I will post logs if needed, but I post this now in case it is a common problem. As protection paladin, when singilar uses HoJ (or Holy wrath on undeads), aka when mobs are stunned and need to cast flash of light, it cancels it all the time. The behavior stops when the mobs come out of stun. A request now for all your classes. Is there a chance to add a condition for trinket use, onBoss? On dungeons or raid bosses. The new BoA trinket (touch of the void) is extremely strong from level 1-100.
Can vanish be made an option? Rogue keeps on opening, then vanishing again to reopen. which can break combat if not in a party. Plus, that just seems like something that should be user controlled.
Just uploaded a release with fix for Paladin Flash of Light cancel issue. Good idea on trinket -- will add the new trinket condition in a subsequent release.
*new* Singular v 4.0.0.4791 availabe for download!!!! New version of Singular available for download from Post #1 of this thread. The prior version remains for downgrade in the event you encounter an issue that you cannot work around. If you have any problems or questions, be sure to read and follow the steps in Reporting Bugs in Singular (click here). I will be unable to look into issues/questions that lack this basic required detail in the post. Change Log Code: --- Release 4.0.0.4791 --- General fixed - PVP: logic for slowing enemy target fixed - should no longer result in message spam by classes using IsSlowed check fixed - Healthstone/Potion: should no longer receive failed use message spam immediately following successful consumption of item Druid fixed - Restoration - Solo: fixed self-healing while in combat Paladin fixed - Retribution/Protection - spam of cast/cancel Holy Light fixed Priest *new* - All Specs - Shadowfiend/Mindbender: added settings to control mininum time target expected to survive and still allow cast *new* - Shadow - Instant Pull: automatic detection of other players in area will result in use of instant cast abilities on mobs Rogue *new* - All Specs - Pick Pocket: will now avoid mobs with same modid that generated an error of not having pockets. Allows increased use of Cloak and Dagger in areas with humanoids that otherwise appear to be pickpocketable fixed - All Specs - Open Box: will now suppress opening unlocked boxes if a vendor frame is visible (was resulting in selling unlocked boxes in rare circumstances.) Warlock change- All Specs - Burning Rush: additional settings and logic added. Now supports a setting to define maximum time toon can be stopped until cancelling, to allow a little more tolerance for brief stops when navigating in buildings, etc. Default is being stopped for 250ms *new* - All Specs - Burning Rush: will now cast in Instances if Tank is well out of range or Tank moving at faster speed than Warlock and out of range *new* - All Specs - Burning Rush: now supports a minimum and maximum suspend use value. Will now suspend use of Burning Rush after it is canceled a randomly selected interval somewhere between these values. Default is 750ms to 1500ms fixed - All Specs - Healthstone/Health Potion: now throttles attempted use to maximum of once per 250 ms to avoid unnecessary failed use messagers due to attempt use again too quickly
What Class+Spec are you?: Boomkin What 'context' is the bot in? (Instance, BG, Normal): Normal What level are you?: 100 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur? LogMark#1 What happened (be specific)? (See Below) Did you attach a complete debug log? Yes Log: View attachment 4180 2015-09-16 08.47.zip In the ruins of Kra'nak in Tanaan it is common that the bot will stand in aoe while fighting until it dies and returns. This is one of the longest objectives to complete because of this behaviour and often requires human intervention because the bot will return to the same spot to die again over and over. The culprits: Felborn Enforcer http://www.wowhead.com/npc=90620 Fel Pool http://www.wowhead.com/spell=183141
MrPewterSchmidt, Thank you for the exemplary issue post! This one will take a little time as this type of movement is non-trivial. There is support in the Questing BotBsae for a behavior which handles moving out of ground effects, so I will need to look at this to see if it is in place and not functioning or if it needs to be added. Absent that, I will look at putting conditional ground effect avoidance in Singular. Appreciate your patience as this will likely be an item looked into over the weekend or next week. -Bobby53
Sorry bobby, I'll run some LFR's or something and get you some logs, but the bot was never using it, and the current singular setup menu for DK's is outdated by an expansion. (references stuff specific specs cant even use anymore)
Here's a suggestion for Fury Warrior: If the Unquenchable Thirst talent has been chosen, the bot should be using Bloodthirst as a filler when other high-priority moves are on cooldown. The bot just sits there instead, auto-attacking. This likely results in a significant DPS loss and a much slower Rage generation. Also, since Bloodthirst procs Bloodsurge, fewer Wild Strikes are available for use. EDIT: If this helps explain what I mean, here's a snippet from the Icy Veins rotation guide:
Phyxios, I reviewed and it is using Pillar of Frost on cooldown if there is a target in melee range. However your mention of LFR in this case caused me to go back and look at just the instance rotation, and it you are correct - work done a long time ago to create a rotation based upon the SimulationCraft priorities omitted that buff. Fixed in next release along with consumption of draenic strength potion (if potion consumption enabled.) Thanks for the post, -Bobby53
Out of all the healers which one is currently working the best with Singular overall? I only have a Shaman to test right now.
I am using singular as my Combat Routine for all my characters. The characters are in a party, using the same questing profile. They skip the mobs attacked by other party members, instead of helping/assisting. Is there any solution via Singular or Questing profile or Bot settings? I could swear I remember there used to be an option for Kill Stealing Mobs somewhere. They need to use questing profile to form a party automatically so I cannot use other bots like partybot to help with assisting/kill stealing party mobs.
Just out of curiosity Bobby. Are you refusing to fix the crucial warrior bugs out of spite ? Are you really punishing the whole warrior community cuz of me ? lol. Just so you know, it takes me 10 minutes to fix your errors, you're not punishing me at all xD
Bobby knows in detail, every single error with every spec warrior. Why ? Because I have told him, with detailed error descriptions with logs on top of explaining rotation logics and why. He doesn't like me, so you will never see warrior improvements, its futile even asking for changes. He doesn't care.
just a quick question, maybe someone solved this and im just to stupid to find that option DK at garrison dummy: [Singular] *Soul Reaper on Dungeoneer's Training Dummy.F8A9 @ 98.6% at 0.5 yds why and how to switch this?
Bobby - Singular doesn't recognise enemies with the new Mercenary PvP mode introduced in 6.2.2; http://eu.battle.net/wow/en/blog/19818013/patch-622-pvp-mercenary-mode-31-08-2015 Log file attached shows it flagging enemies as not being hostile (WoWUnit.IsHostile) returns false for an alliance toon, in mercenary mode fighting for the horde, trying to attack an alliance player. I've got around this by checking for any players which aren't in our group (or owned by someone in our group - pets) to be flagged as an enemy.
Linnoel, I cannot look into this issue without the info mentioned in the post above. Specifically you will need to provide a logfile from a DPS party member with a LOGMARK added at the point where you expect it to attack, but it does not. Details on how to do that are in the linked post. Be aware that targeting and coordination of movement within a party is the responsibility of the BotBase. There is not a botbase available that I am aware of that supports world group questing. The closest thing would be DungeonBuddy which supports completion of dungeon quests. You should be able to get members of a group to assist each other (unless the botbase blocks it, which the Questing botbase will based upon the current objective and botpoi.) This will work best with having the group leader run the Grind Bot or manual control BotBase (LazyRaider, Combat Bot, etc), the followers running a follower botbase (Party Bot, LazyRaider w/ Follow Leader on, etc.) and setting the Role of each member in the group. Singular will detect if a Role has been set and enable Instance priorities (like used in Dungeons) rather than Normal priorities (like used when Solo). Thanks for the post and good luck with your toons, -Bobby53