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  • [Plugin] MapRunner

    Discussion in 'Archives' started by ExVault, Oct 27, 2014.

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    1. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      I told you how to remove maprunner's exploration. The rest is up to you.
       
    2. denis9305

      denis9305 New Member

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      Thats the problem maprunner's exploration is not removed , and also ensure boss kill doesnt work. I just modified the explore tasks so now its able to complete the map on given percentage , but sldo EnsureBossKill task is not working , thats what im am trying to fix now do you know how can i set it to be enabled for all maps not only the merveil ones?
       
    3. marioj3

      marioj3 New Member

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      Hi man,
      I have the problem with map ignoring feature, it does run map even tho they r on the list
       
    4. denis9305

      denis9305 New Member

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      My friend also got it on his pc , his brother is all ok with it but got another bugs.

      I cant run the bot for more than 10mins -3hrs without any errors and bugs.
      [MapExplorationTask] Now exploring to the location {230, 452} (158) [54.05046 %].
      [ResurrectTask] This is the #6 time we have died in this instance.
      [ResurrectTask] Now adding a new instance override for the current area [MapTier2_2] because DeathsBeforeNewInstance = 5.
      [ResurrectTask] We are currently dead in MapTier2_2. Now attempting to resurrect.
      [ResurrectTask] We will resurrect to the Checkpoint, because we do not need to create a new instance yet.
      [ResurrectTask] ResurrectPanel.ResurrectToCheckPoint returned None.
      [WaitForResurrect]
      [WaitForResurrect] We have been waiting 00:00:00.0009772 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:00.1334678 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:00.2510540 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:00.3833745 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:00.4999903 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:00.6181414 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:00.7335961 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:00.8342339 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:00.9669015 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:01.0837420 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:01.2002714 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:01.3174932 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:01.4336456 for the character to resurrect.
      [WaitForResurrect] We have been waiting 00:00:01.5673842 for the character to resurrect.
      [Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 2128
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
      at Loki.Game.LokiPoe.LocalData.()
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.LocalData.()
      at Loki.Game.LokiPoe.LocalData.get_TileHash()
      at Loki.Game.Utilities.PerAreaCachedValue`1.ShouldUpdateCache(Boolean force)
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.ObjectManager.()
      at Loki.Game.LokiPoe.ObjectManager.()
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.ObjectManager.get_Objects()
      at Loki.Game.LokiPoe.ObjectManager.()
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.ObjectManager.get_Me()
      at Loki.Bot.v3.Coroutines..()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Loki.Bot.Logic.Bots.BasicGrindBot.ResurrectTask..()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Loki.Bot.v3.TaskManager..()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot..()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Coroutines.Coroutine...()
      --- End of inner exception stack trace ---
      at Buddy.Coroutines.Coroutine.(Boolean )
      at Buddy.Coroutines.Coroutine.(Boolean )
      at Buddy.Coroutines.Coroutine.Resume()
      at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick()
      at Loki.Bot.BotManager.(IBot )

