Loot Master This plugin has evolved from Corpse Harvester. The original plugin (outdated) can be found HERE - Archived by Kick What does it do? -Gathers herbs, minerals and engineering parts from corpses that provide them -Prevent the bot from mounting when harvestable corpses are nearby -Hooks in with your "Bot Settings" directly, will not harvest herbs or minerals unless checked off in Bot Settings What DOESN'T it do? -Cook you a grilled cheese sandwich -Convince your wife that WoW is a good use of your time -Give me rep (You know you want to! Hit that little star at the bottom of this post!) Changelog Version 1.2.1 -Fix some issues with the new harvesting checks not always verifying if the user has the proper skill level and tools Version 1.2.0 -Removed looting and skinning fix code, this was causing some issues since it's been fixed internally in HB itself -Fixed harvesting checks, looks like they changed the functionality of one of the unit flags, causing the bot to skip harvestable mobs -Plugin is functional again! Yayyyyy! Version 1.1.1 -No longer supresses mountiing in a couple of scenarios that the bot should be able to mount in Version 1.1.0 -Fix some issues with skinning -Plugin now supresses mounting if there is a harvestable corpse in range (Unless it's mounting to get to the corpse) to ensure no Loot -> Mount -> Skin issues -Temporarily disabled the code I added to speed up mining/skinning corpses, as this seems to cause some minor issues with skinning, will readd it after some further tweaks Version 1.0.0 -Initial Release Known Issues -No known issues as of now, please post any issues you find with a full log attached! To Do -Nothing as of now. Please post requests! Download Below!
Code: [09:21:48:308] Changed POI to: Type: Kill, Name: Riverbed Crocolisk [09:21:48:721] Activity: Pre pull buffs [09:21:48:973] Activity: Pulling Riverbed Crocolisk now. [09:21:48:992] Spell_C::CastSpell(1130, 0, 0xF130B1090010C085, 0) [09:21:49:25] Spell_C::CastSpell(5116, 0, 0xF130B1090010C085, 0) [09:21:50:47] Spell_C::CastSpell(1978, 0, 0xF130B1090010C085, 0) [09:21:50:225] Activity: Combat [09:21:50:314] Spell_C::CastSpell(75, 0, 0xF130B1090010C085, 0) [09:22:10:317] Cleared POI [09:22:10:545] Changed POI to: Type: Loot, Name: Riverbed Crocolisk [09:22:11:327] Cleared POI [09:22:11:327] Changed POI to: Type: Loot, Name: Riverbed Crocolisk [09:22:15:33] interact: 0x2B2AD5FC [09:22:15:42] interact done: 0x2B2AD5FC [09:22:15:729] Cleared POI [09:22:16:48] Changed POI to: Type: Loot, Name: Riverbed Crocolisk [09:22:16:49] Cleared POI [09:22:16:145] Changed POI to: Type: Loot, Name: Riverbed Crocolisk [09:22:16:146] Cleared POI [09:22:16:244] Changed POI to: Type: Loot, Name: Riverbed Crocolisk [09:22:16:245] Cleared POI [09:22:16:345] Changed POI to: Type: Loot, Name: Riverbed Crocolisk [09:22:16:347] Cleared POI [09:22:16:450] Changed POI to: Type: Harvest [09:22:18:411] Cleared POI [09:22:26:994] System.NullReferenceException: Object reference not set to an instance of an object. at Bots.Grind.LevelBot.c5(Object A_0) at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.b() [09:22:26:994] Cleared POI [09:22:27:118] Mounting: Darnassian Nightsaber [09:22:28:334] Start/Stop button pressed. That's how HB is behaving. Just doesn't skin all mobs *sigh*. Btw, there is one additional bug left: It often loots, mounts, dismounts, skin, mounts, ride to the next mob. Maybe this behaviour can be overwritten as well? Regards, Highend
Hmm, can you post a full log for me? I didn't see that behavior at all while I was testing skinning, but will look into it. When you said "doesn't skin all mobs", how often is it missing a skin? Does it start skinning and then leave, or just completely skip skinning? How many free slots do you have in your bags? Will also see if I can fix the mounting issue as well. Probably won't be a new release until the morning though, as it's already 2:30 AM over here. EDIT: Also make sure you've disabled or removed Corpse Harvester, running both plugins at once might cause some issues.
