had a few problems with it myself in the end made my own mesh and dropped in 3-4 hotspots and works liek a dream now
It's not getting stuck. It's as if the mesh fails to load as such. The toon will either go flat out at the mountain ahead or on occasion straffe right and look like a total bot amongst 39 other players.
I've been running the av forever one and its been running fairly well for me, odd time it gets stuck but thats very rare and normally only do pvp when at pc so I can comment or do stuff if need be in bg. I did have somebody in eots tell everyone to kick me, did reply with why so I never got kicked.
Its defo something to do with "not in game" and "loading screen visible" Edit* Maybe not. just happened for the 5th time on the trot and on that occasion it said loading screen visible
It seems that it doesn't follow any path/mesh , it just runs into a mountain hill after the gate opens. It works flawlessly and goes no where near that hill for the first 5 or 6 av's , then comes it ignoring all paths and runs into a hill that i should be no where near. Any idea's why it would randomly change it's path from the first 5 av's?
I get that to, you think it leads to a dc? im also trying the auto jump plugin, see if its just me going afk for to long :/
Any ideas Devs? this has been occuring to me for like 3-4 days straight now, making Bg botting impossible. I forgot to mention I have tried using different AV meshes that are available and hte error still occurs. Thanks in dvance for any help. -Shadow-
I've been getting it for a week or so. Not been a lot said about it so far from the devs I've got another bot i want ot get pimped and without AV it's going to be harder.
Same here mate, i just wanna 24/7 again! haha And a note to devs I am using Windows 7 64 bit home premium, WoW is running in windowed mode also not minimised however it does the same thing when the game is not in windowed mode. -Shadow-
Download the AV mesh in the forum. Reduce your pull range to like 20. Happy AVing. PS - You will always have something occasionaly go wrong, the cost we pay for not being in control.
Yeah, I'm 32 bit , not sure that it matters. But I tried again today, but this time i disabled every mod i had and it still happend after about 4 AV's and the horrible thing is the same time my bot ran into a wall, my brother's did also... lol. He lives in a different house, but I belive he's using windows 7 also. Could we atleast get a 'We're looking into it' By a Dev? It's been a few days with multiple people having the same problem =/
That's not the problem. 4 out of 5 times it runs flawlessly, but 1 outa 5 it just runs straight into a wall once it gets out of the gates. Pull range wouldn't have anything to do with it and neither would the mesh I assuming.
after even more testing I've found out that when the bot enters a battleground and says Blacklisted mount spot at <873.0018, -491.2836, 96.54193> as it enters, the bot works. But when the bot enters and doesn't give a "Blacklisted mountspot" msg , it runs either into the sidewall of the cave, or into the hill outside of the Exit. And as Hawker suggested, I did add the locations to the blacklist spots and still no help. I don't think the profile's being loaded eitherway. :edit: Maybe I was wrong, this is some earlier logs i have with it working Working Code: [9:06:31 AM:847] Current mesh AV.mesh - 7552 nodes in main navmesh, 1 unlinked, 7553 in total! [9:06:31 AM:876] Battlefieldport accepted [9:06:32 AM:769] Not in game. [9:06:35 AM:31] Loading screen visible. [9:08:32 AM:80] [Navigator (AV.mesh)]: Changed destination! Last: <NaN, NaN, NaN>, new: <-239.3478, -306.6783, 6.667555> [9:08:37 AM:399] Mounting:Swift White Mechanostrider Working Code: [9:19:04 AM:706] Current mesh AV.mesh - 7552 nodes in main navmesh, 1 unlinked, 