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  • Agility

    Discussion in 'Botbases' started by Deathdisguise, May 19, 2015.

    1. ptfock

      ptfock New Member

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      Death, how can i count the stacks one buff? When i use Me.HasBuff says the operator '<' can't be applyed to int or string, it works normally but how to count the stacks of the buff?
       
    2. Deathdisguise

      Deathdisguise Community Developer

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      int SpellController.BuffCount(string buffName)
       
    3. ptfock

      ptfock New Member

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      if (SpellController.CanCast("Psychic Frenzy") && SpellController.BuffCount("Psy Charge") == 2)
      Do i apply it like this? Atm it's not working, compiles but doesn't do the buffcount
       
    4. Deathdisguise

      Deathdisguise Community Developer

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      After checking on jabbithole, are you sure it isn't "Psi Charge"? If not, I shall look into this.


      Regarding Medic DPS, xergz submitting a routine that has what you want, I just haven't gotten around to including it in the SVN!

      Code:
      using Buddy.Wildstar.Game;
      using Buddy.Wildstar.Game.Actors;
      
      namespace Agility.Routines
      {
          class Medic_DPS : IAgilityRoutine
          {
              public string Name { get { return "DPS"; } }
              public string Version { get { return "0.9"; } }
              public string Author { get { return "Xergz"; } }
      
              private Player Me { get { return GameManager.LocalPlayer; } }
      
              public string Routine()
              {
                  if (SpellController.CanCast("Empowering Probes"))
                      return "Empowering Probes";
      
                  if (SpellController.CanCast("Fissure"))
                      return "Fissure";
      
                  if (SpellController.CanCast("Nullifier"))
                      return "Nullifier";
      
                  if (SpellController.CanCast("Annihilation"))
                      return "Annihilation";
      
                  if (SpellController.CanCast("Atomize") && Me.HasBuff("Atomize"))
                      return "Atomize";
      
                  if (SpellController.CanCast("Discharge"))
                      return "Discharge";
      
                  if (!SpellController.CastingSpell("Quantum Cascade") && SpellController.CanCast("Quantum Cascade"))
                      return "Quantum Cascade";
      
                  if (SpellController.CanCast("Gamma Rays"))
                      return "Gamma Rays";
      
                  if (SpellController.CanCast("Collider"))
                      return "Collider";
      
                  if (SpellController.CanCast("Energize") && Me.InnateResource <= 1)
                      return "Energize";
      
                  if (SpellController.CanCast("Devastator Probes"))
                      return "Devastator Probes";
      
                  if (SpellController.CanCast("Mending Probes") && !Me.HasBuff("Mending Probes"))
                      return "Mending Probes";
                  return null;
              }
          }
      }
      
      
       
      Last edited: Oct 10, 2015
    5. lab185

      lab185 New Member

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      Deathdisguise, ty
       
    6. ptfock

      ptfock New Member

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    7. blasthoss

      blasthoss New Member

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      FYI I am not the author of the botbase, Deathdisguise is, this is just my version of the Stalker profile.

      OK -- made some more updates to the Stalker profile I'm using. It's MUCH better now, but it only works with this build currently.

      I need to set it up to work with Impale (Build 1/Build 2) as well but I honestly haven't played that version b/c I don't have the Assassin Runeset yet and Neutralize build has been much better to me so far.

      From the previous file I changed:
      - better calculating of when to use Preparation based on suit power / cooldowns for AW/Punish
      - follow up stance switching back in
      - better CK timing to drop CD on Punish/AW
      - Neutralize suit power calculation improvements
      - better Punish usage
      - cons: NO IMPALE USAGE -- this file will not use Impale since it's designed around the Neutralize build linked above.

      I'm going to work in some Impale usage but I want it to be good so need to do some more testing on how much the prioritization needs to change when using Impale over Neutralize.

