Munkee is correct. I need to have st something to clear nodes. Would suggest selling or storing some of your shards.
Gotta say man, amazing idea for a profile you've got here. Noticed it was missing (so far) one node while gathering the Rainbow Cotton Bolls, however. Just needed to add a hotspot.. Here's that change I made starting line 127 for Weaver: Code: <Gather Loops="1"> <GatherObject>Lush Vegetation Patch</GatherObject> <HotSpots> <HotSpot Radius="90" XYZ="-325.6719, 78.56532, -304.2089"/> <HotSpot Radius="90" XYZ="-134.0511, 92.70495, -326.4604"/> <HotSpot Radius="90" XYZ="-150.2271, 88.35134, -217.0442"/> <HotSpot Radius="90" XYZ="-161.3066, 91.16286, -350.9063"/> </HotSpots> I'll edit this post with updates as they come. Edit: As Sycho mentioned, adding this new point (last one listed above) did pickup a missing node, I was also killed many times for it.
I did notice it missed that but there is a fate that spawns there a lot and kill ya if you tried to gather the node. After dying a few times I decided to leave it out.
Thanks for creating this profile, it's a huge help. I have a question however; is it possible to edit the code so i can send my character somewhere else besides the foundation to craft? I'm a little concerned that crafting ~100+ items in front of 100 people might draw some attention.
Ahhhh, that's right, clearing nodes. Definitely can't just remove the shards from the list. Makes sense
In the XML, you can change this code (Lines 184-188 & Lines 401-405): Code: <If Condition="not IsOnMap(418)"> <If Condition="not IsOnMap(419)"> <TeleportTo Name="Foundation" AetheryteId="70" /> </If> </If> But if you do so, from what I'm seeing, you'll probably have to change the <MoveTo> codes that follow and the NPCRepair NpcID. This is between the lines mention above and the start of craft.
It could go somewhere else but would have to make a lot of changes to the moveto's like Munkee mentioned. As far as doing the combines in front of that many people I don't think they really pay attention to you if you are moving to different spots. It is also set up to do 100 combines then go harvest more materials.
It's probably because of this line : [01:06:19.218 N] Your current level of botanist is not high enough for this profile. Please level to 51 and start the profile again, I think he fixed that though, try updating the profile
I have updated the svn on it and my botanist is 60. Ill try to grab the latest file manually. EDIT: No good. Still having the same issue. Here is the latest log
It looks like the profile stops at getting the tea leaves. After a while of trying to find nodes, it stops the bot. I am a botanist 60 so it is not a skill lvl issue.
I have added Goldsmithing Note about the Goldsmith profile. Make sure to read the top of the profile for all the requirements. This profile will also equip new gear. May not be done the best way but works well for now.
LVL 52 Leatherworker. I lvled it manually. Thanks again for all the hard work. I am using your Goldsmith profile until we figure out what is wrong with the Leatherworker. If you need me to test anything tell me and I will switch over again.
Even with the latest profile it still stops. Looks like it failed a botanist lvl check? My botanist is lvl 60.
Change line 124 in the leatherworker file from this: Code: <If Condition ="Core.Player.ClassLevel [B]> 50[/B]"> to this: Code: <If Condition ="Core.Player.ClassLevel [B]< 51[/B]"> Should fix your issue