Monk Broken - Major DPS Loss There is still a fairly major issue with Monks. I've noticed that quite frequently (especially if your not standing behind the enemy) that Demolish will not refresh when its suppose to and instead a snap punch is used and demolish is allowed to fall off. I've also aggravatingly seen 3 or 4 snap punches go off before Demolish is even reapplied. This results in anywhere from 6 to 18 seconds of no Demolish ticks. Demolish should be coded to reapply when there is less than 4 to 5 seconds left regardless of position. In one test even while standing behind the enemy the whole time I watched demolish fall off and then 6 rotations of snap punches occurred before demolish was reapplied. In another test I approached the enemy from behind and remained behind for the entire test. I watched the first 6 combo finishes be snap punch. Not a single demolish was even applied until the 7th combo finisher. this was almost 50 seconds into the encounter. This is a MASSIVE dps loss. After multiple tests from either the side or back or following the proper positional pattern demolish is not consistently or dependably reapplied when it should be. On average every 2nd or 3rd time demolish is supposed to be reapplied there is a roughly 18 second gap between demolish applications while snap punch finishers are used 4 to 5 times in a row and most severely I've seen 8 snap punch finishes used before demolish was reapplied. All in all this issue represents a frequently occurring significant dps loss. As stated previously Demolish should be coded to reapply when there is less than 4 to 5 seconds left of its duration regardless of any extenuating circumstances.
Ninja seems to be toasted with this past update, Mudras do not begin to be cast until well after the GCD has finished. This is a major dps hit as you are losing a GCD every time ninjutsu is ready.
I started to have the same issue after update. Instead of Ninjutsu firing off the ogcd. It waits till right before the next global action is ready. Ninja is a pain in the ballz
Uhm, hey all. Since there is no manual for this I have no idea how to get this tool(?), plugin(?), what ever it is (sorry) to work. So i downloaded the file and extracted everything from the zip file into my "profiles" folder (probably this was wrong, right? -.-). And now? When I start Rebornbuddy and switch to combat assist I am still not able to load any profiles. Is this a profile anyway? Would be great if someone could help me. Thanks though. greetings
hey Vanni, thank you very much for your reply. I see. But I still can't figure out how this exactly works. I mean, what then? How do I "start" this?
Alright, thanks. I have just figured it out. So when I go into a dungeon as a whitemage will it heal my mates?
no. Healing logic as well as tanking logic and defensive logic is not in. You'd need to find another routine for healing.
Questioin, it wont use any of the new pld skills when out farming mobs. (like royal authority and the new dot we got) any eta on that?
I think he said he'd get to that stuff as soon as he could. Think he's working on blm and nin stuff iirc.
Okay, I got it to work, kinda, most of the time with my blackmage it's not working properly. The bot displays: kupo is using [spell name]. Is this right? I deleted the Kupo folder in the Routine folder because I wanted rebornbuddy to use Ultima instead. I don't know if this was right or not.
kupo is not Ultima. If Ultima is installed correctly and you are on a battle/magic class when you load up RB..it'll give you a choice of kupo and ultima.
Yeah, now it's working how it was supposed to I guess. Thank you again for helping me out. I appreciate.
But one last question: Is it possible to bind a key which stops the rotation? Sometimes you need to be flexible (e.g. when your healer gets aggro and you want to sleep an enemy etc.) but the rotation does not allow me to do so. It works only before the fight starts.