if it's anything like ninja...if you have 3 or more targets on your list (the list to the left of you which shows hate) you'll do aoe.
I have mentioned this before but it seems to have gotten lost amongst other posts. Any chance of adding a option to disable movement in this CR, i know its required for questing and stuff but when using something like mud assist for pvp it was trying to chase down a healer that was line of sighting me and running into the LoS obsticle, also when runing dutys/trials and im trying to run out of a targeted aoe if i run out of range it will try run back into range and into that aoe i was trying to avoid. Many thanks.
As a bard i don't have any movement what so ever. Its all controlled by me. It must be something in your settings.
Checked settings under both Ultima and Mud Assist and Ultima has no options and Mud has them configured correctly. >>Screenshot of settings<<
Thats supprising, i only started botting around 1.5 weeks ago, cheers for the info though ill check out the latest MudAssist. Thank you. Edit: I have updated MudAssist, hopefully this fill fix it.
So i checked Mud Assist against your profile and Kupper and the range issue is not coming from Mud Assist. Its something to do with your profile.
Heres my logs for today, still not sure if the bot is supposed to cast bane or not when there are multiple targets if you see it used in the logs it was me manually 1 or 2 times out of instinct. i also noticed its not casting contagion anymore, from the pets skills.
Works fine for me using Combat Assist. Here's a log: Although I did notice (thanks to the logging I put in) that DataManager is returning the wrong Range for Bard spells (it's returning a flat 3 instead of the proper Range). Maybe that's why it's not working with MUD? I'll report it to mastahg. If it's in Smart Target it will use Bane if there is more than 1 target in combat with you (on your aggro list) and close enough together to be hit by Bane. It won't just Bane a big group without pulling them first. I'll double check to make sure it's working properly though.
Thanks for looking into it. I don't use Combat Assist as I'm told its not very good? But my issue is specifically with using your routine and Mud Assist.
It would be nice if you could make the "Target-Badge" moveable so I can put it on my seconday desktop. Furthermore a secondary badge indicating the current routine status so e.g. paused / unpaused would be pretty useful.
depends on what you're using it for, i personally use it with ultima on my rogue and aside from the odd "lol jumping execute as i try to dodge 1 shot ko's" moments i've yet to have any real error that wasn't due to my positioning or lag spikes during ninjitsu... it doesn't move unless i enable my movement ability in it, which is pointless to me given it's got a nasty habit of jumping back in on the boss i'm trying to run from. and Endus, on the topic of ninjitsu, any possibility to add in a variable wait between signs in the UI? like wait for it to be off cooldown + x ms type thing to avoid derpups? have had it a few times fail to actually fire the skill then go back to the rotation then try to refire it only to sad bunny myself :\
Is there any way for an option on what amount of enemies to use aoe on? It's just with drg and smart target, i prefer to use it on 3+ targets when it currently seems to do 4+.
Is there anyway to have the Monk CR not use Dragon Kick if another monk has already put it on the enemy? Or maybe a check box to disallow dragon kick. Sometimes i see my guy keep using dragon kick even though it's already up by me instead of bootshine for the crit.
You should be able to move it wherever you want (just click and drag it). As far as pause/unpause, that's the Botbase not the CR. I'll look into it though. Ninjutsu has always been a pain lol. It's SUPPOSED to loop forever as long as the Ninjutsu spells are up (it also checks for Mudra). Looks like I might need to take another pass at it. Thanks for the heads up. Oops. You're right. The Doom Spike spam is for 3+ enemies. It's the Ring of Thorns spam that needs 4+ targets to be worth it. Fixed in the newest version. That's due to the following: I made that change a long time ago because when you're flanking both Dragon Kick and Bootshine do 150 damage (so might as well refresh DK anyway). If you're behind the target it should use Bootshine properly (since DK will do less damage behind and BS has a chance to crit). It should only be using DK behind the enemy when debuff has less than 5 seconds left. If it's using it behind the enemy (not flanking) when DK has more than 5 seconds left, let me know and I'll take a look.
man... i must be dumb .. but i can't find anywhere a guide on how to install this routine .. i deleted the default KUPO and it just sits there, if i leave KUPO in the Routines folder, everythign is done by Kupo can anyone point me on how to install this so that i takes over the routines?
1. Click the download link for the .zip on the front page 2. Unzip from your downloads folder with 7zip or winzip if you still live in 2008 3. Click the extracted folder 4. Move the folder inside the extracted folder (UltimaCR) to your Botbases folder inside the Rebornbuddy folder 5. Start RB - Select Ultima on start up - Select Mud Assist, Combat Assist, or whatever one you use from the drop down menu 6. Edit bot base and routine base to your liking 7. Click start 9. Slap monster faces 9. Profit 10. Like and Donate
Thank you for the update endus, another problem with aoe i am having is the enemies are very close together (3+) and it tends to use single target. That was tested in content like syrcus tower/world of darkness, but against groups of enemies outside of the dungeons it seems to do it fine. Not sure why. thanks. Was using drg.