• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Kain (Dragoon Routine)

    Discussion in 'Archives' started by Exmortem, Aug 4, 2015.

    Thread Status:
    Not open for further replies.
    1. Exmortem

      Exmortem Community Developer

      Joined:
      Mar 28, 2010
      Messages:
      799
      Likes Received:
      16
      Trophy Points:
      18
      Kain is a straight-forward end-game Dragoon routine.

      [​IMG]

      [​IMG]

      [​IMG]

      It features a very simple HUD style settings form for quick toggles, option hotkey system, and also a positional overlay if you want to use it.

      Kain strives to perform the most optimal DPS rotation, but I need your help!
      Please either message me on Skype (exmortem0), or reply here, with constructive criticism about the rotation

      An SVN is available for easy updating: https://svn.riouxsvn.com/kain/
      Please use the SVN, I will be updating frequently and won't always post a new zip.

      Code:
      9/3
      - Fixed a bug with BoTD
      
      8/29
       - Added a hotkey system
            - Works as a quick toggle for the form
      
      8/25
       - Should not use Keen Flurry, Foresight, or Featherfoot anymore unless you're being targeted
       - Fixed Jump for lower levels
      
      8/24
       - Added Defensives option
       - Added Potions option (uses Draconian Strength)
       - Shouldn't use Jump's after last combo spells or if you have enhanced wheeling thrust or sharper fang and claw anymore
      
      8/11
       - Improved rotation
       - Added a debug window
       
      08/10
      Added a positional overlay
       - Toggle it on and off by clicking on the P
       - Red means you should be in the specified position, green means you're where you should be
       - BotD setting added on the form
      
      08/09
      Rotation updates
       - Should only use 1 jump per oGCD 
       - Geirskogul should only be used during oGCD
       - Now uses Jump if Power Surge is on cool down for more than 20 seconds
       - Various rotation improvements
      
      08/07
      Movement Added
      
      If you're enjoying Kain, please consider donating, it will help keep me motivated and also pay for my subscription.

      [​IMG]
       

      Attached Files:

      • Kain.zip
        File size:
        198.4 KB
        Views:
        225
      Last edited: Sep 3, 2015
    2. stewiethecat

      stewiethecat Member

      Joined:
      Feb 4, 2011
      Messages:
      454
      Likes Received:
      0
      Trophy Points:
      16
      looks good, had to remove movement from the rotation file because of errors on the start. Also with new dragoon routine should only have 1 rotation of CT and 1 rotation of FT or else CT and Disembowel, and Phlebotomize fall off the target. Not quite 60 yet so i will do more testing when I get there
       
    3. Xeye

      Xeye New Member

      Joined:
      Jun 27, 2015
      Messages:
      48
      Likes Received:
      1
      Trophy Points:
      0
      I'm using it right now, looks good so far. Thank you Exmortem!

      I'm having an issue with the SVN update, whenever I do an update using your SVN link it will create another kain folder inside the main one. I'm not going to update it till I find out how to fix this issue. Any ideas?

      Thanks again /bow
       
    4. Exmortem

      Exmortem Community Developer

      Joined:
      Mar 28, 2010
      Messages:
      799
      Likes Received:
      16
      Trophy Points:
      18
      Thanks for the feedback, you mind PMing me the error or sending it to me through the skype chat?
       
    5. Exmortem

      Exmortem Community Developer

      Joined:
      Mar 28, 2010
      Messages:
      799
      Likes Received:
      16
      Trophy Points:
      18
      Thanks for trying it out. The routine should start without issues anyhow, it's how the file structure is on my computer.
       
    6. hxx112

      hxx112 New Member

      Joined:
      Sep 7, 2014
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      Hey, great routine. Just wondering, Geirskogul isn't being casted offGCD when i tried it on dummies, is that intended?
       
    7. Exmortem

      Exmortem Community Developer

      Joined:
      Mar 28, 2010
      Messages:
      799
      Likes Received:
      16
      Trophy Points:
      18
      It should be offGCD, i'll look into it later tonight when i'm back home. Thanks!
       
