it ill happen every time, because the bot standard handle of corrupted area and vessel is not optimized, if you want to take this working 100% you need to code one task to handle vessel and corrupted area.
Ran it for 9 hours and only got around 12 fragments. Watched it for a while and sometimes it makes a tp right before the boss and does a new instance. Skips boss and vessel Any idea why it does that? Other times it runs fine.
Oh guys if you want to take support always attach your log files. Watever, you can try this View attachment CorruptedAreaTweaks.zip . I don't have time to test it , so if it has bugs let me know, and don't forgert attach log file.
That's the only thing i could find in the log file. Kills boss every time with your tweaks file but sometimes it stands there for a few seconds then just portals to town and starts a new run without opening chest.
Help me this error pls Compiler Error: warning CS2029: Valor inválido para '/define'; '' não é um identificador válido Compiler Error: c:\Users\xxxx\Desktop\xxxxx\Plugins\DockCorruptedFarm\DockCorruptedFarm.cs(10,16) : error CS0234: O nome do namespace ou o tipo 'v3' não existe no namespace 'Loki.Bot'. Precisa de uma referência de assembly? Compiler Error: c:\Users\xxxx\Desktop\xxxxx\Plugins\DockCorruptedFarm\DockCorruptedFarm.cs(14,12) : error CS0234: O nome do namespace ou o tipo 'Utilities' não existe no namespace 'Loki'. Precisa de uma referência de assembly? Compiler Error: c:\Users\xxxx\Desktop\xxxxx\Plugins\DockCorruptedFarm\DockCorruptedFarm.cs(173,21) : error CS0246: O nome de namespace ou o tipo 'Vector2i' não pôde ser encontrado. Precisa de uma diretiva using ou de uma referência de assembly? Compiler Error: c:\Users\xxxx\Desktop\xxxxx\Plugins\DockCorruptedFarm\DockCorruptedFarm.cs(267,71) : error CS0246: O nome de namespace ou o tipo 'AreaChangedEventArgs' não pôde ser encontrado. Precisa de uma diretiva using ou de uma referência de assembly? Compiler Error: c:\Users\xxxx\Desktop\xxxxx\Plugins\DockCorruptedFarm\DockCorruptedFarm.cs(84,16) : error CS0246: O nome de namespace ou o tipo 'JsonSettings' não pôde ser encontrado. Precisa de uma diretiva using ou de uma referência de assembly?
Ok Lost 5 mins of my life. If you get banned and you have this enabled. Remember, it's your greed that did this to you. I wash my hands clean of this. https://www.dropbox.com/s/4r4s2liujf3ux1o/DockCorruptedFarm.rar?dl=0
im testing now. ty ------------------------- work^^ ------------------------ sometimes when bot get out the city to the dock appears this message [JoinNew] _instanceCount (13) > maxInstances (10) [TakeWaypoint] JoinNew returned TooManyInstances. [TakeWaypointTo] TakeWaypoint returned TooManyInstances. [TravelToGrindZoneTask] TakeWaypointTo returned TooManyInstances. [Stop] Now requesting the BotThread to stop.
I havent even downloaded this to see what it does, but just looking at the error you are getting, im going to assume that this plugin will: 1. Create a game in docks. 2. Run to the Corrupted Area to see if its up. 3. If Corrupted Area exists, clear it. 4. If its not up, port back to town and create a new game. 5. Loop forever. This is of course just a complete guess at what the plugin does. Im assuming you are getting the error message because you have created too many games in a row too quickly (probably because the Corrupted Area wasnt there several times in a row). This is why darkbluefly said There is no way you are not going to get flagged for botting if you run something that creates new instances so rapidly for an extended period of time. As for your error, you can simply not even turn Exilebuddy on and go spam create dock instances and you will see that the game will block you from creating more instances for X amount of time. Thats all thats happening.
This error means bot detected that there was too many instances already up, so the GUI don't allows it to create more. It's a security to avoid spamming instance manager. Tho, this plugin has been profitable pre2.0 and it would still be if the banrate was not that high. As dbf said, the author/fixers of the plugin cannot, at any point be responsible because you used it. Tho this version runs A1-4 zones with good spawnrates for corrupted (if I'm not wrong)
I don't think you can, or better : you shouldn't. It's like seatbelts in cars, if you don't wanna die you put them.
Is there an easy tweak to have the bot fight it's way to the corrupted zone instead of running there and ignoring enemies?
Compiler Error: c:\Users\Dr\Desktop\EB\Plugins\DockCorruptedFarm\DockCorruptedFarm.cs(10,16) : error CS0234: The type or namespace name 'v3' does not exist in the namespace 'Loki.Bot' (are you missing an assembly reference?) Compiler Error: c:\Users\Dr\Desktop\EB\Plugins\DockCorruptedFarm\DockCorruptedFarm.cs(14,12) : error CS0234: The type or namespace name 'Utilities' does not exist in the namespace 'Loki' (are you missing an assembly reference?) Compiler Error: c:\Users\Dr\Desktop\EB\Plugins\DockCorruptedFarm\DockCorruptedFarm.cs(173,21) : error CS0246: The type or namespace name 'Vector2i' could not be found (are you missing a using directive or an assembly reference?) Compiler Error: c:\Users\Dr\Desktop\EB\Plugins\DockCorruptedFarm\DockCorruptedFarm.cs(267,71) : error CS0246: The type or namespace name 'AreaChangedEventArgs' could not be found (are you missing a using directive or an assembly reference?) Compiler Error: c:\Users\Dr\Desktop\EB\Plugins\DockCorruptedFarm\DockCorruptedFarm.cs(84,16) : error CS0246: The type or namespace name 'JsonSettings' could not be found (are you missing a using directive or an assembly reference?) Why does it require that setting... and how do i fix this?