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  • [BETA] Wildbuddy BETA - Pre-Release Builds

    Discussion in 'Wildbuddy Forum' started by Apoc, Oct 5, 2015.

    1. Majik01

      Majik01 New Member

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      Fixed it by going from Windowed to Borderless Window.
       
    2. Apoc

      Apoc Moderator Staff Member Moderator

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      A new build should be up within the next 10 or so minutes. Quick changelog:

      Code:
      Add the OffMeshConnection tag. You can now define custom connections in your profiles directly.
      Added new profile shortcut API CreatureExists(creatureId, x, y, z, radius)
      Exposed Navigator.OffMeshConnections so you may add/remove connections as you wish. Keep in mind that all connections are sent to the server on map change, and modifying them while already in a map, will have no effect until you load back in.
      Added Buddy.Wildstar.Game.Matchmaking to help with some common matchmaking things.
      OffMeshConnection tags are used as follows:

      HTML:
      <OffMeshConnection Name="Door 1" MapId="1344" StartX="9782.093" StartY="-929.5994" StartZ="5232.332" EndX="9782.13" EndY="-929.6563" EndZ="5217.152" Radius="0.4" Direction="Bidirectional" AbilityFlags="Walk" AreaType="Ground" />
      
      Direction:
      - StartToEnd (this is one-way from Start -> End)
      - Bidirectional

      AbilityFlags:
      - None
      - Walk (useful for letting the navigation know that a door is to be considered "always open", or you can actually walk up those very steep stairs)
      - Jump (useful for simple jumps over small gaps)
      - DoubleJump (useful for larger jumps over big gaps, or up to high elevators/places)

      AreaType:
      - None
      - Ground (normal)
      - Road (normal, unused currently)
      - Elevator (instructs the navigator to assume we need to wait on an elevator object and take that up/down)
      - Fall (just walk off the edge, ignoring any falling flags)
      - Water (unused)
      - Teleport (unused due to connection distance constraints)
      - Portal (unused, same as Teleport)

      Please note that these tags have the exact same format (except for the name of the tag itself) as those found in your OffMeshConnections.xml file. The tags in the global file are used for all navigation through any type of bot. Those used in profiles, are specifically for profiles. They are simply there to make it easier to share. If you have connections you think should be added to the "Core" bot, please just let me know and I'll get them added.

      Lastly, connections have a distance limit. Due to our navigation lib, only adjacent navigation "tiles" may be connected to eachother. That distance is roughly 9f in game. I do not suggest trying to force connections over long distances, as that is not what these are meant to be used for!
       
      Last edited by a moderator: Oct 11, 2015
    3. miminio

      miminio Member

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      The bot don't Stop for fully regen before attack again. What can I do?
       
    4. Tankall

      Tankall New Member

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      In order for it to regen health before attacking again you need to use a plugin. Deathdisguise created Recovery which does what you're looking for and can be found here.
       
    5. mfaiola

      mfaiola New Member

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      something seems wrong with the new version you put up not that long ago today.
      my characters are attacking a few seconds after the target dies and then does not attack the next target once it moves locations using killtags
       
    6. Wannbe

      Wannbe New Member

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      it doesn't seem to attack mobs at all, using the same grinding profile that i was using yesterday
       
    7. mfaiola

      mfaiola New Member

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      On both computers mine will attack one mob and kill it and then continue to attack for about 3 seconds, move to another mob and then stand there without targeting the 2nd mob at all.

      Edit: Mine will only attack if i had the mob targeted before starting the bot functionality using a fresh instance of the executable.
       
      Last edited: Oct 15, 2015
    8. Wannbe

      Wannbe New Member

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      i tried to change some spells and restart wildbuddy and now the same thing is happening to me but it's weird, sometimes it kill the mob and keep attacking after its dead while other times it just stop attacking midfight
       
    9. miminio

      miminio Member

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    10. Stormtrooper11

      Stormtrooper11 Member

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      Last edited: Oct 15, 2015
    11. gblxd91

      gblxd91 New Member

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      bot do not attack... waiting for another update
       
    12. miminio

      miminio Member

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    13. mfaiola

      mfaiola New Member

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      well it was working for a little bit for me, but now it's just blacklisting actors or throwing exceptions.

      Kind of upset I bought an additional 30 day key and now its just ticking down being useless. -.-
       
      Last edited: Oct 16, 2015
    14. Noviussx

      Noviussx New Member

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      U could have checked the forums before buying, also im sure they are working on fixing it like usual ;)
       
    15. gblxd91

      gblxd91 New Member

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    16. mfaiola

      mfaiola New Member

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      not quite sure you understood what I said, but I'm glad you have such a valueless solution considering I'd had to have already been using the forums to have been running the first bots.

      Just bad timing i should have got another lifetime sub.

      what weird is I ran multiple bots for 6 hours yesterday and then they stopped working when i went to start them back up.
       
      Last edited: Oct 16, 2015
    17. Noviussx

      Noviussx New Member

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      Indeed mate, dont worry its been only 1 day that the bot doesnt work!
       
    18. miminio

      miminio Member

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    19. Flitsbue

      Flitsbue Member

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      My key ran out, and I bought a new. But there doesnt seem to be a way to apply the new.

      I only get the msg; "error - Key is expired!"

      Is there another way to apply the key?
       
    20. Deathdisguise

      Deathdisguise Community Developer

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