    8. stewiethecat

      stewiethecat Member

      Joined:
      Feb 4, 2011
      Messages:
      454
      Likes Received:
      0
      Trophy Points:
      16
      I will hit you up on skype in a little while, im about an hour away from capping dragoon lol
       
    9. hxx112

      hxx112 New Member

      Joined:
      Sep 7, 2014
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      Also, is it possible to limit 1 jump per oGCD, sometimes it'll try to fit in 2 jumps in one oGCD, which delays the next GCD and also increases the chances of getting hit by AoE that happen to spawn under you
       
    10. Exmortem

      Exmortem Community Developer

      Joined:
      Mar 28, 2010
      Messages:
      799
      Likes Received:
      16
      Trophy Points:
      18
      Yes, will do; it should be doing that now but i'll look into why it's not. Thanks.
       
    11. Djdave

      Djdave New Member

      Joined:
      Feb 22, 2015
      Messages:
      166
      Likes Received:
      1
      Trophy Points:
      0
      Just got this from the SVN got this error when starting RB.

      [20:33:39.887 N] Compiler Error: c:\Users\Dave\Desktop\rbuddy3\Routines\Kain\Rotation.cs(21,19) : error CS0103: The name 'Movement' does not exist in the current context
      [20:33:39.887 N] Compiler Error: c:\Users\Dave\Desktop\rbuddy3\Routines\Kain\Rotation.cs(110,19) : error CS0103: The name 'Movement' does not exist in the current context
       
    12. Exmortem

      Exmortem Community Developer

      Joined:
      Mar 28, 2010
      Messages:
      799
      Likes Received:
      16
      Trophy Points:
      18
      Yeah, I forgot to add a file in the SVN, i'll add it tonight. The zip should work for now.
       
    13. Exmortem

      Exmortem Community Developer

      Joined:
      Mar 28, 2010
      Messages:
      799
      Likes Received:
      16
      Trophy Points:
      18
      I got an update out and it's parsing a lot better for me now, thanks for the feedback guys. Keep it coming. :)

      Edit: I added Movement.cs to the SVN, and changed the file structure. If you have issues, delete your current folder and redownload/extract the zip.
       
    14. Exmortem

      Exmortem Community Developer

      Joined:
      Mar 28, 2010
      Messages:
      799
      Likes Received:
      16
      Trophy Points:
      18
      Another update, I added a positional overlay; it just tries to assist you by telling you whether you if you should be flanking or behind your target. Red means you should get to that position, green means you're standing in the right spot. It's still very much a work in progress.

      [​IMG]

      Wheeling Thrust and Fang & Claw have the highest priority, followed by flanking if Heavy Thrust is at 5 seconds or less remaining, followed by getting behind your target if your last spell was Disembowel.
       
    15. phaedrus

      phaedrus Member

      Joined:
      Jul 12, 2013
      Messages:
      964
      Likes Received:
      1
      Trophy Points:
      18
      WoW! This is great update !
      Btw is this routine only for single target?
       
    16. stewiethecat

      stewiethecat Member

      Joined:
      Feb 4, 2011
      Messages:
      454
      Likes Received:
      0
      Trophy Points:
      16
      that's awesome, was just talking about this the other day in skype. Can't wait to try this out
       
    17. hxx112

      hxx112 New Member

      Joined:
      Sep 7, 2014
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      Awesome, it's working flawlessly. With the positional helper, i almost never miss my positionals anymore. Also, it's great how the script blows the remaining time on my BotD with Geirskogul when BotD comes back up from CD. I'm seeing a 100 dps increase from this script over yesterday's version
       
    18. Exmortem

      Exmortem Community Developer

      Joined:
      Mar 28, 2010
      Messages:
      799
      Likes Received:
      16
      Trophy Points:
      18
      It is only single target at the moment, i'm not sure if it's even worth adding an AOE rotation; seems like the DPS is always higher single? But it's worth looking into.

      Yeah, I saw a massive increase also; thanks for the feedback.
       
    19. Wheredidigo

      Wheredidigo Community Developer

      Joined:
      Dec 15, 2013
      Messages:
      417
      Likes Received:
      8
      Trophy Points:
      18
      Out of curiosity...has anyone compared this DRG routine to the likes of Ultima/YRB? my DRG isn't max yet so I wouldn't be doing a good comparison.
       
    20. hxx112

      hxx112 New Member

      Joined:
      Sep 7, 2014
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      I've been using Ultima before I found this one. Kain's script for DRG is better. Differences are that Kain's has better usage of BotD/Geirskogul, has a positional helper, CD/Stun/Jump/Battle Litany management, more cross class support, while Ultima's has a toggleable AoE rotation. You'll get more dps from Kain's on single target training dummy than Ultima's if you're using it as a combat assist.
       
    Thread Status:
    Not open for further replies.

    Share This Page