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  • bugged mob, a way to avoid it?

    Discussion in 'Buddy Wing Support' started by db00, Jun 21, 2015.

    1. db00

      db00 Member

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      Hi,
      is there a way to make the bot avoid/ignore a bugged mob? The mob is on path, can't be avoided. the mob will aggro my toon, but my toon won't be able to attack it ( can't face target ) . I must either move the toon away and the mob will follow after a short distance, and then I can kill it or to spam aoe spells where the mob is. but the bot won't do the second part, he will keep running back and forth not being able to attack it.
      Or, is there a way to force the bot to move through that area without engaging the mobs there ? ( like force vendor, force trainer)
      Tyvm
       
    2. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      You could add it to the blacklist for the profile or add it to the blacklist through a plugin, and disable all interaction the bot can do with it.
       
    3. Cryogenesis

      Cryogenesis Moderator Moderator

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      I thought blacklist via profile never worked?
      At least This was the case some years ago. I thought even kick mentioned this in his guide / svn.
       
    4. x'two

      x'two New Member

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      Aevitas, how we can do this if: <AvoidMobs> <Mob Name="mobname" X="111.1111" Y="-12.2311" Z="231.12323" /></AvoidMobs> is not working even if looks like is accepted in profile (no error when added). Same for <AvoidAreas/>.
       
    5. Cryogenesis

      Cryogenesis Moderator Moderator

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      it didnt work, tested this a few weeks back.
      Can you take a look at this Aevitas?
       
    6. db00

      db00 Member

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      bump
       
    7. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      AvoidAreas is something that simply can't be done with the navigation we currently use for SWTOR - it was added very early on when we wrote BW, but the tag never actually did anything. The same goes for AvoidMobs; in order to avoid a mob, we'd have to apply a "blackspot" in a certain radius around the mob and navigate around it, which again, can't be done using our current navigation system.

      We've done it for other bots, but to have it work for SWTOR we'd essentially have to re-write both client and server side navigation, which is a task I'm not really looking forward to as it involves a lot of code, and the risk that we lose the current navigational stability. Those who have been around for longer will remember the days where the nav server crashed frequently - I don't really want to go back to waking up at 4:15AM to restart the navigation server every day.
       
    8. Cryogenesis

      Cryogenesis Moderator Moderator

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      Can we get something like a blacklist? Where it just ignores the mob and continue on then going into the combat loop which can't be ended?
       

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