Bard is all kinds of garbage atm (in the game that is, not the CR (at least in my opinion)). The only issue with the current CR is the lack of use of Sidewinder (on CD while double debuffs are active), and making sure Heavy Shot is used directly after barrage and none of the other weaponskills (straighter shot/VB/WB), though the opening does need a tweak due to the changes to barrage. As far as the Minstrel stance goes, obviously that would be a bit more work, when the time comes and the WM rotation is added perhaps there could be a hotkey to either force the song to play then switch into the modified routine, or we can apply the song ourselves and perhaps the routine could just swap routine depending on if we have the buff or not? The WM rotation is a similar rotation obviously with the addition of another skill and a single refresher instead of actually having to reapply the DoT's.
Hey guys, Managed to add Armor Crush to the rotation. It will refresh "Huton" whenever it gets below 20secs. It doesn't pay attention to positional so just remember to be on the mobs flank whenever the timer gets close to 20 secs remaining. Also, set the timer for "Huton" in settings to something like 10000 or lower. The file should be placed at: <Remember to make a backup just in case> RebornbuddyBETA\Routines\Kupper\Rotations Link: http://www.mediafire.com/download/8qof7fazx1zm7a1/RogueNinja.cs
Since bards are in an odd state the rotation (this isn't necessarily to add into the bot atm, just posting for those interested) it seems like the best course of action is to open with WM and if any moving (most fights) is going to be needed like in Ravana EX it's better to stay outside of WM outside of opener and extended periods of possible inactivity. Since it's so difficult time-wise to stance dance it's too much downtime are we to use it multiple times in a fight due to the length of cast for one thing, and waiting for a GCD to take it off. As soon as rotation math is worked out due to ACT still parsing things incorrectly I'll update so it can be included in the CR if and when Ichiba feels like continuing it. Speaking of which if you can say whether you're going to work on it or not I'd like to donate if you are so if you could let us know (i'll look at retroactive posts in-case you've already stated this).
Quick fix for all the new Ninja stuffs added messily, maybe working mostly... Who knows? Armor Crush, uses Huton clip setting. Dream Within a Dream, does it when DE/B4B/Vuln is up. Duality, ideally with AE. Edited some other stuffs as well perhaps... I forgot.
Internal Release and Sidewinder share the same duration on recast timer = align each SW w/IR, and I believe every 1 and 6 Empy arrow should align with Barrage/B4B/Hawks. Opening - Straighter Shot (unbuffed) > Venomous Bite (unbuffed) > Windbite (unbuffed) [This could be omitted in favor of the player applying these then hotkeying to start what is below when it's over] - As first DoT's are going to be refreshed at around 7/8 secs left on DoT's pop and go into: - HE > B4B > RS > Internal Release > DEX Pot - Iron Jaw (reapplies w/snapshotted buffs) - Barrage - Empy Arrow > Flaming Arrow weave - Sidewinder (Make sure both DoT's are on, a hair too early and SW will only register 1) - Refresh Fully Buffed DoT's again with Iron Jaws - Sometimes you can get in a final fully buffed Empy arrow as well here before/if you switch off WM - Rotation/Priority Priority/Rotation inside of WM should basically be our normal outside rotation except with the additions of Empy and Sidewinder. The rest of the rotation is the same as before except we now refresh and clip DoT's with Iron Jaw (does not refresh DoT's with buffs of when VB/WB were applied, it snapshots the buffs you have on when you cast IJ), and in this stance we always use Barrage+Empy. Alignments are at the top. Priority/rotation outside of WM basically is only different due to the addition of SW and the change to Barrage. Meaning Barrage should only be used with Heavy Shot in this stance since it cannot crit and it is our highest potency weaponskill, so with that change and the alignment of SW and IR the pre 3.0 hasn't really changed, just slight altered. Drop if it's a moving fight, go into priority if you can have a prolonged fight within WM. Haven't seen much discussion on it yet but this seems to be the preliminary "rotations", if the CR is being updated yet.
Loving the Ninja support. Would love to test both out, but I'm busy all day! Argh. By the time I'll be back, the hotfix will probably break the bot again. Hopefully they work well. Would definitely love to utilize all the new skills. Good job to both of you!
Can someone tell me how much they're parsing as NIN with this routine, what ilvl you are and which updated file you're using
Updated the bard routine for the new abilities and stuff. Probably not completely optimal yet but I'll work on it more.
Current Bug List for Ninja Sometimes does not cast Internal Release (Have to do it manually from time to time) When you tab target the bot freezes sometimes and does not do the rotation. The bot also freezes sometimes casting in the middle of ninjutsu. (EX. will start to cast Suiton so it hits Ten then freezes and does not complete the Ninjutsu.) When casting Suiton shortly starting combat with a new enemy (inc. tab targeting) bunny's often. For some reason this only is effected is seems when you are on a new target for the first 10-15 sec or so. The CR Works pretty well the above only happens probably 10-15%.
Really not sure why this would happen. Try with the normal combat assist botbase. What level is your Bard?
Ninjutsu is a pain the ass to do with the bot when there's lag. The client lies sometimes and says the mudra went off when it didn't, and the alternatives to how it does it now would either be faster and much less accurate, or slower and probably just as accurate as it is now. I might try messing with it some time but chances are there's not much I can do about it, and you will just have to hope/wait for lag to get better.
Kupper/Kupo Combo! Ok, Finish adding all the new skills on Ninja. I tweak it to my liking so it's kinda different from the Default Kupper. You need to place my files in \Rebornbuddy\Routines\Kupper\Rotations\RogueNinja.cs \Rebornbuddy\Routines\Kupper\Settings\NinjaSettings.cs Also, I added a modified Routine for Kupo as well. I found that Kupper tends to drop my FPS a lot and Kupo doesn't. I alternate between the two whenever the FPS drops too much. Remember to backup your files, always.