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  • Ultima - The Ultimate Combat Routine

    Discussion in 'Combat Routines' started by Endus, Nov 25, 2014.

    1. Eklipse

      Eklipse New Member

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      right now its set to cast ruin III during trance and if the mob has less than 10k hp and you have more than 40% mana as its more potent then ruin or ruin II... I left tri disaster out of rotaiton because baed on contagion timing, pulling scenerios, hard casting dots on opener etc thers to many niches for it . If you want to have it cast tri-disaster during trance and right before deathflare it would look something like this. You would then need to remove the // in front the await tri-disaster line in the combat/summoner.cs file

      private async Task<bool> Tridisaster()
      {
      if (!Core.Player.HasAura(MySpells.DreadwyrmTrance.Name, true, 5000) &&
      !Core.Player.CurrentTarget.HasAura(MySpells.BioII.Name, true, 8000) &&
      !Core.Player.CurrentTarget.HasAura(MySpells.Miasma.Name, true, 6000) &&
      !Core.Player.CurrentTarget.HasAura(MySpells.Bio.Name, true, 3000))
      {
      return await MySpells.Tridisaster.Cast();
      }
      return false;
      }
       
      Last edited: Jul 17, 2015
    2. phaedrus

      phaedrus Member

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      How is BLM rotation atm?
       
    3. StephenElsbree1986

      StephenElsbree1986 New Member

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      So I am checking those files vs the ones I have do I just replace them with each other?

      One of them is Rotation Mathods and the other is rotation behavior correct? Can I just replace them?
       
      Last edited: Jul 17, 2015
    4. Eklipse

      Eklipse New Member

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      Yes the larger files goes in the methods folder the smaller goes in the behavior/combat/ folder



      Please see below for my updated War profile, its more setup for manual/assist mode, if you want it to do fates, I would suggest taking the // line out of the deliverance line in the behavior/combat/warrior.cs file so it will cast deliverance during fates. Please NOTE@!#!@ this will not cast fracture on dummy due to HP requirement of 10k
       

      Attached Files:

    5. StephenElsbree1986

      StephenElsbree1986 New Member

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      I did this and all it doing is casting Ruin1 it doesn't even heal if I'm about to die or if my pet is taking damage did I do something wrong?

      Edit: Is it because of my lvl and wont cast under 10k? I am currently only 55 should I change it to a lower threshhold?
       
    6. Derbear

      Derbear New Member

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      How is bard? I got a Hive bow and was wondering how the lvl 60 rotation is? Is it hard to give songs with the routine going
       
    7. Eklipse

      Eklipse New Member

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      that is correct its not going to fester or bane or anything because wont have dots on the mob, this routine is built for more endgame not lvl'n, hence lmited healing,, but yes simply adjust the HP thresholds to 1k and youll be good to go at your lvl. If you want to add back in healing simply replace the physic logic line in mine with the original, or just change the percent to 70 instead of 20

      private async Task<bool> Physick()
      {
      if (Ultima.UltSettings.SummonerPhysick)
      {
      if (Core.Player.CurrentHealthPercent < 20)
      {
      return await MySpells.Physick.Cast();
      }
      }
      return false;
      }
       
      Last edited: Jul 17, 2015
    8. StephenElsbree1986

      StephenElsbree1986 New Member

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      Yurp already changed that thanks it works great, I'm so happy it doesn't even bother casting that area effect ground spell anymore for some reason the bot would always get hung up on casting it, or cancel casting when it would have 3 secs left on the old one. Skill was very annoying
       
    9. Eklipse

      Eklipse New Member

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      glad I could help, ya shadow flare is set to cast @ <15k hp

      @endus, when yuo have sometime can you look at the shadowflare logic , it is very very glitchy, and it breaks about half the time , I've tried messing aroudn with it and teh vectors etc but it still has alot of issues. I've reverted to casting it manually
       
