Probably wrong place but how does this work with tanks, mainly warriors? Will it use eminity abilities in low level dungeons? Or off tank correctly in things like Bismarck?
there's an updated version of the warrior cr somewhere in this thread, however ultima cr will use brutal swing by default and if you try to remove or change any settings around it, it'll crash the whole cr, so aslong as you don't have to do interrupts, that modified version will do a decent job.
I started using this on my jobs above 50 and noticed it didn't use any of the newer abilities, so i went to try updating and now no matter what I do, even deleting the ultima folder and reinstalling, it won't show up as a selectable combat routine when i load RB. Any ideas?
How can i make it, so that he uses my Chocobo Companion?? I already checked the Summo Chocobo checkbox, but it never summon him
Alright I made some more warrior changes...so here are both modified versions. Be advised that if you don't have Inner Beast, Steel Cyclone, FellCleave & Decimate that won't stop the bot from trying to cast it depending on target mode. So if you have FellCleave but you don't have Decimate (added in V2.4 on these enhancements) then you should set the target mode to Single while you are in Deliverance. V1 -Casts deliverance stance if no stance is detected but will stay in defiance stance if you switch. -Uses Fell Cleave in deliverance stance -If in Defiance uses Inner Beast or Steel Cyclone depending on target mode (smart, single, multi) -Casts Infuriate at appropriate times which is basically when you have no stacks of abandon and no stacks of wrath with the exception of wrath 1 because by the time inner beasts fades wrath 1 will be up. V2 Includes everything in V1 but also has the following changes: - Will no longer cast berserk or internal release while in defiance stance...mostly because I feel like a retard rushing in there with defiance stance and the first actions I take include wasting berserk and internal release. If you want to use those abilities just spam your unchained hotkey to cast it before the bot casts inner beast or steel cyclone then manually do your berserk and internal release or just use V1. - No longer uses Storm's Path, many people feel this is a wasteful ability and others have mentioned that I shouldnt be using it so its been removed in V2. If you want Storm's Path stick to V1. View attachment UltimaCR4WarV1.zip View attachment UltimaCR4WarV2.2.zip View attachment UltimaCR4WarV2.3.zip View attachment UltimaCR4WarV2.4-untested.zip V2.1 Sorry I some how got the files mixed up and the upload only had part of the fixes necessary for SP to be removed. V2.2 Re-enabled Storm's Path to cast ONLY IF a rogue is putting Dancing Edge on the target. V2.3 - Now waits until you have 4 stacks of Abandon before using berserk or internal release. - FellCleave now checks for maim first. - I could not figure out how to make sure inner beast doesnt cast twice in a row using infuriate because it happens so fast that theres no way to simply check for inner beast buff. I ended up adding a ghetto fix to no longer cast Infuriate in defiance stance unless has Wrath 1 which is normally what you have when the Inner Beast buff wears off anyway. V2.4 (WARNING: Untested, my warrior is not lvl60) -If in Deliverance uses FellCleave or Decimate depending on target mode (smart, single, multi). Remember that these are simple edits to code that the OP developed. I am no where near his skill level and am merely contributing some enhancements. I'm not an experienced warrior so if you see something that needs improvement speak up.
thats not the point, the point is to disable brutal swing completly, so you manually press it, because disabling the interrupt part still makes it use it, i want a toggle/know how to completly remove it from the rotation, so its not used at all, and has to be manually casted.
Yes i have disabled both and even changing a single bit of the marauder.cs or warrior.cs files makes the cr completly crash.
I commented out the code to call brutalswing and tested to make sure it works. View attachment UltimaCR4WarV2.1BSdisabled.zip
Watcha looking for in particular? I've been using a custom rotation i worked on when hw was new but it may not tackle your concerns. I could tweak it first. -- Question for anyone here, is there anyway to reload ultima / your routines without restarting the bot? I'm thinking of doing some significant reworking of the job routines... for example, using the enmity plugin intelligently for tanks, adding party conscious card usage to astrologians, refining blm cause everyone keeps asking about that, etc. But that whole restarting to see my changes would be soooooo annoying.
Is this the best routine for healing? It seems pretty okay for just cruising through dungeons and old primals. Anyone know how to make it always heal off the bat? I have to always heal the tank once before each mob pull or else it won't do anything.
Doesn't seem to work for me well. Do you leave settings on default? Because it will heal sometimes fine, but after the tank loses say 50% health it won't heal below that.
Not having any problems with it, and no, I adjust the settings so it doesn't overheal too much.. haven't experienced what you describe, but I may or may not be fully up to date, you should post in his thread with your problem
For me, it's not using any AoE abilities (Steel Cyclone or Decimate) in either stance when in Multi Target mode. It just sits on the stacks of Wrath/Abandon and never uses them. I've tried on Target Dummies that are placed next to each other as well as gathering up multiple mobs. I've tried Smart and Multi and can't seem to get it to use AoE abilities with either.
I don't have Decimate yet since my warriors not lvl 60 i'll be sure to test and add it when I get there which shouldnt be too much longer. It should Steel Cyclone though if you are in defiance stance. The only thing I can think of is that you may have grabbed just the methods and behavior files from the zip and did not replace "Routines\UltimaCR\Spells\Main\WarriorSpells.cs" which is required because I needed to modify that to get Steel Cyclone working. Decided to add anyway