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  • Human 1-60 Profile by davelister

    Discussion in 'Archives' started by bossland, Jan 15, 2010.

    1. bossland

      bossland Administrator

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      Hey guys

      Starting Point is Northshire Abby


      Update.

      The bot will Level to 42 in Strangelthorn then you must bring him to Tanaris
      after that I think it will work for Both Factions

      I also included

      Likwid818s
      50-52 ThistleshrubMesh 53-55 Ungoro and 55-60 Silitus Mesh and Profile
      because the one I made was not better and I try to refine first the Leveling between 1 and 25 it is still not perfekt there.

      Unzip all Files in your Mesh Folder.

      USE THE XML LISTED HERE AND ALSO DOWNLOAD IT IN YOUR MESH FOLDER
       

      Attached Files:

    2. mctrix

      mctrix Member

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      ive been using this for 2 x raf groups and it has worked rather well my only concern is that the faction id's that are listed do no cover all of the factions the bots run past as it seems the bot does not activly attack unless it gets aggro..this could be a setting im missing with in the bot though?
       
    3. Lecture

      Lecture New Member

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      did some reading.
      answered my own question.
       
      Last edited: Jan 15, 2010
    4. mctrix

      mctrix Member

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      there is a problem with the thistlrub guys in tanaris if you toon dies it must be a little to far from the nearest waypoint to determine where to go to collect body you have to run towards the body manually then HB will take over
       
    5. Apothysis

      Apothysis New Member

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      Hi,

      I seem to have a serious error running it in STV. I'm on Level 38, it's been occuring throughout 36-37 as well, if that helps you figure it out.

      Every now and then, it seems to reach a spot where it just loses connection with the navigator mesh, and it gives me this;

      [20:39:34:289] [Navigator-WalkPath (human_a.mesh)]: GeneratePath failed!
      [8:39:34 PM:299] Path to <-12200,74, 120,0811, 17,01754> could not be generated! - From: Styx

      It spams this in the debug log, and this is what I got from the navigator log, with varying distances:

      [GeneratePath (human_a.mesh)]: WARNING: Suitable start node is more than 25 yards away from the start point (exact distance is 26,57511 yards)! Please append to your mesh if this gives you any problems.

      I have no idea what to do here, it happends quite often, so any help would be epic.
       
    6. bossland

      bossland Administrator

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      you do not run with English(US) Number format as the Manual tells you
       
    7. Apothysis

      Apothysis New Member

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      Ah, beginner's error, I'll get right to studying that book.

      Thanks!
       
    8. Apothysis

      Apothysis New Member

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      Okay, I'm not seeing any edit-button anywhere..?

      Anyways, that was apparently not the issue. I switched English (United States), and it's clearly visible that it's changed, but the error is still occurring on the same destination.

      [11:50:32 PM:376] [Navigator-WalkPath (human_a.mesh)]: GeneratePath failed!
      [11:50:32 PM:385] Path to <-12200.74, 120.0811, 17.01754> could not be generated! - From: Styx
       
    9. xasset

      xasset New Member

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      In few days I will post here edited profile for russian servers.
      Modifided: 1. Vendors
      2. lvl for subprofiles for faster leveling :)

      Existing problems with profile: 1. At reaching lvl 4 pala, mage, warlock begin to cast unexisting spell in spellbook until I'll cast it or restart HB. (only for ruRU realms)
      2. At reaching lvl 7 pala, mage, warlock begin run to Darkshore and die there from 20-25lvl mob, or try to loot already looted mob. Restarting HB helps to stop this bug. (only for ruRU realms)
       