    10. Mathikk

      Mathikk New Member

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      monk elixir field works meditation and the forbidden chakra do not
       
    11. goldenlion

      goldenlion New Member

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      Sorry, i'll learn to SVN update before asking : )
       
      Last edited: Jul 19, 2015
    12. kyle09

      kyle09 New Member

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      i think no one cares about blm, mate . i have asked several times about it,all i got was "maybe" "soon" or no answers at all.
      seems everyone is on drg nin and drk
       
    13. qq12345

      qq12345 New Member

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      any chance we could get some sort of cooldown button/toggle?
      Would be nice to keep stuff for say ravanna or bismark!
       
    14. eye_356

      eye_356 New Member

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      When I use MONK Ultima with combat assist, he does not use meditation at all. When I use it with mudassist he uses it outside of combat(but he doesnt use the skill itself when he is on 5) - But he also uses every single combat buff when not in combat, like blood for blood etc. WutFace is this? And Elixir field is often used away from the target if u have to dodge an AoE
       
      Last edited: Jul 19, 2015
    15. SimplyEternal

      SimplyEternal New Member

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      This is an awesome routine.

      I'm not sure if you've seen this, but here's a thread about Bard's optimal rotation:

      http://angered.guildwork.com/forum/...826a2c6214d-heavensward-bard-guide-by-krietor

      I'd love to do it myself, but I'm no coder. Also, just as a side-suggestion, what do you think about a "burst" hotkey, where you press a key and it blows all CDs, burst skills, potions, and anything else that might be used. This would help out for those times where a boss summons adds that need to be killed ASAP or whatever.

      Thanks for the awesome work so far!
       
    16. Endus

      Endus Community Developer

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      New version.

      Took me a while to get some of the bugs nailed down but DRG/MNK/BRD should play much better now. While working on them I also made numerous improvements to the Cast/Move methods. Still working on the rest of the Jobs (I've just been focusing on the ones that are easiest/nearly done as a few working great are better than a bunch barely working lol).

      Thanks! Actually it makes sense to want to not waste cooldowns on trash or save it for a specific boss phase. It seems like a "burst" mode (would actually be more "Save Buffs" vs "Use Buffs" toggle, like the current AoE toggle) should be one of the next features I work on. Hopefully I can manage to juggle it while trying to finish the rest of the Jobs lol. :cool:
       
    17. SimplyEternal

      SimplyEternal New Member

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      Something that I noticed in the bard.cs method was this:

      I don't think Downpour of Death is a thing anymore (if it is, then I've never seen it). This stops Rain of Death being cast at all. Since it's a no TP skill, I just removed the HasAura and it seems to use it off-CD when Multi is set (which is how it should be). Hope this helps.
       
    18. Endus

      Endus Community Developer

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      Good catch. I think I remember reading that it was tied into the Bloodletter mechanic (so instead of Bloodletter, we'd cast RoD on cooldown when in AoE situations I think). I'll research the logic to be sure and try to get it fixed when I get off work tomorrow. Thanks for the reminder. :)

      EDIT: NEW VERSION.

      Actually, since there was a movement bug that I needed to fix before I went to bed (since I made the mistake of trusting DataManager when I knew mastahg still hadn't fixed it for ARC/BRD yet) I went ahead and slipped that in. RoD should be cast properly now. Let me know. :cool:
       
      Last edited: Jul 20, 2015
    19. Xeye

      Xeye New Member

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      Thank you Endus for fixing/updating bard <3

      My brd won't use Flaming Arrow unless the mob is too close to me like in melee range.

      Can you check it please?
       
    20. Fanfara

      Fanfara New Member

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      Hello,
      thank you for yout great work :) it work great for me.
      I use the routine to do some dungeon as MCH, but i have a question. I noticed, when appen to die in dungeon, the toon stay still even dead, trying to cast some kind of spell (even if dead)... it scares me a bit, i dont know it can be a sign to use a bot or such.

      Thank you all.
       

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