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  • HaslaAssistant 2.3+ Mob grinder with Hasla/Group features

    Discussion in 'Archives' started by Taranira, May 10, 2015.

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    1. Taranira

      Taranira New Member Buddy Store Developer

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      #updated
      Would like to hear some feedback about the AssistMode fix from WoodenJester. And feedback in general.
      Are you missing some features? Don't hestitate tell me what you would like to see in ArcheGrinder :)
       
    2. Erson

      Erson Member Legendary

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      Is it possible now to make different death rutes for multiply accounts on the same pc?
       
    3. Taranira

      Taranira New Member Buddy Store Developer

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      Should be with the combat.cs in the next post

      And the DeathRoute option still has the problem with the Unmarshal error. I wasn't able to fix it yet :/

      And if someone is wondering why I didn't added the option to close game at X labor. I'm waiting untill Out will write sth to my suggestion or add it to the Implemented ideas or Ideas that will not be implemented. https://www.thebuddyforum.com/arche...layersbotters-ab-post1997750.html#post1997750
       
      Last edited: Jul 4, 2015
    4. Erson

      Erson Member Legendary

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      i definetely going to donate if someone makes it possbile to use different deathrutes using hassla assitant , or additional plugin /script for that . it would save so much time<
       
    5. Taranira

      Taranira New Member Buddy Store Developer

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      donate 1$ or what? :D

      The name need to be like:
      Taranira.db3
      if your char would have this name.
      I haven't tested it but it should work. Because it's the same change I did to those save settings option :)
       

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      Last edited: Jul 4, 2015
    6. Erson

      Erson Member Legendary

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      well i mean for 30euro + i can buy universal fight which i guess has an option of multiply roots , or if im not right , then i can donate up to 50$ - if it will be working correctly , and will not cause additional crashes and has maybe additonal fucntions( wait timer after death, before respawn , at least some kind of interface which will allow to change wait timer before runing back to farm spot , restore xp/ not restore button ) , actually the game itself brings money , only need coders here , defenitely lack of them are here right now or all busy at other projects.
       
    7. ArcheAge Omek

      ArcheAge Omek New Member

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      It's working good for me. However, if I don't target anything for a minute or so. The bot just takes off on its own and attacks whatever is near by. So if I stop for a second, I have to manual turn off the bot.
       
    8. WoodenJester

      WoodenJester Member Buddy Store Developer

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      I've had a similar kind of situation, so far I've noticed that it only happens if you start the assisting bot before the party leader is actively running.
      If you startup the leader first with combat active & then start up the assisting bot, it should run fine (I've been running it flawlessly for 3x 6 hour sessions).
       
    9. Defectuous

      Defectuous New Member

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      This is from my experience an issue since before it was taken over.

      I set my main bot to not loot but have my other party members do it so it can move onto the next target while they loot giving it the chance to get to the target first.
       
    10. WoodenJester

      WoodenJester Member Buddy Store Developer

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      Exception gets thrown if the assisting bot is the party leader, can happen by mistake >.<

      This fixes the error:
      Code:
      private Creature AssistPartyLeader(bool assistPriority = false, bool fightPlayersBack = false)
              {
                  Creature leader = core.getPartyLeaderObj();
                  if ( core.me == leader ){ core.Log("[ALERT] You need to pass lead if running in Assist Mode!"); Thread.Sleep(1000); return null; }
                  List<String> mems = new List<String>();
                  foreach (PartyMember mem in core.getPartyMembers())
                  {
                      mems.Add(mem.nick);
                  }
                  
                  if (leader.target != null) {
                      if (mems.Contains(leader.target.name) || !leader.target.isAlive()) { Thread.Sleep(1000); core.Log("[Temporary Logging] Party Member is target or target is dead, waiting"); return null; }
                      else { return leader.target; }                
                  }
                  return GetBestNearestMob(assistPriority, fightPlayersBack);
              }
      
       
    11. Defectuous

      Defectuous New Member

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      Ok after a solid 8 hour run I feel this is an amazing solid rebuild.

      I had to disable un-spec meteor & Gods whip as they honestly are very mana inefficient, but otherwise Good work * claps * I wish i had money to throw at you.

      I would like to also note four notes works amazing with this :p
       
      Last edited: Jul 5, 2015
    12. Taranira

      Taranira New Member Buddy Store Developer

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      How do you use the four notes plugin code with ArcheGrinder?
      Did you changed the combat.cs so it will play only those songs and use buffs, buffitems etc?
       
    13. WoodenJester

      WoodenJester Member Buddy Store Developer

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      I think he meant running Four Notes on a separate character under a separate plugin, not combined into ArcheGrinder.
       
    14. Defectuous

      Defectuous New Member

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      I run multiple bots generally 3-4 archegrinder & my FourNotes in a party depending on the location.
       
    15. nexi0r

      nexi0r New Member

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      Where was Fake Death's code located? I'll check if maybe I can find solution :). I have an idea but dunno if it will work.
       
    16. Taranira

      Taranira New Member Buddy Store Developer

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      I already know how to fix it. Will add it in the next release. +-7 days maybe lesd
       
    17. nexi0r

      nexi0r New Member

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      kk thanks then :D I'll look forward for it.
       
    18. Erson

      Erson Member Legendary

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      Big issue need to be fixed: When bot cast spell , but someone not in party( other bot , player) does it slightly earlier , bot starts searching new target while the first mob keeps atacking him(because other guy stops dealing damage or his Damage very low) , this situation usually leads to death > lose xp > less profit > etc etc. If it possible to fix with adding some kind of script to check if bot has no target , but keeps receiving damage - to use play dead at 30% or something like that . well that happens often in particular areas and pisses me off much) or at least force cast insulating lens from sorcery.
       
    19. Taranira

      Taranira New Member Buddy Store Developer

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      1. He will use Play Dead if he is below 15% hp
      You can change it in combat.cs to what ever you want at line 1462 if (core.hpp() < 15 && !prefs.healerMode && CanCast(_PLAY_DEAD, true))
      I already wrote this in the post
      2. Forcing insulating lens while fighting isn't worth the shield you get in my opinion. At least nobody will care about it if he is lvl 55 and farming library.
       
    20. tccarlson14

      tccarlson14 New Member

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      Any chance of getting Gm detection added to this? Would be really useful with all the recent bans and possibly future ban wave..make it log out or something when one is detected in the area?
       
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