7553 in total! [9:19:04 AM:729] Battlefieldport accepted [9:19:05 AM:625] Not in game. [9:19:06 AM:922] Loading screen visible. [9:19:07 AM:183] No valid connection to WoW. [9:19:07 AM:194] Trying to refresh#1 [9:21:18 AM:854] Mounting:Swift White Mechanostrider NOT working (The engine was stopped because I was running into a hill with 39 watching me) After hitting stop->start it ran with no problems. Code: [11:15:37 AM:60] Current mesh AV.mesh - 7574 nodes in main navmesh, 1 unlinked, 7575 in total! [11:15:37 AM:78] Battlefieldport accepted [11:15:38 AM:216] Not in game. [11:15:39 AM:611] Loading screen visible. [11:15:41 AM:7] Heal Naltog. [11:16:27 AM:871] Buffs dictionary took 59 ms to create [11:17:13 AM:966] Mounting:Dreadsteed [11:17:51 AM:228] Stopping Honorbuddy. [11:18:03 AM:202] Starting Honorbuddy 1.247 [11:18:03 AM:224] Engine started Working, and I wasn't here when this was logged but Is it auto-correcting the running into the wall? Is there anyway to make it only try to unstuck Once and then find another route? Code: [9:26:14 PM:518] Current mesh AV.mesh - 7574 nodes in main navmesh, 1 unlinked, 7575 in total! [9:26:14 PM:519] Battlefieldport accepted [9:26:15 PM:680] Not in game. [9:26:18 PM:222] Loading screen visible. [9:26:18 PM:787] Heal the pet. [9:26:18 PM:837] CastSpellById: 47856 [9:26:18 PM:853] Health Funnel has been cast [9:26:18 PM:863] Health Funnel. [9:26:19 PM:552] Heal Naltog. [9:28:16 PM:77] [Navigator (AV.mesh)]: Changed destination! Last: <NaN, NaN, NaN>, new: <-239.3478, -306.6783, 6.667555> [9:28:21 PM:224] Mounting:Dreadsteed And for the rest of the guys having the same problem as me, Are you using double monitors? I am and I usually have my Honorbuddy on my second monitor so I can see the log forming, testing to see if putting it all on on screen helps at all.. On this one I started to run into the side wall of AV After a few seconds it realized it was stuck and corrected it self. Normally after i load i noticed on my honorbuddy status it says 'moving to hotspot distance:500, but when it runs into the wall (not the hill) It says Moving to hotspot Distance 1050. still waiting for it to run into the Hill again so i can see what the status is.. Code: [10:01:43 PM:76] Current mesh AV.mesh - 7574 nodes in main navmesh, 1 unlinked, 7575 in total! [10:01:43 PM:76] Battlefieldport accepted [10:01:44 PM:560] Not in game. [10:01:46 PM:19] Loading screen visible. [10:01:46 PM:147] No valid connection to WoW. [10:01:46 PM:195] Trying to refresh#1 [10:01:47 PM:443] Heal the pet. [10:01:47 PM:449] CastSpellById: 47856 [10:01:47 PM:507] Health Funnel has been cast [10:01:47 PM:516] Health Funnel. [10:02:03 PM:266] Buffs dictionary took 66 ms to create [10:03:07 PM:772] Mounting:Dreadsteed [10:03:16 PM:74] Jump. [10:03:16 PM:699] Try to strafe to unstuck. [10:03:16 PM:700] Movement: Backward, StrafeLeft [10:03:33 PM:532] Jump. [10:03:34 PM:67] Try to strafe to unstuck. [10:03:34 PM:67] Movement: Backward, StrafeRight [10:03:48 PM:919] [Navigator-AutoMap (AV.mesh)]: I'm stuck. Removed connection between <675.79, -372.9558, 30.78118> and <675.8462, -365.6839, 30.78118>. Regenerating path.
Just on a solo monitor here Binarymasta, so I dont think that is the problem. Nice work on the logs though hopefully it will help out the devs so we can all get over this -Shadow-
Just tested out a fresh download of honor buddy on my girlfriends laptop which is using Vista, and the same problem happens, after 1 or 2 av's it just ignores the profile and runs into the hill ... Very depressing. But Atleast I know it's not a problem with Windows 7.
I have 2 pc's and 3 lappys and it happens on all of them. With all of my accounts. (lots) I'm truely gratefull for GB/HB but I'm a bit cheesed off by the fact none of the devs haved looked into this. Or have you?