Update Patrol : View attachment PatrolV006.zip - catched a exception -changed stack handling a bit Here an updated version of the patrol plugin. View attachment Patrolv005.zip have fun. I am not the original author of this. I just took the code over and adapted it so that its compliant with RB. this plugin has been passed down to several authors. For better understanding here the Post from the original author What Patrol does is when you are out running fates if there are not fates available then it will allow the bot to go out and just kill monsters in the area until a fate becomes available again. In order for this plugin to work in Fatebot where it says what to do when there is no Fate that must be sent to "Nothing" in order for this plugin to work. There are three things you can get Fatebot to do when there are no fates ready. 1. Go back to the Aetheryte 2. Go to a location you specify 3. Nothing You want it set to "Nothing" in order for this plugin to work in the Fatebot settings. A copy of the Fatebot settings window can be seen bellow [/QUOTE]
kills mobs when there is nothing to do. main use is during fatebot it will go grind mobs when no fates meet your standards.
looks like they did some cleaning of house to be rid of outdated stuff that no longer works with the bot. could be a good sign if they are ramping up development of this one.
Hi, Sorry I do not have the orginal post either. About the blacklisting in the implementation that I fixed its only possible inside the code. If you search the cs file you will find the blacklist area and there you have to add the name and the ID of the blacklisted ones. About not giving back the control to Fate. I will have a look and see if /what I can do. Never happend to by up to now.
Sadly it seems its any training dummy, just got stuck on one in Coerthas. If you get too close it will think its an enemy and attack it forever.
I havent tested this, but i believe it should work. 1. In your Patrol folder, open up Patrol.cs with notepad. 2. Scroll down to about line 228. 3. Add MyAvoidMobs.Add(new AvoidMob(541, "Striking Dummy")); into the Blacklist Region. 4. Save file. 5. Restart RB if it was going when you made the changes. (not sure if this is needed or not).
you could just set minimum level to 2 seeing as a dummy is level 1 it'll ignore it if your minimum level is 2
Genius! I was only running patrol when I was around in zones I knew had target dummies. I've also noticed sometimes after a long session with bot switches and turning the plugin on and off at these times than when I turn it on it will sometimes target friendly npc's and/or players and try using abilities on them. A restart of rebornbuddy fixes this. Need to dig through my logs to find a time where it does this.
not in low level zones where you will be leveling.... i set the minimum level to 2 and basically have leveled PLD / BLM / SMN / MNK & DRG to 50 using destiny / this plugin and never been stuck on the training dummies since it did it the first time and i changed it to 2