Done. It won't provide much more information, I stopped it right after the first mob. 10-25 out of 100 mobs aren't skinned. It loots the mob, then stands there for a few seconds and moves on. Doesn't even try to skin it. Free slots: 60+ I deleted Corpse Harvester before I copied Loot Master in the plugins directory (both things happened before I started hb). Regards, Highend
Updated, all skinning issues should be resolved, let me know if you still run into any highend. Also added mount supression when harvestable corpses are nearby, as requested. Still some tweaking that can be done to speed up the harvesting process, but that will have to wait until the weekend.
Im grinding in The Overgrowth in Southern Barrens. Im attacking mobs that can be harvested but looting them suddendly, with this Plugin on, takes about 6-7 secs and it does not harvest them after. [11:12:25 PM:93] Changed POI to: Type: Kill, Name: Lashvine [11:12:25 PM:234] Activity: Pulling [11:12:25 PM:250] Spell_C::CastSpell(49376, 0, 0xF53090E5001445DC, 0) [11:12:25 PM:250] Spell_C::CastSpell(6785, 0, 0xF53090E5001445DC, 0) [11:12:25 PM:734] Spell_C::CastSpell(1822, 0, 0xF53090E5001445DC, 0) [11:12:26 PM:671] Activity: Combat [11:12:27 PM:203] Spell_C::CastSpell(5217, 0, 0xF53090E5001445DC, 0) [11:12:27 PM:687] Spell_C::CastSpell(33876, 0, 0xF53090E5001445DC, 0) [11:12:35 PM:421] Spell_C::CastSpell(22568, 0, 0xF53090E5001445DC, 0) [11:12:38 PM:343] Cleared POI [11:12:38 PM:421] Changed POI to: Type: Loot, Name: Lashvine [11:12:38 PM:421] [Loot Master] FixLoot Result: True [11:12:38 PM:718] interact: 0x37E46FC4 [11:12:38 PM:812] interact done: 0x37E46FC4 [11:12:48 PM:812] Cleared POI [11:12:49 PM:328] Changed POI to: Type: Loot, Name: Lashvine [11:12:49 PM:328] Cleared POI [11:12:49 PM:437] Changed POI to: Type: Loot, Name: Lashvine [11:12:49 PM:437] Cleared POI [11:12:49 PM:546] Changed POI to: Type: Loot, Name: Lashvine [11:12:49 PM:546] Cleared POI [11:12:49 PM:687] Changed POI to: Type: Loot, Name: Lashvine [11:12:49 PM:687] Cleared POI [11:12:49 PM:796] Changed POI to: Type: Loot, Name: Lashvine [11:12:49 PM:796] Cleared POI [11:12:49 PM:937] Changed POI to: Type: Loot, Name: Lashvine [11:12:50 PM:343] interact: 0x37E46FC4 [11:12:50 PM:421] interact done: 0x37E46FC4 [11:12:51 PM:328] Cleared POI [11:12:52 PM:515] [Loot Master] MobLooted Result: False
Exactly the same problem here it seems, currently fighting dark wood treants and bog lords in Blasted Lands and it's not harvesting any of them
giving this a shot with no results. have been grinding mobs are able to be recycled with Herbalism.. but it just ignores them after the normal loot. I cleared my logs and started over to get fresh logs and here is the result.
Sucks theres no update, just saw the thread and +repped him, assumed it was working before I tested it now it seems it doesnt work :/
alternate program? hb is 5secs slow after mob kill to loot and skin it so i dont bother. need this or alt prog to use in place any??