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  • Default Combat Discussion

    Discussion in 'Combat Routines' started by Ama, Jan 5, 2015.

    1. pindleskin

      pindleskin Community Developer

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      Wasn't there a bug with BW Heroic moment and dead companion back in the days so the devs remove it from the CR. I haven't checked if the ability is still the same though...
       
    2. alltrueist

      alltrueist Active Member

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      Not that I'm aware of. I used to have Unity in a few rotations, but people liked having more control over that. There's a simple check for if you have a companion active, so Heroic Moment shouldn't be an issue.
       
    3. Cryogenesis

      Cryogenesis Moderator Moderator

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      We just need to know if we can call those abilities when HM is on. We may not need extra support... Just guessing.
      But those 8 abilities on a boss is uber!
       
    4. alltrueist

      alltrueist Active Member

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      Shouldn't be hard, just do a Me.HasBuff("Heroic Moment") check
       
    5. pindleskin

      pindleskin Community Developer

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      He probably meant that abilities that show up on a new hotbar when the HM is active :)
       
    6. alltrueist

      alltrueist Active Member

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      Shouldn't matter since BW doesn't activate abilities off any hotbars. The biggest issue is making sure the abilities are available, which is easy as checking for the Heroic Moment buff.
       
    7. pindleskin

      pindleskin Community Developer

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      So does Rocket Boost work that way? I think its under legacy like this skills :)
       
    8. alltrueist

      alltrueist Active Member

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      It should be simple to call Rocket Boost, but how would you even handle the logic for that?
       
    9. wired203

      wired203 Community Developer

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      Rocket boost would have to be core bot, cast mount. check mounted = false (can't mount here), cast rocket boost (set 30 second cooldown timer and goto cast mount).
       
    10. Cryogenesis

      Cryogenesis Moderator Moderator

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      This logic has already been suggested to Aevitas.
      But, we can also do a simple plugin, if not mounted, not in combat, not regaining life (hp = 100) pop rocket boost every 10 sec.
      And if we only have rocket boost press random mount so we can rocket boost infinite times with no downtime... Yes this is possible!!!

      And abilities should be possible, but that's the question, as they are not in your ability list...
      Only In that frame
       
      Last edited: Oct 30, 2015
    11. pindleskin

      pindleskin Community Developer

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      Last time I tried calling abilities from the legacy it didn't work for me with Spell.Cast/Buff
       
    12. willz916

      willz916 Member Legendary

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      not sure i agree with the rotation on the imp agent
       
    13. alltrueist

      alltrueist Active Member

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      Okay, which one. What does it need to do? What is it currently doing wrong?

      I'd like to help, but this is pretty useless feedback.
       
    14. willz916

      willz916 Member Legendary

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      *im an engineer sniper btw*
      i think it prioritizes scatter shot way too high i burn out of energy and i see him just sitting there i usually have my opener
      which is (laze target- orbital strike- snipe-explosive probe-target aquired series of shots) then turn to my priority rot of (series of shots (always on cd)- plasma probe-explosive probe- interrogation probe-(it procs) emp discharge - (free)grenade- corrosive dart- while things are on cd fill with grenades- and take down on cd when at 30%)
       
      Last edited: Nov 5, 2015
    15. newbotguy

      newbotguy New Member

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      Its supressive fire you are talking about, its a high energy consuming AOE skill , generally used to burn down adds, not to be used on CD in a single target rotation.
       
    16. kyojedah

      kyojedah New Member

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      Mine is currently spamming Shatter Shot also. Not Supressive fire.
       
    17. alltrueist

      alltrueist Active Member

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      They changed a bunch of buff/debuff names this update. The Shatter Shot check is fixed in the next update. Let me know if you see any more wrong buff/debuff names, I'm trying to catch as many as I can.
       
    18. willz916

      willz916 Member Legendary

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      did some editing on deception assassin
      Code:
      		public override Composite SingleTarget
      		{
      			get
      			{
      				return new LockSelector(
      					Spell.Buff("Force Speed",
      						ret => !DefaultCombat.MovementDisabled && Me.CurrentTarget.Distance >= 1f && Me.CurrentTarget.Distance <= 3f),
      
      					//Movement
      					CombatMovement.CloseDistance(Distance.Melee),
      
      					//Interrupts
      					Spell.Cast("Jolt", ret => Me.CurrentTarget.IsCasting && !DefaultCombat.MovementDisabled),
      					Spell.Cast("Electrocute", ret => Me.CurrentTarget.IsCasting && !DefaultCombat.MovementDisabled),
      					Spell.Cast("Low Slash", ret => Me.CurrentTarget.IsCasting && !DefaultCombat.MovementDisabled),
      
      					//Rotation
      					Spell.Cast("Discharge", ret => Me.BuffCount("Static Charge") == 3),
      					Spell.Cast("Ball Lightning", ret => Me.BuffCount("Induction") == 2 && Me.Level >= 57),
      					Spell.Cast("Maul", ret => (Me.IsBehind(Me.CurrentTarget)),
      					Spell.Cast("Assassinate", ret => Me.CurrentTarget.HealthPercent <= 30),
      					Spell.Cast("Voltaic Slash"),
      					Spell.Cast("Saber Strike", ret => Me.ForcePercent <= 25)
      					));
      			}
      		}
      
       
    19. alltrueist

      alltrueist Active Member

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      Hey, thanks for the edit! Can you tell me what you changed? It helps me make the fixes quicker! Thanks again.
       
    20. willz916

      willz916 Member Legendary

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      shock is no longer part of the rot, nor is thrash and maul no longer needs to be in stealth to cast
       

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