      The bot coroutine has finished in a state of Faulted
      [Stop] Now requesting the BotThread to stop.
      [Tick] Attempting to start the bot again. This is bot restart # 1.
      [Start] The BotThread is already running. Please use BotManager.Stop first.
      [BasicGrindBot] OnStop
      [AutoFlask] Stop
      [MapRunner] Stop
      [StuckDetection] Stop
      [ExampleRoutine] Stop
      [Start] Now creating the BotThread.
      [BasicGrindBot] Start
      [Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover.
      [Start] MsBetweenTicks: 15.
      [Start] InputEventMsDelay: 100.
      [Start] LowFpsMode: False.
      [AddAtBack] Now adding [ResurrectTask] This task handles resurrection..
      [AddAtBack] Now adding [ClearCursorTask] This task places any item left on the cursor into the inventory..
      [AddAtBack] Now adding [AssignMoveSkillTask] A task to handle assigning the Move skill if it's not already on the skill bar..
      [AddAtBack] Now adding [HandleBlockingChestsTask] This task will handle breaking any blocking chests that interfere with movement..
      [AddAtBack] Now adding [HandleDoorsTask] This task handles opening doors..
      [AddAtBack] Now adding [CombatTask (Leash 50)] This task executes routine logic for combat..
      [AddAtBack] Now adding [TownRunTask] A task to go back to town during the middle of a bot run..
      [AddAtBack] Now adding [LootItemTask (Leash 50)] This task handles looting items..
      [AddAtBack] Now adding [OpenChestTask (Leash 50)] This task handles opening chests..
      [AddAtBack] Now adding [LootItemTask (Leash -1)] This task handles looting items..
      [AddAtBack] Now adding [MergeInventoryTask] A task to handle merging the inventory into full stacks..
      [AddAtBack] Now adding [IdTask] A task to identify items in inventory..
      [AddAtBack] Now adding [SellTask] A task to vendor items in the inventory..
      [AddAtBack] Now adding [StashTask] This task will stash all applicable items in town..
      [AddAtBack] Now adding [WithdrawTask] A task to withdraw items from stash when we are in town..
      [AddAtBack] Now adding [HandleInventoryItemsTask] A task to manage inventory items that are not stashed..
      [AddAtBack] Now adding [SortInventoryTask] A task to sort the main inventory by moving items towards the top left corner..
      [AddAtBack] Now adding [ReturnToGrindZoneTask] This task will return the bot to the previous grind zone after a town run..
      [AddAtBack] Now adding [TagWaypointTask] This task will tag a waypoint if it is not already unlocked..
      [AddAtBack] Now adding [UseLooseCandleTask] This task will use the Loose Candle when the grind zone is set to The Archives..
      [AddAtBack] Now adding [UnblockCorruptedAreaTransitionTask] This task will use the Loose Grate and Sarcophagus covers for corrupted area transitions..
      [AddAtBack] Now adding [TakeCorruptedAreaTask] A task to take corrupted areas..
      [AddAtBack] Now adding [TravelToGrindZoneTask] This task will travel to the grind zone configured..
      [AddAtBack] Now adding [TravelThroughBossAreasTask-BossFarm] This task will travel though the local area transitions in boss zones..
      [AddAtBack] Now adding [OpenChestTask (Leash -1)] This task handles opening chests..
      [AddAtBack] Now adding [CombatTask (Leash -1)] This task executes routine logic for combat..
      [AddAtBack] Now adding [TravelThroughBossAreasTask-PassThrough] This task will travel though the local area transitions in boss zones..
      [AddAtBack] Now adding [ExplorationCompleteTask (Early)] A task to execute exploration complete logic..
      [AddAtBack] Now adding [ExploreTask] This task handles exploring an area..
      [AddAtBack] Now adding [ExplorationCompleteTask] A task to execute exploration complete logic..
      [AddAtBack] Now adding [FallbackTask] This task is the last task executed. It should not execute..
      [AutoFlask] Start
      [MapRunner] Start
      [Replace] Now replacing [MapExplorationTask].
      [Replace] Now replacing [MapExplorationCompleteTask].
      [Remove] Now removing [TagWaypointTask].
      [Remove] Now removing [UnblockCorruptedAreaTransitionTask].
      [Remove] Now removing [TakeCorruptedAreaTask].
      [Remove] Now removing [TravelThroughBossAreasTask-BossFarm].
      [Remove] Now removing [TravelThroughBossAreasTask-PassThrough].
      [Remove] Now removing [ReturnToGrindZoneTask].
      [Remove] Now removing [UseLooseCandleTask].
      [Remove] Now removing [TravelToGrindZoneTask].
      [StuckDetection] Start
      [ExampleRoutine] Start
      [HandleBlockingChestsTask] Now resetting task state.
      [IdTask] Now resetting task state.
      [SellTask] Now resetting task state.
      [WithdrawTask] Now resetting task state.
      [Start] The plugin AutoFlask is enabled.
      [Start] The plugin MapRunner is enabled.
      [Start] The plugin StuckDetection is enabled.
      [Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover.
      [AutoLogin] We are at the login screen, and the bot is set to not AutoLogin.
      [MainCoroutine] AutoLogin returned CannotAutoLogin.
      [Stop] Now requesting the BotThread to stop.
       
