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  • Mud Assist - Combat Assist / CR Control

    Discussion in 'Botbases' started by blasthoss, May 19, 2015.

    1. Exmortem

      Exmortem Community Developer

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      You're right, I agree with you, I think his issues are CR related. It should be up to the CR to do its own target checks at that point; that's what I believe is going on though.
       
    2. Temetito

      Temetito Member

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      Here is a log from this morning. I am not in a group and not in combat with no target selected. Standing near the Aetheryte in Foundation.

      View attachment 7080 2015-07-27 11.15.txt

      Let me know if you need one with some combat in/out of group. I don't use the monk anymore but I'll get you the log. BTW I have not seen this behavior on SMN/SCH which are the other jobs I play.
      Thanks!
       
    3. blasthoss

      blasthoss New Member

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      Thanks for the input & logs guys, I really appreciate the feedback & it seems like we are on the same page.

      I DO think making the CombatBuff section specific to the player (and not the party) might be a good general change, although it could negatively affect SOME spells for SOME support classes, I think it will help more than hurt in most scenarios. I'm curious as to what others think though.

      Also I'll continue to look into this monk-specific issue to see if I can figure out what's causing it, but its hard to reproduce on my end. These logs should help though.

      Thanks!
       
    4. blasthoss

      blasthoss New Member

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      Just to confirm this is using newest version of MUD & Ultima right?
       
    5. Temetito

      Temetito Member

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      Correct.
       
    6. Master9000

      Master9000 New Member

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      in the movement feature, could you maybe add a dont follow while party is in combat and is within a certain amount of yalms? i mean for the normal movement some people keep the distances shorter than usual to keep up with the party but mid battle u dont want to keep following the specified person/mode to follow.

      Edit: figured out how to make it work with the movement
       
    7. Hazado

      Hazado New Member

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      Has anyone gotten Zekken and Agil to work when this botbase is running?
       
    8. Valpsjuk

      Valpsjuk Member

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      Agil 2 works fine, Zekken not so much, and no luck in understanding why
       
    9. EdwinOnline

      EdwinOnline Banned

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      nevermind.
       
    10. StephenElsbree1986

      StephenElsbree1986 New Member

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      Zekken will not work because this botbase has no movement.... How could it move you away from spells when it has no movement... It's a combat assist a lot like Enyo it can't use Zekeen
       
    11. Hazado

      Hazado New Member

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      Um, so it taking you to the mobs isnt considered movement?
       
    12. Master9000

      Master9000 New Member

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      it does have movement, under the movement tab
       
    13. EdwinOnline

      EdwinOnline Banned

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      Can you make a hook for Agil please? these are currently not working together.
       
    14. Valpsjuk

      Valpsjuk Member

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      The question is not if it has movement or not, the question is HOW it uses movement.

      It needs to inititate navigation to be able to utilize Zekken
       
    15. roxaslock

      roxaslock New Member

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      follow tank it's now work for now??
       
    16. Vanya

      Vanya New Member

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      Just wanted to say thank you blasthoss for your hard work. It's very much appreciated, I'll be throwing a few gold your way when I get paid next. Keep up the great work, <3
       
    17. bowie

      bowie Member

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      Blasthoss- Thanks for a great Botbase. Is there an option (even if it means me editing the script) to stop the bot initiating combat when I click on a mob? I'd rather do the pull myself than have the bot pull my target?
       
    18. phdchristmas

      phdchristmas New Member

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      If you change target while a routine is inputting ninjutsu, this botbase fumbles and starts the ninjutsu over again, this causes any ninjutsu to fail.

      For example two targets.

      MobAlpha and MobBeta. when MobAlpha dies and you target MobBeta, MUDassist restarts the order of ninjutsu input, causing it to fail.

      However if there are two MobAlpha,

      MobAlpha dies and you change target to the other MobAlpha, MUDassist continues to finish the ninjustsu it started.
       
    19. CarnegieL

      CarnegieL Member

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      What would the possibility be of adding automatic movement for Monk rotations? As they're positional dependent, MUD Assist implementing positionals for, not only Monk but, Dragoon and Ninjitsu... that would really bring this forward leaps and bounds?

      Like seriously, a well played Monk pulls out top numbers in dungeons and Dragoons are not far off. Positional movements for Monk would make MUD Assist legendary to a lot of players, if not all.
       
    20. yongjae444

      yongjae444 Member

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      is this doesnt work in KR RB?? cause i dont no idead what is dropbox and that and doesnt appear nothing when i launch rb please help!
       

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