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  • HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

    Discussion in 'Archives' started by Kickazz006, Jul 26, 2012.

    1. StarWash

      StarWash Member

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      [Edited by Highvoltz on August 9, 2015] The end point is not on mesh. This looks like a profile issue.
      [HR][/HR]


      [08:48:31.643 D] Could not generate path from {-1056.453, 4650.191, 50.15819} to {-1131.458, 4610.208, -1436.375} on map HawaiiMainLand (Phase: JadeForestBattlefieldPhase) (time used: 0 milliseconds) @ FindEndPoly

      [GIGABYTE-GA-Z87] - [Date] [03.05.2015] - [Time] [11.15.20].jpg

      https://www.thebuddyforum.com/honor...-forum/213641-path-mesh-generated-syntax.html
       
      Last edited: May 3, 2015
    2. MrPewterSchmidt

      MrPewterSchmidt New Member

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      Stormstout Brewery

      [Edited by Highvoltz on August 9, 2015] Looks like the toon somehow managed to get off the main mesh, something I can't fix
      [HR][/HR]


      Stormstout Brewery:
      <Hotspot X="-806.7917" Y="1408.832" Z="127.4016" />

      Running aimlessly into a wall. Happens on rare occasions.
      Solved by stopping and starting HB.
       

      Attached Files:

    3. tonesbones

      tonesbones New Member

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      [Edited by Highvoltz on August 9, 2015] Appears to be a logical error in the botbase.
      [HR][/HR]


      Hey all having a issue with Garrison Boss. After my Alliance toons turn in the Fishing daily they try to run up the hill behind the fishing hut. solved by stopping HB and restarting.
       

      Attached Files:

    4. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      The issue here is that the intended target is in an underwater cave. The botbase will need to account for using CTM movement through the water and into the cave, as standard nav most likely can not do that in this case.
       
    5. Close0

      Close0 Member

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      [Edited by Highvoltz on August 9, 2015] Appears to be a logical error in the botbase
      [HR][/HR]



      I figured I would report that my characters will get stuck on an ore and will just continually sit there attempting to mine an ore it can't path to. It's a horde character in the level 3 mine and as you run down the stairs it will be on the right hand side.

      [​IMG]

      Code:
      [GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
      [GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
      [GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
      [GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
      [GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
      [GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
      [GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
      [GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
      [GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
      [GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
      [GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
      [GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
      [GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
      [GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
      [GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
      [GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
      [GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
      [GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
      [GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
      [GarrisonBoss]: Nodes available to Harvest: 19
      [GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
      [GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
      [GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
       
    6. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      I would think this is partly an issue with GarrisonBoss, as it should be within Interact range at that point. The mesh issue though is that the specific spot its trying to reach is "under the stairwell" and I'm not 100% positive but that may be "unreachable" by mesh standards. The bot SHOULD be smart enough (using standard interact with node logic) to grab this node while on the stairs, however GarrisonBoss I believe uses its own logic for node interaction, which is forcing it to navigate closer than need be, or that it can.
       
    7. Close0

      Close0 Member

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      Sounds good I'll pass along the message. Thanks for the thoughts!
       
    8. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited by Highvoltz on August 9, 2015] I couldn't find any issues at this location. If you have a start and end coord that demonstrates this issue then please share.
      [HR][/HR]

      Issue with the cave at relative hotspot X="3744.567" Y="1187.504" Z="82.96046".

      Most of the columns, walls, and crystal formations are not meshed, resulting in a lot of wall walking. Also, the general path up the interior of the cave leading to and through the second floor is not meshed (seemingly) as the bot attempts to walk through the wall to reach the second floor.
      I would send pics...but its almost every one.
       
    9. Giwin

      Giwin Well-Known Member Buddy Store Developer

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      [Edited by Highvoltz on August 9, 2015] This might be a corrupted tile on your end. Please remove the tiles for the HawaiiMainLand map and see if that solves it. I remeshed the tile at the location you gave me just to be safe.
      [HR][/HR]


      Almost all the mesh at HalfHill, Valley of the Four Winds is broken... the bot can't even navigate to the Flightmaster even though it's very close to it. Not sure what's changed but the area seems unmeshed.

      <Hotspot X="-200.7725" Y="497.1432" Z="187.189" />
       

      Attached Files:

    10. iHazCheezBurger

      iHazCheezBurger New Member

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      Gorgrond Mesh (Door) Issue

      Quest: 34703 - The Axe of Kor'gall.

      Issue:
      After picking up the quest, it should break down a barricade and run over a bridge to the mob.
      It breaks the barricade and then stands in it's place stating "No viable mobs in the area".
      If you manually run to the mob and kill it, then HB runs back to that same spot and stands there again.

      Problem area:
      <Hotspot X="5878.495" Y="2061.811" Z="70.2154" />

      View attachment 1052 2015-07-21 21.36.txt
      Capture.jpg
       
    11. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited by Highvoltz on August 9, 2015] Door opening logic is handled by the navigator and this issue is believed to have been fixed recently. If not, please create a new report. Unlike most doors, this door has a cast time and the navigator, until recently, would not stop before trying to open a door .
      [HR][/HR]



      Please add this "door" to the mesh as a required click to pass through.
       
