`:(3\]\.avnv#/)p!;ZX1D^T;O\&.Ul}Ds#=#L1v'\]{gYADLAit m\&.MoveNext()
         --- End of inner exception stack trace ---
         at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
         at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
         at Buddy.Coroutines.Coroutine.Resume()
         at Zeta.Bot.ActionRunCoroutine.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.JXHfO89K08/z2j1kdC(idA0=(.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
         at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in Z:\DemonbuddyBETA.v1.1.2348.530_T.2.10.0 - Rift\Plugins\Trinity\DbProvider
      
      \TownRun.cs:line 255
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at Zeta.Bot.ActionRunCoroutine.M`2rvB6\\\[B"\&~Xag(|(BL{HR\&.`:(3\]\.avnv#/)p!;ZX1D^T;O\&.Ul}Ds#=#L1v'\]{gYADLAit m\&.MoveNext()
         --- End of inner exception stack trace ---
         at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
         at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
         at Buddy.Coroutines.Coroutine.Resume()
         at Zeta.Bot.ActionRunCoroutine.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.?????????????????????????????????????????()
      

      View attachment 10804 2015-06-22 12.15.zip
       
      Last edited: Jun 22, 2015
    11. limonada22

      limonada22 New Member

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      Seriously? Demonbuddy now with viruses.

      hello.

      since the release of version 409, I can no longer run the program. My antivirus is now detecting a threat in the executable demonbuddy. In previous versions nothing was detected.

      still, I put the demonbuddy in the exceptions list of Bitdefender (my antivirus). And even making a new installation, without adding any plugin, demonbuddy not connect over the server.

      the last time you ran successfully DBuddy was the version 407. I tried all subsequent versions and always gives the same problem.

      I am sending a picture of the screen and the log file for analysis.

      (translated from Portuguese via google translator)

      View attachment 7140 2015-06-25 09.09.txt


      [​IMG]
       
    12. stud4fun

      stud4fun New Member

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      It happens to me as well in every 3-5mins nonstop.

      It is DB 411 ( I didn't change Trinity nor Questool. those came with DB 411). Nothing changed or edited and it happens
      constantly
       
      Last edited: Jun 25, 2015
    13. Dreadly12

      Dreadly12 New Member

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    14. denemeci

      denemeci Member

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      just updated.. started to try update gogok.. even its at last of the questtools list..
       
    15. Yamahaulin

      Yamahaulin New Member

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      With ryar 1.1.0.0 and the new 414 demonbuddy or 413 for that matter when it starts I get an error Arg Routine- No routine was selected. Please check the spelling: Trinity. Why am i getting this but on 411 everything works fine.
       
    16. namesron

      namesron Member

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      Same problem for me. I have to run an old version otherwise D3 executable crashes.

      I am running Windows 10 x64 mind you.
       
    17. namesron

      namesron Member

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      Actually, the latest beta is now working with build 10162 x64!!
       
    18. Defqon

      Defqon Member

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      Anyone else having trouble with custom loot rules? DB seems to ignore it and starts stashing junk legs
       
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