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  • Agility

    Discussion in 'Botbases' started by Deathdisguise, May 19, 2015.

    1. xergz

      xergz Member

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      stay safe DD.

      to keep interest high in agility,i'm finally gonna release my modified .cs

      these are the medic ones.the dps uses collider(mostly),if it starts spamming "not enough charges",just leave the hotkey and repress it and it should work ok again.

      small heal uses mending/emission/shield surge/dual shock/field probes/empowering probes.

      SoS heals cats rejuvenator and flash

      movement/cc break uses urgency/calm/antidote/dematerialize

      stun has both paralytic surge and magnetic lockdown
       

      Attached Files:

    2. xergz

      xergz Member

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      Any updates sir DD? Cause your last patched fixed just problems other than allowing you to change las in the fly.
       
    3. Deathdisguise

      Deathdisguise Community Developer

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      Yeap! I hadn't made a strong attempt at fixing it just yet, but I do have some ideas on it! Current focus is on questing profiles right now, for F2P Launch. :)
       
    4. Palenie

      Palenie New Member

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      DD, is there anyway to use the gadget? I tried to call it with using its name, but without any succes.
      Also, do you know why Savage Strike(warrior) doesn't work?
       
    5. xergz

      xergz Member

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      DD,is there any way to track focus(healing resource)?or target/focus health?
       
    6. Deathdisguise

      Deathdisguise Community Developer

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      I actually haven't looked into gadgets at all, but I do recall seeing them in the ability list, so it shouldn't be hard at all to support them!
      Savage Strike does what Savage Strike wants! It's on the to do list, but I honestly haven't investigated just yet (although I did notice it refusing to work!)



      Kind of (yes), and yes/kind of!

      Focus is read as 'Mana' in the framework, and is currently broken : Me.Mana is what you want when it works (which it does not), and until then I'll have to write a wrapper to pull the lua, which should be pretty fast as well!

      Target Health: Me.CurrentTarget.Health (HealthPercent, HealthMax)
      As far as I know, I'll have to write a focus target wrapper to handle pulling that data too!
       
    7. MCHammer87

      MCHammer87 New Member

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      will this be updated ? :)
       
    8. Deathdisguise

      Deathdisguise Community Developer

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      Yes.
       
    9. MCHammer87

      MCHammer87 New Member

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      Could you fix it so it work on the beta version ?
       
    10. y2krazy

      y2krazy Community Developer

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      Look at the post above yours.
       
    11. MCHammer87

      MCHammer87 New Member

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      maybe it was for the real one not the beta one.
       
    12. y2krazy

      y2krazy Community Developer

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      If it works for the Beta, it should™(not always) follow that it would work with a non-Beta release. Even if going to a non-Beta release broke Agility again, I doubt it would require a significant fix to have it working again.
       
    13. MCHammer87

      MCHammer87 New Member

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      okey, well im a noob at this sry, but thx for the reply. may i ask you how do i use thins one on the wildbuddy?. Do i just put the svn check out in the bots folder in the wildbuddybeta folder ?
       
    14. y2krazy

      y2krazy Community Developer

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      Yes, but I do not believe it will work in its current form with the latest Beta build. I'd wait until DD is able to chime in with more details about an expected time frame, etc. Patience, for now. ;)
       
    15. MCHammer87

      MCHammer87 New Member

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      do you know any1 other combat i could use now ?
       
    16. Buttseckz

      Buttseckz Member

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      Currently I am able to use CombatBotEx with some minor fixes. Ie, it is not reading the config file correctly, but you can always modify the json file directly (Settings > CombatBotEx > Character Name).

      Before anything, if you are using the latest beta, without rollback, you will need to comment a few lines before it works.
      Routines/Default Routines/Classes/Esper.cs -> Comment these lines
      Routines/Default Routines/Classes/MyGadgets.cs -> Comment these lines
      Then you should be able to run the combat bot with the default routines. Currently the files are not compiling because its lacking the definition for mana stuff.
       
    17. Deathdisguise

      Deathdisguise Community Developer

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      Should be updated by the end of today and working. :p
       
    18. MCHammer87

      MCHammer87 New Member

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      Awsome m8 :D
       
    19. Deathdisguise

      Deathdisguise Community Developer

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      As goes with all things beta, I have pushed an update that works with the live version!

      Things are definitely broken. Some are related to the bot itself, some are related to Agility! Please post and describe any broken rotations/behaviors as best as possible, and I shall strive to debug and fix them! :)
       
      y2krazy likes this.
    20. MCHammer87

      MCHammer87 New Member

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      Selected new bot: Profile Bot v0.0.0.1 by Bossland GmbH
      Selected Debug Routine version 1.0.0.0 as the current combat routine!
      Loading profile: D:\asdfqwertty\Bots\Routines\Warrior\Warrior_DPS.cs
      UNHANDLED DISPATCHER EXCEPTION
      System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
      at System.Xml.XmlTextReaderImpl.Throw(Exception e)
      at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
      at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
      at System.Xml.XmlReader.MoveToContent()
      at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
      at System.Xml.Linq.XElement.Load(Stream stream, LoadOptions options)
      at Buddy.Wildstar.Engine.Profiles.ProfileLoader.LoadProfile(String path)
      at Buddy.ProfileBot.ProfileBot.LoadProfileByPath(String profilePath)
      at Buddy.ProfileBot.ProfileBot.OnButtonClicked(Object sender)
      at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
      at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
      at System.Windows.Controls.Primitives.ButtonBase.OnClick()
      at System.Windows.Controls.Button.OnClick()
      at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
      at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
      at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
      at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
      at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
      at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
      at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
      at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
      at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
      at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
      at System.Windows.Input.InputManager.ProcessStagingArea()
      at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
      at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
      at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       

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