So I'm confused on what I'm supposed to expect from this. I select a target, it does nothing however when I throw out an attack it then starts working it's magic. That's intended right? From reading certain posts that doesn't seem right. I'm running this in Dungeon at the moment but can someone please explain to me what this is meant to fully do. Is it JUST using an optinum rotation and meant to be monitored or is it supposed to be doing more? Don't get me wrong, the rotations are good, but when I'm switching between targets it's a pain in the arse ahving to throw out another spell to ensure that it continues in the fight instead of dropping off.
I suggest getting Mud Assist botbase since that control automated target swap etc when mobs dies and also keeps continuing doing the rotation after swapping target.
I believe you're looking for the HonorBuddy forum, not the RebornBuddy forum. https://www.thebuddyforum.com/honorbuddy-forum/
hiya I have been using your routine forever with my blm and the only thing I can see is not being able to initiate or start an aoe sequence. is there anyway we can get an aoe sequence like Fire III Quelling Strikes Raging Strikes Fire II until ~300+ mana left Optional double Flare Combo or single Flare+Convert here. Blizzard III Repeat: something along those lines that we can start and stop with a hotkey when in an instance and maybe define group size 3 minimum say? if you can. ty
doesnt works in korea reborn buddy??? cause i downloaded and in the log gives me error of the jobs that are not in korea released and tried to delete thos jobs but it doesnt work please help! and said me that this code has to be maked wtih cause this code is for permiting to use other region i carefully ask u if u can add this code to files.. Code: #if !RB_CN && !RB_KR //Code that won't be activated in the other regions. #endif
I was going to share with you a few updates that I used when I leveled the Dark Knight and Ninja using Ultima. I have modified the number of cross-class skills in Ultima to allow for both Ninja and the Dark Knight to be a bit more robust. Below information might contain som typo error, but overall this is what is added. The cross skills settings in Ultima that have been previously disabled, is now select able and can be enabled. Installation: Unzip and copy the selected folder/files to the correct structure under your Ultima folder. Code: [B]DarkKnight[/B] [INDENT] Added skills from DarkKnight: Defensive: 1. Shadowskin when HP <60% 2. Grit stance when HP <70% DPS/Mana: 1. Souleater cast only when Mana >50% 2. BloodPrice when Mana <75% Added cross class skills from Warrior: Defensive: 1. Bloodbath when HP <85% 2. Foresight when HP <85% DPS: 1. Fracture Added cross class skills from Paladin: Defensive: 1. Convalescence when HP 85%[/INDENT] [B]Ninja[/B] [INDENT] Added skills from Ninja: Defensive: 1. ShadeShift HP <60% AOE mana management: 1. Deatblossom when TP >50% Added cross class skills from Pugalist: Defensive: 1. Featherfoot when HP <65% 2. KeenFlurry when HP <75% Added cross class skills from Lancer: TP management: 1. Invigorate when TP <540[/INDENT]
Was testing out various MCH routines, and I found that the one on Ultima is actually probably the closest to being top end right out of the box, is there anyone working on it enough to make some small tweaks?
Anyone who can tell me how to make ultima cr to stop using brutal swing as warrior. its annoying as hell when you wanna use it for interrupt but the cr keeps using it.
w/o looking at it you could try going into the warrior/marauder.cs and finding the brutal swing call and just commenting it out.
Endus has been out-of-pocket for a while now. If you need something sooner rather than later, I'd modify the CR yourself and/or post your modified version here for other to test/use.
As soon as you modify the marauder.cs file the routine stops loading completly, can't even add a condition or anything.
Hello I could change the thaumaturge so that he can heal for soloing fates, But i cant summon my chocobo to battle. What do iĀ“need to change