There's an issue with running this routine in a 4man fate party on a CNJ, documented here: https://www.thebuddyforum.com/rebor...t/221922-1-char-odd-crashing.html#post2016573
Here's a kind-of-working BLM60 single target: puu.sh/jpXoT/df17b727e3.rar The main issue is that sometimes it'll cast back-to-back Blizzard IVs, in spite of all my checks to avoid exactly that.
Thanks man! This helps a lot. I hope this routine pack will be updated for heavensward soon. For leveling 1-50 it's so amazing, really great job, sir!
does this require a different ultima.cs and spells.cs file or can we just update the methods and combat cs files ?
It shouldn't need a different Ultima.cs unless it has logic for running an 'Opener', and it would only need the Spell.cs if it wants to be able to cast the Off-GCD spells without casting a GCD spell first
Is it intended that the combat routine does not work for pets? Yeah, I know there is the option from the game for the pets to behave autonomously but I am asking since on page one OP stated that we only need to controll garuda manually, it's kinda irritating.
Just out of curiosity, how are the WAR DPS and SCH DPS rotations, are they optimized for raiding at all? Ideally I'd just hotkey them off for when tanking/healing stances are needed, then back on during DPS phases, so I'm just curious how the CR handles them since I've never used it, and my SCH/WAR are not 60 yet.
I believe it actually uses Garuda's abilities automatically, but requires you to control the others manually.
I did some searching through the files and such. I'm quite a novice at all of this, but I actually fixed the ninja issue! So under UltimaCR -> Spells -> Main -> NinjaSpells all of the ninjutsu/mudras were recognized as GCDs. If you'd like to manually change it, simply change the "GCDTpye = GCDType.On" to GCDType = GCDType.Off" for all appropriate lines. Here's a copy of my new NinjaSpells.cs:
So my fix simply allows you to use the mudras during the OGCD. Unfortunately they will start being used at any point if ninjutsu is available. I don't know enough to edit the methods page to wait for the next available GCD to be used before beginning the mudra chains.
I didnt really want to release this until Ninjutsu was working properly but I will anyways. Iam not really playing ninja anymore as it has issues that are beyond my knowledge of fixing, but with that being said... This is a level 60 only version of the routine. Smart Target = I changed to do a single target version of the routine with no cds Single Target = rotation with cds Multi Target = no changes Smarter use of Armor Crush - Armor Crush will be used only if Debuffs and Dots are applied to the target and Huton has less than 25 seconds. Armor Crush will also be a priority no matter what if Huton has less than 15 seconds. For example... If Dancing edge, shadow fang, mutilate are on the target, Huton has less than 25 seconds, Armor Crush will be used. If Dancing edge, shadow fang, mutilate are on the target, Huton has more than 25 seconds, Aeolian Edge will be used. If Dancing edge Has less than 6 seconds or shadow fang has less than 4 seconds or mutilate has less than 4 seconds are on the target, Huton has LESS than 25 seconds. Those dot's and debuffs will take priority. Sounds confusing I know. Just play around with it and you will see what I mean With that being said. Dots and debuffs stay on the target 100% of the time and should rarely fall off. I optimized the opener to make better use of cds. Higher dps off the start. It's still a work in progress, If anyone wants to make changes feel free to do so yourself. This was something I started but I am probably not going to support, because of certain issues with ninjutsu, but i will be happy to answer any questions about the routine Replace Ultima/Rotation/Behaviors/Combat/Ninja.cs Ultima/Rotation/Method/Ninja.cs Edit: Thanks to Endus, Ninjutsu is working as intended. The routine should perform a lot better with the newest update Edit 2: Changed some things with Behaviors.cs file
I'm still around, just had a lot going on the past few weeks. It didn't help that I had some weird Resharper/VS bug that cost me some time/work. I was wanting to get a bit more into the next update but I'll release what I have for now.
DRG seems broken or has an issue (It's not my main so I'm not sure). It keep using Doom Spike after the opener (Buffs+skills) like there is no other skills. I'm gonna use kupo till it fixed. Thanks in advance Endus <3
Thanks for the update Endus, Ninja at ilvl 186 now can keep a constant DPS of around 1100-1000 DPS, I'm loving it. Opener is about 1350. Looking forward to all future improvements, hopefully BLM will see some love in the near future