I have a general guide to the CD alignments. Holding a CD based on another CD is simple; you can see that in Bard with B4B/Barrage/Empy. Its just the number of cd's that Mach has, that all need to be aligned in various ways, that adds some complexity. Obviously I won't get them all right the first time, so I hope to have like a rough draft version out sometime this weekend for you to test and provide feedback.
I am trying to parse on my house dummy because the level 1 dummies or even the 50 dummies in the public access zones are too close that RoD triggers on them, but if I use it on 50 dummies Misery's End keeps going off on it, can I just comment it out in the rotation.cs so it wont do that, then add it back in when I do actual content? EDIT: I tried it, and yeah that worked.
Just out of curiosity Azoth, is your MCH CR basically going to be the same thing as the BRD's as far as all the options it currently has? Looking forward to it, if it's even 10% as good as your BRD changes us MCH will cream inside our Guass Barrels. Seriously considering switching from BRD to MCH main, the way GB and their proc system was integrated just flows so much better seemingly because it was designed from the ground up for these abilities and mechanics whereas it feels just tacked onto BRD. If you're not too busy w/personal things and crafting/gathering maybe you can just make and off-shoot of Kupper that is ranged only BRD/MCH basically what Ichi started but with your additions and improvements since it seems as if we've lost Ichi
EDIT: Let me play around with it a bit more, I've had issues where it's perfectly fine let me try to at least see if it's an error on my part or something before posting and wasting someone's time.
I'm starting to see re-applications of Straight Shot and Windbite again. Looks like it's gone back to not seeing the debuff up in time so it's firing it off a 2nd time right after. I didn't make any changes to your CR, but there have been a couple of updates to RB main app recently.
This is the same issue I was having, but wanted to test it some more to see if my recent gear upgrades might have had something to do with it (sks for example).
I am pretty sure it is a skill speed issue. using Minuet already messed it up pretty bad, but now having all the skill speed brings the time between the ability going off to the next ability being used to under 1 second. I think you might just need to ensure the last skill cast was not straight shot when casting it.
yeah i'm currently sitting at 684 sks due to the gloves dropping from a2s and it has only started doing this recently but it's not too much of a nuisance as long as I stop the cast from going off, it'll cast the right skill afterwards
That is worse than letting it go off in terms of DPS lost, but would in theory help TP if you happen to be running out.
Oddly I haven't been able to get it to happen yet on a dummy, inside the raid though it's happened a few times during the same set. I wasn't paying attention (on if it was selene or eos) but that could have been Selene making it worse if it is in fact sks.
If it's choosing the wrong spell with barrage it's annoying haha but yeah you're right,I just hate seeing venomous bite go off again when it's already up
This is becoming more and more of an issue as I gear up. I'm now over 800SkSp and it's constantly casting Windbite twice in a row. Is there anything I can adjust in the files somewhere that will help, or is this just the way it is now?
I think you should be able to manage it by checking for last spell cast somehow to ensure you dont' double cast, pretty much anything but heavy shot and bloodletter.
Hey, I've been trying to modify Kupper for NiN since basically, most of the combat routines are dead at the moment. Trying to reach knowledgeable people coz I'm fairly new to editing C+. I have a few questions on what I'm trying to do at the moment. Basically, I'm trying to add Jugulate on the rotation while disabling Goad. The tickbox doesn't do anything to it. Still uses Goad even if it's turned OFF First off, Jugulate: What does " !Core.Me.HasAura " do? I am trying to make it work like MUG so I just copy/pasted mug and changed it to jugulate Spell.Cast("Gust Slash", r => Actionmanager.LastSpell.Name == "Spinning Edge"), Spell.Cast("Assassinate", r => !Core.Me.HasAura("Duality")), Spell.Cast ("Jugulate", r => !Core.Me.HasAura("Duality")), <-- Included this line Spell.Cast("Mug", r => !Core.Me.HasAura("Duality")), Spell.Cast("Spinning Edge"), Spell.Cast("Dream Within a Dream", r => !Core.Me.HasAura("Duality")) This is from the GCD/Maincombo list. Mug had the "r => !Core.Me.HasAura("Duality"))" thing so I included it on Jugulate thinking that it would function the same. Next is the OFFGCD list, I included Jugulate too //OffGCDs //new Decorator(r => // (SkillBlocker.Cooldown.TotalMilliseconds >= 1000 || Core.Me.CurrentTP <= 50) && // Kupper.Settings.NinjaSettings.lastspellused == "Ninjutsu" && // !Core.Me.HasAura("Mudra"), // new PrioritySelector( // Spell.Cast("Assassinate", r => settings.UseAssassinate), // Spell.Cast("Mug"), // Spell.Cast("Jugulate"), <--- Included this line // //UsePotion("Potent Poisoning Potion", Core.Me.CurrentTarget) After doing so, Kupper uses jugulate now and I have successfully added it in the rotation but I wanted to make sure that I did it right without any issues. So, people.. Did I get everything right? I haven't actually started with Goad. I was thinking if I should just delete anything related to goad inside RogueNin.cs. Will that work without issues? Hoping for people to respond. Thanks!
My kupper must be pretty old, jugulate was working fine, and in there for me already, yet I don't have any issues with goad, where the setting would turn it off just fine. I don't have any checks for Duality which makes me think I probably should take a look at the changes on this thread as I am only up to date via SVN and i think the original author is not updating =(. So, you didn't need to add the OffGCDs one, since they are all commented out "//" is a single line comment in C#. Looks like the new developer is taking a different approach.
Sorry, I forgot to mention that I have been using Warcren's modified Kupper. (PAGE 59) His rotation has a lot of potential (given that I have reached 1500+ Opener DPS on faust and oppresor) but a few of his features doesn't work, specifically the tickboxes. I'd like to think that I have successfully added Jugulate back on the rotation and now I'm working on completely disabling auto Goad to maximize dps and change Raiton to Shuriken for testing purposes, but as I've said, most of the tickboxes even when it's set to OFF, it will still use that said skill. Combat routine is slowly dying and would want to make a NiN end-game rotation like the one called Kain for DRG. Warcren's version just needs a few tick here and there. Would like to ask for anyone's help in making it.
Would probably be best to just comment out, or straight up delete the goad part of the code, I doubt anyone really wants to randomly goad anyone at any point in time anyways
Goad is great...but really should probably be put at like 200TP just for cases that you or the other person forgets or doesn't realize they need it/ask for it. And obviously should be on the lowest proirity for off GCD abilities. Or like Tishat says, remove it... although I like my suggestion a little better.