    10. blacklisted

      blacklisted New Member

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      keep getting this error why ???
      [17:06:20] [Navigator-WalkPath (human_b.mesh)]: GeneratePath failed!
      [5:06:20 PM] Path to <-7836.811, -3341.422, 59.14086> could not be generated! - From: Styx
      [17:06:21] [Navigator-WalkPath (human_b.mesh)]: GeneratePath failed!
      [5:06:21 PM] Path to <-7836.811, -3341.422, 59.14086> could not be generated! - From: Styx
      [17:06:21] [Navigator-WalkPath (human_b.mesh)]: GeneratePath failed!
      [5:06:21 PM] Path to <-7836.811, -3341.422, 59.14086> could not be generated! - From: Styx
      [17:06:21] [Navigator-WalkPath (human_b.mesh)]: GeneratePath failed!
      [5:06:21 PM] Path to <-7836.811, -3341.422, 59.14086> could not be generated! - From: Styx
       
    11. bobbob

      bobbob New Member

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      Yeah my toons running into duskwood and getting pwned. here is my log
       

      Attached Files:

    12. king

      king Member

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      You know you have to go to Tanaris right?
      If that is not it try moving him to where you know the path is then reload the profile.
      I had that problem to I remember, and that worked for me.
       
    13. Apothysis

      Apothysis New Member

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      Yeah, it wasn't trying to reach Tanaris (look at the levels I mentioned ^^). It seemed this was just the "end" of the hotspot-rotation, where it refused to go back again, or something like that.

      Reloading the profile/meshes simply just made it start from the beginning, up until the point where it came to the exact same spot again, and got stuck. It was always the same spot.

      Running a different profile right now, which is working flawlessly, so there's something in the profile that's not right.
       
    14. Ntsmarkv

      Ntsmarkv New Member

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      Your running to Redridge to Vendor, I'm not sure why I ran into the exact same spot, did 11 times. looked at logs it was going to a vendor.

      open up the .xml file and go to line 384-385
      Code:
       
       <MinLevel>18</MinLevel>
          <MaxLevel>22</MaxLevel>
      
      And edit that Min level to 20 max 24

      you';ll need to also edit line 359-360 maxlevel I did 19
       
    15. xasset

      xasset New Member

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      [18:00:28:359] [Navigator-WalkPath (human_a.mesh)]: GeneratePath failed!
      [6:00:28 PM:531] Path to <-12200,74, 120,0811, 17,01754> could not be generated! - From: Styx
      [18:00:28:906] --- Serious Error ---

      I have same problem in STV at 37lvl! I use United States numeric format...with different chars
       
    16. Mortanis

      Mortanis New Member

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      I was having the same issue in tanaris, witht he "Could not be generated!" issue. The problem for me, I discovered, is that while the OP says that you level to 42 in STV then go to Tanaris, the config actually has STV through 43. If you head to Tanaris at 42 like the OP says, you'll still be trying to read off of human_a.mesh, instead of human_b.mesh. My pally was doing pretty well solo so I swapped the 43 to a 42 and it's now running.
       
    17. MDurner11

      MDurner11 Member

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      At level 10 my character was trying to go into a hotspot deep into Duskwood.
       
    18. Lillberno

      Lillberno New Member

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      Problems.... :(

      [23:12:31:860] [Navigator-WalkPath (human_b.mesh)]: GeneratePath failed!
      [11:12:31 PM:864] Path to <-8722,342, -2359,867, 15,03431> could not be generated! - From: Styx
      [23:12:32:23] [Navigator-WalkPath (human_b.mesh)]: GeneratePath failed!
      [11:12:32 PM:27] Path to <-8722,342, -2359,867, 15,03431> could not be generated! - From: Styx
      [23:12:32:193] [Navigator-WalkPath (human_b.mesh)]: GeneratePath failed!
      [11:12:32 PM:197] Path to <-8722,342, -2359,867, 15,03431> could not be generated! - From: Styx
      [11:12:32 PM:358] Thread was being aborted. - From: Styx
      [23:12:32:464] --- Serious Error ---
      [11:12:32 PM:468] Thread was being aborted. - From: Styx
       
    19. Ntsmarkv

      Ntsmarkv New Member

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      For people going to other area, and dying a lot, please read my post above.
       
    20. MDurner11

      MDurner11 Member

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      Edited it to as you say, hopefully it works ^.^
       

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