If it is even viable compared to High tide. But given there is enough healing from cloudburst to ever cancel it before expiring we could explore a more complex dynamic healing formula. “The stored power is released, healing all injured allies within 40 yards for a total of 20% of all healing done while it was active, split evenly between them.” So if 20 ppl is 1 health below 100% they will all be part of the split. Thus if 10 ppl is below 50% and 10 ppl is 99% they will receive the same healing. To get the most out of it we want a situation were all the damaged players are equally damaged. Meaning we want to look at when the least damaged ppl are worth healing given they are part of the split,excluding the tanks. In the example before we will then wait until the 10ppl are healed to max and we have he last 10ppl around 50%. Thus the healing hits were needed. It could also be used as save where x ppl are to close to die so we need to heal with whatever we have. In that case it would look stupid to not use the burst if it could have saved them. If those 2 situations could be combined into one formula that seeks to optimize the healing output when it can and at the same time save ppl when needed, then we have a winner
Ok, Im sure there is a setting that I'm missing....but when Im doing dungeons it stops me to cast a spell...is there a way to fix it to where it will cast the spell once I get to where I'm going and not try to stop me?
Its not a spell that I'm wanting to cast...Its when I move, to get out of fire for example, it will stop me from moving to cast a spell. I'm sure its an easy fix, but I think I'm overlooking it.
May be you enabled AUTOMOVEMENT! Disable it or use default config for dungeon that disable automovement.
Does any one have a sample of their settings for Heroic / Mythic HFC? Ive made slight modifications but I'm wondering if anyone has had good results with theirs.
Hi, ty for feedback... i'm investigating and testing a fix. EDIT: Found issue and fixed it... update coming soon
REV 1.2.6 LIVE Fix a dispell bug NEW REV coming soon with the manual cast hotkey and few improvements
KingWoW has 5 trial days to test! As the creator of this CR i think KingWoW Shaman doing his job very well and has a preconfigured set of config for quest/dungeon/raid for any spec. Premade config are designed to cover many encounter and talents but in order to maximize healing and dps a fine tuning is required: this not only for kingwow but for any CR, because a particular config can be great for an encounter but very bad for another one. Ask here if you need any support. Hope you enjoy it!
Having an issue where I can not move on my own while the routine is running. Obviously this is a huge issue as I will die to just about every mechanic. How do I allow self-movement? I turned off auto move but it doesn't seem to let me control still. i dont know how can ı post my log here
Ty for log file. When CR detect a solo bot type like Questing it enable automovement automatically: this because when you are using Questing as botbase is supposed BOT run alone. Anyway may be I will fix this in next release. When solobot type used like Questing use premafe FullAFK settings: be sure configure properly REST setting (in order to heat/drink at certain percentage 40 mana 80 HP). If you did not enable automovement CR will have problem during fight. If you prefer questing manually then do not use Questing basebot but use Enyo for example and disable movement or simply use QUESTING premade class config. Increase pull distance to 30/35 too