So after it detects the mobs what the hell should happen ? If the mobs are near the body, there is no way you can avoid them
There is a protection like that. "Can't ress here, looking for safespot.." "Safespot found / not found, ressing". Atleast for me.
Would also be great a FindSafeSpot() function available for CCs, so we can easily add a full vanish functionality in rogue ccs
HB used to have mob detection in beta... and it got taken out b/c it wouldn't rez for like an hour :\
In glider it would take the safe spot and look for lets say 30 yard distance at least. And as time went on the yards would shrink. Eventually the yards got to a small enough number that it would res. Thats what I'd be looking at in a res in a safe spot function. Although I must say, I totally got destroyed by ressing with elites a couple of times... not even sure how the hell I got there. So maybe a function to spirit res if death happens within 2 minutes of ressing like 5 times in a row....