      Code:
      using Buddy.Wildstar.Game;
      using Buddy.Wildstar.Game.Actors;
      using System;
      using System.Linq;
      
      namespace Agility.Routines
      {
          class Stalker_DPS : IAgilityRoutine
          {
              public string Name { get { return "DPS"; } }
              public string Version { get { return "0.1"; } }
              public string Author { get { return "Deathdisguise"; } }
      
              private Player Me { get { return GameManager.LocalPlayer; } }
      
              public string Routine()
              {
                  if (Me.IsCasting
                      && Me.CurrentCast.Name.Equals("Preparation")
                      && Me.SuitPower <= 94)
                      return "";
                  if (SpellController.CanCast("Preparation")
                      && !Me.IsCasting
                      && !Me.HasBuff("Preparation")
                      && SpellController.Cooldown("Concussive Kicks") > ((100-Me.SuitPower+1)/12)*1000
                      && SpellController.Cooldown("Punish") > ((100-Me.SuitPower+1)/12)*1000)
                  {
                      if (SpellController.HasAMP("Follow Up"))
                          SpellController.SetStance("Nano Skin: Evasive");
                      return "Preparation";
                  }
                  SpellController.SetStance("Nano Skin: Lethal");
                  if (SpellController.CanCast("Analyze Weakness"))
                      return "Analyze Weakness";
                  if (SpellController.CanCast("Punish") && Me.HasBuff("Punish") && (Me.SuitPower < 35 || SpellController.BuffCount("Neutralize") == 4))
                      return "Punish";
                  if (SpellController.CanCast("Concussive Kicks") && SpellController.Cooldown("Punish") > 2000 && SpellController.Cooldown("Analyze Weakness") > 2000)
                      return "Concussive Kicks";
                  if (SpellController.CanCast("Neutralize") && Me.SuitPower >= (15 + (5 * SpellController.BuffCount("Neutralize"))))
                  {
                      if (SpellController.CanCast("Nano Skin: Lethal") && !Me.HasBuff("Stealth"))
                          return "Nano Skin: Lethal";
                      return "Neutralize";
                  }
                  if (SpellController.CanCast("Shred"))
                      return "Shred";
                  return "";
              }
          }
      }
      
       
      Last edited: Oct 10, 2015
    8. Deathdisguise

      Deathdisguise Community Developer

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      I think it's safe to say you can give it it's own unique class name, and put your author name/routine name in place of mine, as that is entirely your own baby. :)
       
    9. blasthoss

      blasthoss New Member

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      Ok yeah, also I put that part about me not being the author b/c someone PM'ed me with an issue related to the Medic DPS routine thinking I was you.

      I would love to continue contributing to the enhancement of the profiles, especially Stalker.

      Are you okay with me continuing to post my updates here too for you to potentially include with the releases?
       
      Last edited: Oct 10, 2015
    10. Deathdisguise

      Deathdisguise Community Developer

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      Definitely. :D
       
    11. Wannbe

      Wannbe New Member

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      What Build do you recommend as ENGI DPS to use with Agility?

      Also i made some test and i found out that:
      - it's not casting Electrocute

      - if you drop below 30 volatility and you have both Eredicate and VolatileInjection on cooldown it don't cast BioShell (because it's not instant) preventing any gain of volatility and blocking the rotation
       
    12. eng1ish

      eng1ish New Member

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      configurable hotkeys to start rotations please :( or even tell me where i can change it? cheers
       
    13. blasthoss

      blasthoss New Member

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      Attached Files:

      Mazzyr likes this.
    14. DrKEvo

      DrKEvo New Member

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      Hi Guys,

      I have massive fps drops while using the latest agility botbase version... someone else knows this problem? The default Combat Routine is working fine.. What can I do?
       
      Last edited: Oct 11, 2015
    15. ptfock

      ptfock New Member

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      Death, on the esper dps, there is the illusionary blades skill that add a buff(dispellable) on player that stacks called "illusion", at same time there is another buff with same name "illusion" that does nothing and doesn't stack.

      I can't seem to make SpellController.BuffCount to work with "illusion", give me some insight please :) Hugs
       
    16. Deathdisguise

      Deathdisguise Community Developer

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      I shall look into this! Buffs with the same name are just not okay. :( Hahaha




      Throw me a log? People are reporting horrible DPS with non-english versions of the game client!
       
    17. sombreheros

      sombreheros Member

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      Hi, I've trivial issue. I don't know the keybinding of Hotkeys 1 2 3 4. How can I change it?
       
    18. bobbylapointe

      bobbylapointe New Member

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      Last edited: Oct 12, 2015
    19. eng1ish

      eng1ish New Member

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      you cant YET, he said he is going to get round to doing it, but to me its a MASSIVE pain in the ass
       
    20. Palenie

      Palenie New Member

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      Try to lower the TPS. By default its on 10. But I've noticed you can put it as low as 3 without any dps loss.
       

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