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  • [BETA] ArchaeologyBuddy - An Archaeology Bot (with flying)

    Discussion in 'Archives' started by raphus, Jan 6, 2011.

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    1. weitt1

      weitt1 New Member

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      People having trouble using "Bronze Drake" try using "Bronze Drake Mount" instead.

      And it also seems like the bot gets confused, and stands still if you (i.e.) land on top of a building, then being pathing, and fall and take fall damage. Just stands still. Try putting in detection if you are still moving, if not, continue pathing.
       
      Last edited: Jan 6, 2011
    2. skywater

      skywater New Member

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      can someone explain me why my alt isnt mounting ? :/ he always stops to farm after the first spot because he is not mounting?im using a blank profile
      /edit:eek:k with another mount it is working
       
      Last edited: Jan 6, 2011
    3. florienb

      florienb New Member

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      read the freakin thread dude. WTF
       
    4. Meaniemoo

      Meaniemoo New Member

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      I have all the correct boxes checked, i tried using my golden gryphon and my flying machine, it won't mount on either.
       
    5. Pedo Bear.

      Pedo Bear. New Member

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      Mh ok, i tried AB with German Language Packet and the English Language Packet (EU-Realm) and it only worked with EU client!!

      So u have to download the eu langauge packet if u are a german or whatever
       
    6. 99dsimonp

      99dsimonp Member

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      I understand he doesn't wanna scroll through 21 pages.

      Some mounts arne't working atm, while others are.

      My Red Dragonhawk and Celestial Steed works fine :)
       
    7. Xanathos

      Xanathos Active Member

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      I just started using it and so far (a whole whopping three sites) it seems to be working great. It did spew a weird POI bug once so far (I'll get a code snippit next time) that caused it to just keep re-casting Survey until I had it move 5 feet. It picked up and went from there (so seems more like a HB bug as I've seen this doing other things without this bot, too) and kept going like a champ.

      The only thing I might suggest is that it should somehow keep an X,Y,Z check internal to itself that if it doesn't move after 15 seconds (or something) that it just manually moves forward 5 feet.

      It's doing the Dire Maul digsite right now. So seeing how it handles combat.
       
    8. 99dsimonp

      99dsimonp Member

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      I had big trouble with the Dire Maul one, it couldn't figure out how to get back up after going down in the arena to survey. After restarting 5 times I did the place manually and started it again. Worked after that.

      I've also noticed A LOT of random combat! At the Arena for example, it went into combat every third second for no apparent reason. could be the thing bugging it?
       
    9. Angully

      Angully Member

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      he has no right to ask a question if he cba to scroll through 21 pages im not even here to ask something but yet i read through and check everything since its better to know things that are problems rather than having 20 people on a thread with the same comment. anyway sorry for trolling but dont troll useful members cause they can be arsed to read :) thanks have a nice day
       
    10. atg68

      atg68 New Member

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      does it just pick up the fragments, or does it make the artifacts too?
       
    11. Angully

      Angully Member

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      just a small suggestions raphus why not have an option to use fground mount because most of the issues are navigational ones and since flying isnt even properly integrated into hb yet its gonna cause constant problems. however if you enable ground mount as an option aswell you can iron out all the bugs in the program itself rather than dealing with people's navigaton errors. Just a small suggestion [Im Lifetime btw so this isnt just a selfish request so i can use the addon] Ty
       
    12. florienb

      florienb New Member

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      sometimes walks out of the dig site trying to find fragments (walks to the indicated direction by the pointer and gets out of the dig site)
      suggestion:
      check if archeology skill can't be cast if it's in the dig site area
       
    13. Xanathos

      Xanathos Active Member

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      One thing that would be nice *later on* in the development of this Bot. Being able to select which types of digs that you can focus on.

      That way, let's say, you are shooting for the Staff of Ammunae, which is a Tol'Vir artifact, you can select "Tol'Vir" in the Bot settings. That way the bot will always try to do a Tol'Vir dig *first*, no matter where it is.

      You could also invert it and have an ignore list. So you could select "Fossil" as a type to ignore (as they keep showing up no matter what). That way it will always ignore that type of dig site *unless* that's the only type of dig site available.

      Since all of the dig sites are known, this would really allow people to tailor their digging experience, especially once they've leveled up.
       
    14. krizzl3

      krizzl3 New Member

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      I am sure its been mentioned i just dont have time right now to read through 21 pages. incase it hasn't.

      Problem im having is with navigation. if indicator points towards and unaccessible area bot doesnt know what to do and sits. same thing when flying mount dismounts on the side of a cliff to survey it can't figure out how to get off the ledge.
       
    15. weitt1

      weitt1 New Member

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      More problems. It seems you guys are not checking if you can fully path to a point before you attempt to navigate to it. This caused my character to constantly want to run into a wall, as I believe the point generated after surveying was inside of this unreachable building. Also, your behavior tree must look horrid, as it continually tries to path to that point, even though I have stopped the bot, and collected any nodes in the area. I suggest you guys use a decorator which checks if the archaeology spot still exists before running ANY logic dealing with collecting from it.

      Or, if it runs as I believe, reset the global variables that you guys must have (terrible way of doing it btw) upon stopping the bot.
       
    16. Angully

      Angully Member

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      this is related to hb issues more than the plugin itself
       
    17. weitt1

      weitt1 New Member

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      No. It has method that allow for the coder to know this ahead of time.
       
    18. Angully

      Angully Member

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      what i mean by a hb issue is that it doesnt know how to handle being somewhere unmeshed so causes the program to stop working properly since we only have ground mesh atm
       
    19. okeofs

      okeofs New Member

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      This would be extremely helpful. I'm running into the same issue of it trying to survey in a spot that's no longer an archaeology zone.
       
    20. Kata

      Kata Member

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      This is pretty amazing, and in time I'm sure it'll be even more amazing.

      I honestly haven't heard of buddy programs, googled arch bot and you guys popped up, bought life time and now I'm enjoying this even though it's still beta and buggy... thank you so much.
       
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