stay safe DD. to keep interest high in agility,i'm finally gonna release my modified .cs these are the medic ones.the dps uses collider(mostly),if it starts spamming "not enough charges",just leave the hotkey and repress it and it should work ok again. small heal uses mending/emission/shield surge/dual shock/field probes/empowering probes. SoS heals cats rejuvenator and flash movement/cc break uses urgency/calm/antidote/dematerialize stun has both paralytic surge and magnetic lockdown
Any updates sir DD? Cause your last patched fixed just problems other than allowing you to change las in the fly.
Yeap! I hadn't made a strong attempt at fixing it just yet, but I do have some ideas on it! Current focus is on questing profiles right now, for F2P Launch.
DD, is there anyway to use the gadget? I tried to call it with using its name, but without any succes. Also, do you know why Savage Strike(warrior) doesn't work?
I actually haven't looked into gadgets at all, but I do recall seeing them in the ability list, so it shouldn't be hard at all to support them! Savage Strike does what Savage Strike wants! It's on the to do list, but I honestly haven't investigated just yet (although I did notice it refusing to work!) Kind of (yes), and yes/kind of! Focus is read as 'Mana' in the framework, and is currently broken : Me.Mana is what you want when it works (which it does not), and until then I'll have to write a wrapper to pull the lua, which should be pretty fast as well! Target Health: Me.CurrentTarget.Health (HealthPercent, HealthMax) As far as I know, I'll have to write a focus target wrapper to handle pulling that data too!
If it works for the Beta, it should™(not always) follow that it would work with a non-Beta release. Even if going to a non-Beta release broke Agility again, I doubt it would require a significant fix to have it working again.
okey, well im a noob at this sry, but thx for the reply. may i ask you how do i use thins one on the wildbuddy?. Do i just put the svn check out in the bots folder in the wildbuddybeta folder ?
Yes, but I do not believe it will work in its current form with the latest Beta build. I'd wait until DD is able to chime in with more details about an expected time frame, etc. Patience, for now.
Currently I am able to use CombatBotEx with some minor fixes. Ie, it is not reading the config file correctly, but you can always modify the json file directly (Settings > CombatBotEx > Character Name). Before anything, if you are using the latest beta, without rollback, you will need to comment a few lines before it works. Routines/Default Routines/Classes/Esper.cs -> Comment these lines Routines/Default Routines/Classes/MyGadgets.cs -> Comment these lines Then you should be able to run the combat bot with the default routines. Currently the files are not compiling because its lacking the definition for mana stuff.
As goes with all things beta, I have pushed an update that works with the live version! Things are definitely broken. Some are related to the bot itself, some are related to Agility! Please post and describe any broken rotations/behaviors as best as possible, and I shall strive to debug and fix them!
Selected new bot: Profile Bot v0.0.0.1 by Bossland GmbH Selected Debug Routine version 1.0.0.0 as the current combat routine! Loading profile: D:\asdfqwertty\Bots\Routines\Warrior\Warrior_DPS.cs UNHANDLED DISPATCHER EXCEPTION System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.XmlReader.MoveToContent() at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XElement.Load(Stream stream, LoadOptions options) at Buddy.Wildstar.Engine.Profiles.ProfileLoader.LoadProfile(String path) at Buddy.ProfileBot.ProfileBot.LoadProfileByPath(String profilePath) at Buddy.ProfileBot.ProfileBot.OnButtonClicked(Object sender) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)