• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Agility

    Discussion in 'Botbases' started by Deathdisguise, May 19, 2015.

    1. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      The TPS value in AgilitySettings.cs is simply the default for the settings file, use the Agility button on the top bar of your bot to open the settings, and adjust the TPS there!
       
    2. Palenie

      Palenie New Member

      Joined:
      Dec 7, 2014
      Messages:
      42
      Likes Received:
      0
      Trophy Points:
      0
      You sir, are a beautiful creature!
      Changed TPS to 3, not dropping a single FPS. Awesome!
       
    3. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      I suspect a lot of our users (there's a lot of quiet ones and email'ers) haven't noticed the AGILITY button yet, I'll probably add a section to the first post with more of a manual.

      Also coming soon, hotkey changing! No longer do users have to adjust it on every version update! :)
       
    4. NuiRaito

      NuiRaito New Member

      Joined:
      May 17, 2014
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      1
      help please

      Help me please,this is my log.

      oh nvm problem fixed, rename folder name fixed it :D
       

      Attached Files:

    5. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      DD,i discovered a big bug.. if you're running interrupts,heres what happens: you have to release teh #1 key and then press #3 to for the interrupts to hit..thats a bit wierd

      edit: tried it at 5,10,15 & 20 TPS..same result
       
    6. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      Not too big a bug! Will change it in the next update so all the hotkeys are checked per tick, and not the 'first in the list and then stop' system that it has now! :)
       
    7. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      its big when you discover it mid raid when you're on kick duty :p
       
    8. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      Coming in the next update is an experimental option to change/add key bindings as well as change the routine that is fired on button press. In addition to this, some code changes will be made to allow members to submit their own routines, and allow easy installation of them into Agility!

      So far it's essentially pretty basic, but along these lines of thought, if anyone has any suggestions of features to implement that are related, please share! :)
       
    9. anonbuddy1

      anonbuddy1 Member

      Joined:
      Feb 20, 2013
      Messages:
      57
      Likes Received:
      5
      Trophy Points:
      8
      Loving your updates! Thank you for the hard work :)
       
    10. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18

      does this mean we can change abilites without having to restart wildbuddy? /drool
       
    11. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      NO! Ahahahahah!

      (I'll put it on the bug list ;) )
       
    12. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      No updates for a week now death?I feel...ignored (just kidding)
       
    13. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      Shhh! I have many buttons left to press. =P
       
    14. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      OK, time to look at a new class. And they are...

      /drumroll

      Medics!!!

      Any one have any suggestions, improvements to suggest?
      I know dd worked on medics, so hopefully it'll be perfect.
      Will update as I level.
       
    15. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      Ok, after leveling a bit, found out that the medic code is..missing a lot. Will update tomorrow.
      Dd. What's the Boolean command to check charges on a spell(collider) .cause using collider messes up the rotation , cause agility can't tell when it had no charges and tries to cast it over and over again.


      Sorry for the horrible description. Haven't slept in over 30 hours
       
    16. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      It's probably only coded up to Lv20-30~ as far as I can remember! The Collider issue sounds like something I'll have to look into, though, if it's not registering it as unusable when it's out of charges! Currently there's no GetCharges like method in the SpellController for it, either. :(

      I can implement one when I get back home, as it seems relatively useful, and also attempt to fix the CanCast not registering properly issue. :(
       
    17. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      also,at t8,we have to hold down quantum cascade,while casting other abilities..we lose a lot of dps if we let go of the qc button..
      how do we achieve this in agility?
       
    18. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      Oh that's interesting indeed! I'll have to figure something out regarding that!

      PS: Posted a partial update so stuns should now register while another hotkey is pressed. I tunneled into my PC to push it, but it's kind of frustrating to do long term work in that state, so I'm not going to be able to do too much with it. =P
       
    19. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      a simple workaround for that issue would be to bind QC to the #1 key and so it'll hold down qc..but agility disables hold to cast..so dunno if its possible in the current build
       
    20. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      It would break a lot of other things, unfortunately. I'll figure it out! :)
       

    Share This Page