    5. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      marioj3
      Did you forget "...Map"? For example you should add "Temple Map" not just "Temple".

      denis9305
      Resurrect is a task from basic grind bot. It has nothing to do with maprunner.
       
    6. marioj3

      marioj3 New Member

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      It works now, i didnt change anything just downloaded plugin again. Dont know what was the problem
       
    7. denis9305

      denis9305 New Member

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      Still I didnt get answer I havent turned down map exloration from MapRunner and also basic explore is turned off , the problem in ur map exploratiojn is that it doesn't check for bosses , it checks for only mobs ( can be set all mobs or 20-0 checking) but never would check for boss which is really a gap in the runner and if checking for boss can be added as function it will stop the fucking waste running in empty maps.
      You would simply be able to make it run 60% of the map or 70 or anything like that and then go search for boss and kill him , but not using all mobs on map cleared as pseudo - boss killing task.
      So can you tell me how can I add codes to ensurebosskill task to be active for all maps?
      Thats how we can evade the bug when map runner tries to portal out and get stunned and stuck in map exactly when he tries to go to the portal ,map runner would wait for area change forever then , it would firstly kill the boss and surrounings and then go for the completition of the task. 1 shot = 2 rabbits down. Oh and the low risk of skipping an item will be even lower.
       
    8. denis9305

      denis9305 New Member

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      In short , I would like if you can tell me how to make it run #% and ensure the boss is killed , if not kill it. But not do that
      [MapExplorationTask] Explored percent: 70%. Lets check remaining.
      [MapExplorationTask] Remaining: 21
      [MapExplorationTask] Remaining threshold has been reached. Exploration task is not needed anymore.
       
    9. denis9305

      denis9305 New Member

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      Now I got this [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [StuckDetection] {919, 457} => 4
      [StuckDetection] {923, 491} => 2
      [StuckDetection] {922, 686} => 2
      [StuckDetection] {913, 704} => 7
      [StuckDetection] bounds: {23, 249}
      [StuckDetection] TimeInInstance: 00:00:58.8769053
      [StuckDetection] TimeInArea: 00:00:58.8773569
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [StuckDetection] {913, 704} => 23
      [StuckDetection] bounds: {0, 0}
      [StuckDetection] TimeInInstance: 00:01:29.1982673
      [StuckDetection] TimeInArea: 00:01:29.1987473
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [StuckDetection] {913, 704} => 23
      [StuckDetection] bounds: {0, 0}
      [StuckDetection] TimeInInstance: 00:01:59.4342288
      [StuckDetection] TimeInArea: 00:01:59.4348286
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      [MapExplorationTask] Now exploring to the location {920, 805} (101) [24.33947 %].
      Staying next to a rock and doing nothing was the action.
       
    10. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      I cannot tell you how. There is no secret magical command like "make it run #%" or "ensure the boss is killed".
       
    11. denis9305

      denis9305 New Member

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      I know just tell me the script to add single map then I will add all 1 by 1 ,

      And what is this error ? [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [AreaTransitionTask] Moving to area transition at {787, 1759} distance: 864
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [AreaTransitionTask] Moving to area transition at {787, 1759} distance: 864
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [StuckDetection] {260, 1074} => 28
      [StuckDetection] We have been at the position {260, 1074} 28 times. We are most likely stuck!
      [StuckDetection] bounds: {25, 32}
      [StuckDetection] TimeInInstance: 00:04:04.2516763
      [StuckDetection] TimeInArea: 00:04:04.2522784
      [SetNewInstanceOverride] MapTier1_7 = True
      [ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.
      [AreaTransitionTask] Moving to area transition at {787, 1759} distance: 864
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
      [MoveTowards] FindPath returned NoPathAvailable.
      [AreaTransitionTask] Fail to move to area transition at {787, 1759}
       
    12. denis9305

      denis9305 New Member

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      How to add script for each map 1 by 1 in ensureboss kill.cs
       
    13. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Basically you are asking me to write a code for you. No. I have no time and no reasons to do that.
      If you have your own ideas for your specific needs - you should implement them yourself.
       
