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  • [Release] RebornBuddy Version 1.0.461

    Discussion in 'Archives' started by mastahg, Jan 11, 2014.

    1. mastahg

      mastahg Administrator Staff Member

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      Version 283
      Code:
      This is a big release which has a lot of internal code refactored. In a rush to get this bot into production shortcuts were taken and as such there is a lot of UI code in places it doesn't belong. This version has stripped out much of this code and shifted it to where it belongs.
       
      Changes:
      Orderbot, fatebot and combat assist now better support changing routines while the bot is still running.
      Fatebot will no longer lockup the game client while waiting for a response from the navigation server.
      Better handling of the close window event, we now cancel the event then make sure that the bot thread has exited, the user has been logged out and that the log has been flushed to disk.
      
      
      
      Bug Fixes:
      Orderbot will no longer have issues starting as a disciple of the land/hand and switching to a combat class
      Don't trigger the post combat delay if the the delay hasn't been set.
      Stop movement when post combat delay begins.
      In some cases routinemanager.routinechanged wasn't firing, this has been corrected.
      SelectStringOverride now works properly.
      -<SelectStringOverride Index="0,3,2"/> will cause orderbot to select those items instead of the default behavior selecting the first(0) item. Each time a selectstring/selecticonstring window pops up an element is dequeued and that value is used to determine what index to pick.
      
      Api Changes:
      FreeItemSlots has been added to the ConditionParser for use within orderbot profiles.
      BrainBehavior.Handleloading has been removed, as it duplicated functionality present within CommonBehaviors.HandleLoading 
      
      BotManager.SetCurrent will now throw an invalidoperationexecption if it is called while treeroot.IsRunning returns true.
      
      Treeroot.Stop has had its parameters changed. 
      async Task Treeroot.StopGently has been added. Attempting to use StopGently from within the main bot thread will result in an invalidoperationexception
      
      
      
      Proper use of treeroot.stop:
      There are only two valid reasons to use TRS.
      1)I wish to stop the botbase from continuing execution due to an unrecoverable/unhandled issue.
      -This is the primary usage of TRS.
      -Nothing has changed in this regard except now that under no circumstances will TRS abort the bot thread. This ensures that cleanup code always gets run, and its run on the thread that called the initialization code.
      2)I wish to stop the bot so that I may switch the current botbase
      -This is a bit trickier, since the code for plugins runs inside of the main bot thread and stopping the main thread forcefully is no longer possible we need to start a new thread which will handle this for us.
      
      [code]
                   System.Threading.Tasks.Task.Factory.StartNew(async () =>
                  {
                      await TreeRoot.StopGently("Preparing to switch botbase.");
                      BotManager.SetCurrent(BotManager.Bots.FirstOrDefault(r => r.Name == "Fate Bot"));
                      TreeRoot.Start();
      
                  });
      
      Normally creating another thread or using a task is a big no-no, but since we are not interacting with the game but rather simulating the interaction of a user, it is ok.
      Attempting to use TreeRoot.StopGently from within the bot thread will result in an invalidoperationexception.

      ====
      INavigationProvider now has a new function CanFullyNavigateToAsync which replaces CanFullyNavigateTo.
      Currently CanFullyNavigateTo is marked as obsolete and is now only a wrapper for CanFullyNavigateToAsync

      I expect to make similar changes to moveto in the future as the use of asynchronous operators will greatly simply the way we work with the navigation server.

      [/code]
       
    2. eigoteacher

      eigoteacher Member

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      Thanks for the update!

      Good luck with the Expansion! Hopefully it is working soon.
       
    3. shadowrukia

      shadowrukia New Member

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      Thanks for the update! hopeing this bot gets better and better
       
    4. nishalp

      nishalp Member

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      Hey Mastahq, looking at the example for the treestop gentle below, is it no longer required to use the Onstop event? I changed it to do the following.
      Code:
              public static void ChangeBot(string bot)
              {
                  Common.LogText("Changing Bot to - " + bot);
                  sBot = bot;
                  TreeRoot.OnStop += TreeRoot_OnStop;
                  Common.LogText("Treeroot On Stop Event Hooked");
                  System.Threading.Tasks.Task.Factory.StartNew(async () =>
                  {
                      await TreeRoot.StopGently("Preparing to switch botbase.");
                  });
                  return;
              }
      
              static void TreeRoot_OnStop(BotBase bot)
              {
                  BotManager.SetCurrent(BotManager.Bots.FirstOrDefault(u => u.Name == sBot));
                  Common.LogText("Bot Changed to - " + sBot);
                  TreeRoot.OnStop -= TreeRoot_OnStop;
                  Common.LogText("Treeroot On Stop Event Removed and started.");
                  TreeRoot.Start();
              }
      
       
    5. mastahg

      mastahg Administrator Staff Member

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      OnStop should no longer be used for that.
       
    6. Endus

      Endus Community Developer

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      Noticed a couple typos in the beta version:

      Code:
      namespace ff14bot.Enums
      {
          public enum ClassJobType
          {
              Machinst = 31,
              Dark_Knight = 32,
          }
      }
      
      Should be Machinist and DarkKnight (if we're maintaining format compared to WhiteMage and BlackMage). :cool:
       
    7. zagam

      zagam New Member

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      Sorry, i dont find, where i can drop the beta reborbody for use atm?
       
    8. Mr McGibblets

      Mr McGibblets Member

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    9. ultimatim

      ultimatim New Member

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      Is it still not updated? I just downloaded the beta and just making sure I havent missed anything yet
       
    10. xployt

      xployt Member

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      The beta is the newest version as of now. Some things are not working correctly and mastahg is still ironing these issues out. Check the expansion update thread for more info.
       
    11. ultimatim

      ultimatim New Member

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      I saw one of the links and downloaded it and put my key and it just wont load at all, just wondering if it is currently working
       
    12. Alundra409

      Alundra409 New Member

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      Its working fine here.

      Using Mud Assist with Ultima on my Bard.
       
    13. ultimatim

      ultimatim New Member

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      so I click the link in beta 1 right?
       
    14. Jeh11

      Jeh11 New Member

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      Still have a problem with the beta 1, i use Fate bot with my DK and the bot wont go back to the Aetheryte after a fate and just stand there. And yes the "ReturntoAetheryte" option is on.
       
    15. tishat

      tishat Member

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      use the return to location instead and just set the location in town or somewhere else.
       
    16. mastahg

      mastahg Administrator Staff Member

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      This is not a support thread. Make a new thread in the support section and post a log.
       
    17. Nyxouille

      Nyxouille Member

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      Hello!

      First of all, thank you for the Beta so quickly !

      I was wondering if we could expect an update for fly in the new areas with the "Fate Bot" ?

      Thank you <3
       
    18. Azoth

      Azoth Member

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      I'm curious about flight as well. Even gathering is a pain in the new zones because of the spread out nodes and how some can only be reached by jumping.
      Obviously don't expect a specific ETA, but a statement on how complex the task is and whether work on it is planned for the near vs. far far future would be greatly appreciated.
       
    19. abroseh

      abroseh New Member

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      update broke bot
       
    20. notoriousgtt

      notoriousgtt New Member

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      It always does, its an update, it changes things...
       

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