Machinist Routine Tweaked the Machinist code a bit. View attachment Machinist.cs Changes: -Added condition for Reload. It won't be used if you have Ammunition stacks Up. > Decided to add this because you can stack Ammo to 5 with Quick Reload when given enough time. - Added Additional conditions for summoning pet. > It shouldn't try to summon pet when you're dead or waiting on Cool-down.
Updated Ninja Settings and Rotation Change Log: Added a few more toggles in settings. Added Katon to AoE rotation Added Kassatsu to AoE rotation Optimized Ninjutsu a little bit better. Will only start the cast if spinning edge is on Cooldown this helps with not clipping GCD so much. Fixed Suiton Pause. Optimized Single Target a bit more. This about finished up the ninja CR. Since I do not have the skill to add in auto goad and can not think of anything else to add. The rotation is now pretty much optimized. If you can think of anything or see signs of improvement let me know. I check this thread every day.
For Warrior.cs I would suggest changing Fracture line to: - added enemy HP >15000 - added requirement to have full stacks of Wrath (be Infuriated or Uncontrollable) - added requirement to enemy have 9s+ left of Storm's Eye debuff - added requirement to enemy have 9s+ left of Storm's Path debuff Essentially this change makes the bot apply 2 debuffs on target (damage dealt- and slash damage taken+) and 1 buff on WAR (damage+) before applying Fracture. Fracture is not the best ability to be used first, as it's damage is mostly DoT, therefore enmity generated in first seconds of fight is low. Plus it costs more TP than any other ability. In many circumstances you would consider using it a DPS loss. If someone could double check my syntax, I've learned C like 5min ago
Anyone would be able to advise on how to make it so that routine executes a sub-section only when a button is pressed? Specifically, I'm looking to be able to for example enable AoE rotation only during Left_Shift or Mouse5 being pressed down. Also, I see an overlay with some toggles displayed, haven't looked into it much yet, but few things I would suggest: 1) overlay needs to disappear when game window or bot window is not in focus 2) overlay state (shown <> hidden) should be saved between program restarts 3) some font, colour, size, background, transparency customisation would be nice
im pretty sure whm has not been added yet , check out ultima as that has whm built in now , at some point whm will be added to yrb.
Thats why I set up hotkeys for specific rotations. I never start a fight with the regular rotation, I hotkey into my enmity combo once or twice before using the default storms path/eye rotation. As for adding fracture to be used only if enemy hp > 15000, I will be implementing all that when i create a settings file to go along with the routine. Specifically boss fights using fracture is necessary since it is your highest potency ability. With that being said... 1) Start the fight with Specialhotkey = enmity combo 2) Press Specialhotkey again to remove enmity combo and return to default rotation. Fracture/storm's path/storm's eye Keep in mind I made this rotation specifically for level 60 raiding. As it was ment for.
Also, if you are talking about warrior. Look back a few pages, It will explain how I set up the routine. There are 4 different rotations that come with the routine, all using hotkeys
hmm, couple things I'd like to clarify on the sumoner rotation, it's not using aetherflow stacks(I'm assumngi by design so you can easily choose?) And sometimes it doesn't put dots up and I have to do it myself! Also it seems to keep using ruin 2 all the time, I was in a low level dungeon, though!(cutters cry)
summoner is still in development. what you see there is just a basic version almost like kupo. The developer is xcesius the person who created YRB, so Im sure once summoner is ready to be released it will be dope
yea im sure too! just double checking since I saw SMN mentioned quite a few pages back heh XD It actually works pretty nicely for me, the spell queing is really really nice!
My spin on Ninja. All skills done except Goad. Settings are there. Probably buggy and needs tweaking for optimal pew pew. I think I did some fixes for Dragoon also, it's been a while so re-uploaded.
This combat routine was designed explicitly around Combat Assist for use in an end-game raiding environment, as such, there is no support for anything but CA at the moment.
Hi everyone! Due to some stuff happening in my life right now, I won't have time for a few days to update. The update coming today will be the last one for a few days (until friday) Recently I've been aware that the routine tries to attack dead mobs, which shouldn't happen. So I rewrote it last night for Dark Knight to be tested on, and it worked a lot better. I will be pushing out the unit check updates to all currently supported Jobs that has been added. If someone is creating a rotation for a job/class using YRB as the routine, please PM me on the forums to get my skype details / send me yours. I will be creating a group later on tonight(better overview over whos doing what)