      Last edited: May 31, 2015
    14. denis9305

      denis9305 New Member

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      The code for 1 map won't take long would it , I mean if you know well what you are doing (which I dont ) you should be able to write it the same time you spend on the forum?

      Also I got this problem when bot runs I get this msg error:
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [wimm] flesh offering, there is a corpse
      [wimm] flesh offering cast
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [FinishCurrentAction] Waiting for the action to finish Flesh Offering.
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [wimm] flesh offering already up or no corpses
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [MapExplorationTask] Now exploring to the location {686, 203} (108) [58.46024 %].
      [StuckDetection] {672, 311} => 28
      [StuckDetection] We have been at the position {672, 311} 28 times. We are most likely stuck!
      [StuckDetection] bounds: {0, 0}
      [StuckDetection] TimeInInstance: 00:03:29.0569153

      I removed opening chest because it is only slowing him down , but he tries to walk through them and does not open no chests , is there anyway to fix this without unignoring chests.
       
    15. darlack

      darlack Member

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      no, you need open chest and boulder
       
    16. darkbluefirefly

      darkbluefirefly Community Developer

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      Hey denis9305,

      I Suggest you have a peek at https://www.thebuddyforum.com/exilebuddy-forum/exilebuddy-guides/
      By Peak, I mean read everything, there, twice, if not thrice.
      We are here to help, but we are not here to hold your hands and do the work for you. You must commit your own time into learning the basics of C#, by means of online or whatnot.
      This may seem toxic, but you are exacerbating your lack of commitment to learning.
      You do not need to be a 24/7 programmer to change and modify a few lines of code.
      I started with 0 Knowledge, and only my thirst for knowledge and ego for not wanting things handed to me.
      ExVault spends his time making this plugin free for your usage, please keep that in mind.
       
    17. clandestine

      clandestine Member

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      Well said, I was close to posting something way more rude.. glad you responded to him in a more civil manner :p
       
    18. toNyx

      toNyx Well-Known Member

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      Usually it's better to stand straight with that kind of guys, and sometimes you can't remain mannered. :D but well, it's part of the humanity.
      DBF's answer felt like those retarded Client Services you call/that calls you and they're staying calm as fuck while you're getting angry :D.

      "Your computer is burning? have you tried to turn it off and on again?"
       
    19. clandestine

      clandestine Member

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      I took it unto myself (out of curiosity and out of desire) to update the Plugin to work with the new Exilebuddy BETA. Everything should more or less work, EXCEPT:

      - Check for remaining monsters

      I'm not good enough to understand how the Chat Manager works, so this feature will always return a static value of 21 monsters remaining. It will not type /remaining into chat and parse the return value.

      Everything else seems to work more or less from what I'm able to tell (ran it for 2-3h, seems to work).

      All credit goes to ExVault for making this awesome plugin!

      No support is given, if something doesn't work report it here, best with a diff/fix already in place. I will not do any development on it - it's ExVaults plugin and he has final say over everything. Once he releases an offical Plugin for POE2.0 / Exilebuddy BETA or asks me to, I will take this down asap.

      Quick Update:
      - set to 21 monsters remaining so the bot won't abandon the map too early
      - comment out pressing 'enter' into chat to check for remaining monsters
       

      Attached Files:

      Last edited: Jun 1, 2015
    20. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      clandestine
      Thanks a lot for your effort. I haven't received a beta key, yet.
      I updated the first page with link to your version.
       
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