    12. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited by Highvoltz on August 9, 2015] Fixed
      [HR][/HR]


      Frostfire Ridge
      Issue: Bot unable to path back through doorway without jumping.
      <Hotspot X="7275.806" Y="6085.548" Z="138.0667" />

      Once the bot enters this small area here, it will need to jump back through the doorway. The hill is too steep to walk back up, and atm the bot tries to wall walk to get out.
       

      Attached Files:

    13. shaggsdope

      shaggsdope New Member

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      [Edited by Highvoltz on August 9, 2015] Fixed.
      [HR][/HR]



      In Black Rock Depths if you use the 'Abandoned Mole Machine' at the entrance and go to "Just past the Grim Guzzler" you end up around <929.19, -289.09, -49.94> and when I was 'playing' with a group, they all jumped down but the bot decided not to, and to take the long way around. It will need to jump up on the ledge around <926.23, -293.27, -48.57> and then walk off the ledge to around <921.43, -303.00, -71.76> in order to follow successfully. It could probably just attempt a jump to the end coords, but a jump is needed, because there is a small ledge.
       
    14. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      [Edited by Highvoltz on August 9, 2015] The lava here is accounted for in mesh. The navigator will still move into lava if told to. Find out why the bot is moving into that lava and fix it. It could be that it's after a node in the lava. If so, make sure node gathering is disabled in this zone or blacklist any nodes that are under lava.
      [HR][/HR]



      Eastern Kingdoms - Burning Steppes
      Check the lava / mesh here. we need to go farther away from the lava ... or just not jump head first into it would be great

      <Hotspot X="-7892.314" Y="-921.0545" Z="131.7883" />
       
    15. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      [Edited by Highvoltz on August 9, 2015] No mesh issues found at this location. Next time please provide screenshot and a log.
      [HR][/HR]



      <Hotspot X="-8418.107" Y="-2734.799" Z="188.8234" />
      morgan's vigil, burning steppes. running into house from the side instead of using doorway
       
    16. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      [Edited by Highvoltz on August 9, 2015] No mesh issues found at this location. The unstuck handler should be dismounting when stuck.
      [HR][/HR]



      <Hotspot X="1469.53" Y="-3712.937" Z="80.01812" />
      Darrowshire in EPL, EK

      Doorway has a minor issue. maybe bc my mount was too fat. idk
       
    17. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited by Highvoltz on August 9, 2015] Fixed.
      [HR][/HR]



      Barricade Objects in The Iron Front - Tanaan Jungle

      Several barricade objects are not included in the mesh, resulting in us running into them. Below are a few that are either confirmed not on, or may/may not be, and are added for completion sake:

      HTML:
      <GameObject Name="Horde Barricade Spikes" Entry="239307" X="3975.484" Y="1184.83" Z="162.4036" />
      <GameObject Name="Horde Barricade Spikes" Entry="239307" X="3969.475" Y="1190.017" Z="165.1848" />
      <GameObject Name="Horde Barricade Spikes" Entry="239307" X="4004.39" Y="1205.349" Z="159.559" />
      <GameObject Name="Alliance Barricade" Entry="239308" X="4041.419" Y="1191.373" Z="157.848" />
      <GameObject Name="Alliance Barricade" Entry="239308" X="4030.21" Y="1197.641" Z="155.3189" />
      <GameObject Name="Alliance Barricade" Entry="239308" X="4049.705" Y="1185.476" Z="160.1497" />
      
       
    18. SynTacTix

      SynTacTix Member Buddy Store Developer

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      [Edited by Highvoltz on August 9, 2015] Fixed
      [HR][/HR]


      I seem to be having issues with the meshes in Nagrand:Draenor.
      I am creating a profile for Herbalism, it farms several nodes, but everytime it gets to this location, it sits there.
      Monitoring the logfile, I can see it goes into a load loop with the meshes.
      [11:16:02.831 N] <Hotspot X="2940.596" Y="4595.622" Z="175.7043" />

      Log file attached.
      View attachment 3360 2015-08-06 13.04.txt
       
    19. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [11:14:54.026 D] Could not generate full path from {3128.292, 4556.486, 132.8335} to {2982.823, 4603.755, 182.3962} (time used: 513 milliseconds)
      [11:14:57.104 D] Activity: Moving to hunting ground waypoint 'Waypoint(<2982.823, 4603.755, 182.3962>)'

      Looks like its trying to reach the hotspot you mentioned, but it cant reach it, gets as close as it can, then stucks cuz it cant reach the next one. Try tweaking the hotspot its stuck on and it may fix.
       
    20. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited by Highvoltz on August 9, 2015] Fixed
      [HR][/HR]


      Duskwood, Dawning Wood Catacombs

      Could not generate path from {-10223.54, 372.0778, 10.41375} to {-10276.58, 387.2517, 16.7823} on map Azeroth (time used: 0 milliseconds) @ FindEndPoly

      Unable to move up the stairs to reach the mob. Not sure of the specifics of the mesh, but looks like the upper area is not done yet.
       

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