The plugin is also not using my anty bleeding flask while it's in the quicksilver one (Ample Quicksilver Flask of Stauching). I have Dispel Bleeding ticked ofc.
I sent you datas over PM. I think the instant life flask is not working because there is ongoing heal from other flask and this is being ingnored. Imho it shouldn't work like that, insant is instant, emergency source of heal that should be used regardless of other flasks.
I get the error: [FlaskHelperRoutineInfos] Routine doesn't implement the GetCombatRange check in the Execute() part, QSF is Unusable ... I saw someone had the problem ealier in the thread, but I didn't understand the fix, could someone explain please?
@Tormiasz ty for the infos, gonna rework flaskhelper a bit today. @ILLu710N Basically QSF Behavior retrieve the CombatRange to be able to know if we're in "zerg" mode so which routine are you using? I'm gonna post a snippet of what you need to change. You can also link the CR after my post I'll alter it to work with QSF.
Im using the Totemizer Routine, and thanks a lot! EDIT: I actually fixed it through the code you posted earlier. Thx! Another question tho, after re-entering an area after death my bot idles. Do I need to change some latency settings or something? I only have 50 latency on average.
Is there any way to let flaskhelper use HP flask more rapidly? I tried to set 100ms but as i see it uses flasks just few times in second (not 10)
Sure i use instant recovery divine flask and it is optimal just to spam it few times without delay till full HP but flaskhelper uses it 2-3 times in second and bot dies sometimes
Nothing much Iµ can do about this, If you already set 100ms cd it'lml try to use it every 0.1 seconds...
I understand and the question is why flaskhelper uses it slower than i set? BTW there is solution in my mind but don't sure how hard it to implement. The solution is an option to use flask X times when condition met. In this scenario we can adjust flaskhelper to use instant flask every 200-300ms if HP lower than 80% and use instant flask twice (or x3/x4 depending on how much hp should be restored) if HP lower than 50% (30%/10%). When i play manually I really do like i just described - if i see that i will die in next hit i rapidly use instant flask few times till full HP. Instant divine flask restores 979 life so to restore full 5k HP it should be used 5 times.
The issue is that it was meant to be used by bottable builds, pretty much. It's working as intented on my side, never heard a dev about any issues...
I use tanky tornado so it is 100% botable. But the issue is strongboxes and hardhitting bosses. It just can't use flasks with good speed, flasks refills faster than flaskhelper uses it. I just switched to Exilebuddy from another program and was confused a little because everything in Exilebuddy works better except flask usage. It would be awesome if someday you add feature to use instant flask multiple time at once
with 100ms cd it should do as if it was instant click... so I don't get how it's not suitable for your needs...
This is exactly what i started with. I don't understand why it uses flasks less frequently. Maybe it is fps/latency issue, i just don't know how it works P.S. Found a bug - flaskhelper ignores Bubbling flask (50% Reduced Amount Recovered 135% Increased Recovery Speed 50% Of Recovery Applied Instantly) untill all the instant flasks is used
Anyone can confirm that Curse Dispeling is working? My bot is not using "Perpetual Hallowed Life Flask of Warding". It has LocalFlaskCurseImmunityWhileHealing set to 1 in Object Explorer so should be used. EDIT. Also checked with granite and quicksilver flask. Not working,