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  • Challenge / Path Mission(kinda) Leveling Profiles

    Discussion in 'Wildbuddy Profiles' started by Lastmango, Oct 28, 2015.

    1. Lastmango

      Lastmango Member Legendary

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      yeah; but it's so subjective to drops right? What I was referring to is something in the bot base that will handle it. If you look at the other buddy products you'll notice most have a vendor collection that gets defined at the top of each profile. Then when the inventory gets near full the bot pauses processing of the profile, heads to the nearest vendor, takes care of biz, then resumes.
       
    2. Lastmango

      Lastmango Member Legendary

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      Can you send the full log. "More Important Than Revenge" is the very first mission carried over from the Northern Wilds and part of the main story line when using NW. I have not done anything with Everstar Grove yet if you started there -- so not sure if Deadeye would even be around if that happened.

      I really want to get a linear Soldier Path profile set down before going back and handling variables like NW versus Everstar.
       
    3. Deathdisguise

      Deathdisguise Community Developer

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      That's literally what I just posted. =P

      A DoWhen tag will register at the start of a profile, and trigger when the 'When' condition is met. :)
       
    4. Lastmango

      Lastmango Member Legendary

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      I had no idea that tag did that! Thank you dude! OMG the possibilities!
       
    5. FlyAway

      FlyAway New Member

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      It means that adding that code in the start of the profile, will free out bags in the vendor at least once per grind run, or everytime?
       
    6. Lastmango

      Lastmango Member Legendary

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      Between the auth issues monday, the nav issues yesterday, and the new patch today I've had some free time to add this project to my automated build server.

      So what does that mean?

      Basically, as soon as a commit any changes to the profiles it builds a zip file and posts it here: https://www.hipchat.com/g8VtH6e6H

      it also tracks the last few builds in the files tab and lets you chat (if anyone else is around)

      -LM
       
    7. Lastmango

      Lastmango Member Legendary

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      These profiles will not work with the new build and new PathMagic. When I refactored PathMagic this evening I standardized the attribute names to things like QuestId, QuestObjective, and MissionId to fall in line with Apoc's profile tags.

      I'm running a character through to level 15 tonight so they'll be updated shortly.

      -S
       
    8. FlyAway

      FlyAway New Member

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      So, that's why it's not working?
      I'm kinda in a way of sharing a crimson badlands profile, just for challenges. But it's not full afk and it's sucky what you think?
       
    9. Lastmango

      Lastmango Member Legendary

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      my bot account's a FTP with not one char over 20 with all this profile testing. But if you need help with sticking in challenges I'll absolutely help ya on it.
       
    10. FlyAway

      FlyAway New Member

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      Problem is in one of challenges is on water, so can't do it, and another one the crates he trys to go on places that can't navigate. and stucks a lot.

      Are you able to use it now?

       
    11. FlyAway

      FlyAway New Member

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      So, it was just the nav server at the time.
      Anyaway, it's not starting challenges now. Can you post an example of how i should do it now, and/or when you update it? :)
       
    12. Lastmango

      Lastmango Member Legendary

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      Make sure you keep updating PathMagic; It went through a helluva lot of updates last night.

      I'm still running through testing these profiles but here's a challenge that I know worked:

      Code:
                      <!-- Kill egg challenge -->
      		<If Condition="not Buddy.ChallengeConditions.IsChallengeKnown(134)">
      			<Kill Condition="not Buddy.ChallengeConditions.IsChallengeKnown(134)" Creature="17696" X="4249.518" Y="-1090.7229" Z="-4387.841" />
      		</If>
      		<If Condition="Buddy.ChallengeConditions.CanCompleteChallenge(134) and (Buddy.ChallengeConditions.GetChallengeCompletionCount(134)==0)">
                               <ActivateChallenge ChallengeId="134" X="4249.518" Y="-1090.7229" Z="-4387.841" />
      			<Kill Condition="not Buddy.ChallengeConditions.IsChallengeOnCooldown(134)" Creature="17696" X="4249.518" Y="-1090.7229" Z="-4387.841" />
      		</If>
      
      the first <IF> tag looks to see if you're aware of the challenge; if not it will kill the eggs in the cave until you become aware of the challenge

      the second will perform the action if you can complete it and it's the first time you're running the challenge

      if so it will ensure the challenge is active (ActivateChallenge)
      and kill until the challenge goes on cooldown.

      for challenges that you can fail and repeat I wrap that in a While tag
       
    13. Lastmango

      Lastmango Member Legendary

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