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  • Simcraft Implemented, a Raidbot Derivate with Integrated Combat

    Discussion in 'Botbases' started by Kane49_2, Feb 15, 2015.

    1. shineey

      shineey Member

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    2. shineey

      shineey Member

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      Implementing Stagger:

      In SimcraftApis.cs add the following after the last function at the bottom which is public MagicValueType sync(String spell):
      PHP:
      public MagicValueType light
       
      {
           
      get { return stagger.light; }
       }

       public 
      MagicValueType moderate
       
      {
           
      get { return stagger.moderate; }
       }

       public 
      MagicValueType heavy
       
      {
           
      get { return stagger.heavy; }
       }
      In SimcraftTop.cs add the following under the line that says "public dynamic stat;" (in mine its line 126):
      PHP:
      public BuffProxy stagger;
      Ok this one is a bit complex. This is in the file SimcraftProxies.cs. I'll try to make it as clear as possible.
      Find the line that says
      PHP:
      colossus_smash_up = new DebuffProxy.DebuffInternal(dbc.Spells[SimcNames.debuffs["colossus_smash"].First().V2], this"colossus_smash_up");
      . In mine its around line 430. Insert a line below it and add
      PHP:
      stagger = new StaggerProxy(this);
      Next, below the line that says "public PreSteadyFocus pre_steady_focus;", add the following
      PHP:
      public StaggerProxy stagger;

      public class 
      StaggerProxy BuffInternal
      {
          public 
      StaggerProxy(BuffProxy owner)
              : 
      base(nullowner"stagger")
          {
              
      Properties["light"] = () => simc.debuff[dbc.Spells[124275]].up;
              
      Properties["moderate"] = () => simc.debuff[dbc.Spells[124274]].up;
              
      Properties["heavy"] = () => simc.debuff[dbc.Spells[124273]].up;
          }

          public 
      MagicValueType light
          
      {
              
      get { return this["light"]; }
          }

          public 
      MagicValueType moderate
          
      {
              
      get { return this["moderate"]; }
          }

          public 
      MagicValueType heavy
          
      {
              
      get { return this["heavy"]; }
          }
      }
      Finally, scroll down a bit to about line 660 and you'll find the function "public override Internal NewInternal(string token)" (NOTE: there are several functions with this name, make sure its the one directly after the sub-class "BuffInternal". Above this function (or after it), insert the following:
      PHP:
      public MagicValueType light
      {
          
      get { return stagger.light; }
      }

      public 
      MagicValueType moderate
      {
          
      get { return stagger.moderate; }
      }

      public 
      MagicValueType heavy
      {
          
      get { return stagger.heavy; }
      }
      Ok that should be it I think. start up HB and hopefully it compiles. I don't think I left anything out.
       
      Last edited: Oct 28, 2015
    3. Fubsnoobs

      Fubsnoobs New Member

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      Thanks shineey I'll be trying to get this set up this weekend. Again thanks for sharing I'll let you know if i get stuck with any changes.
       
    4. Day7

      Day7 Member

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      This was working but now on the newest build of simcraft, profiles I drop into the profiles folder cause it to bring up a compile error

      However, if I use a profile generated on the previous build of simcraft it compiles totally fine
       
    5. shineey

      shineey Member

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      Some of the new simcraft profiles have newer functions that weren't in the older simc files. They require a little editing to get them to work
       
    6. Day7

      Day7 Member

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      Ah, do you know what those are and/or what needs to be changed/what they need to be changed to?
       
    7. shineey

      shineey Member

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      It really just depends on what class/spec you're trying to make a profile for.
      The most common that is used in most of them is the spell_name.spell_targets conditional. Just change all of those to "active_enemies". Also the ".react" doesn't work from what I've experienced. Change all of the buff.spell_name.react to buff.spell_name.up. Besides that, I'd need to see specifics. You can normally tell by starting Simcraft Impl and when the popup appears and then it throws a compilation error, close that out and look at your main HB terminal. There will usuially be more specific error messages in there.
       
    8. Day7

      Day7 Member

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      Before I go about fixing that, I've got this issue suddenly coming up
      any idea?

      Compiler Error: Bots\Simpl\trunk\Caching.cs(12,24) : error CS0234: The type or namespace name 'RuntimeBinder' does not exist in the namespace 'Microsoft.CSharp' (are you missing an assembly reference?)
       
    9. shineey

      shineey Member

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      post from several pages back
       
    10. Day7

      Day7 Member

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    11. Day7

      Day7 Member

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      Alright so after fixing these, I've found the error

      error CS1061: 'Simcraft.SimcraftImpl' does not contain a definition for 't18_class_trinket' and no extension method 't18_class_trinket' accepting a first argument of type 'Simcraft.SimcraftImpl' could be found (are you missing a using directive or an assembly reference?)

      So once I went in and removed that everything loaded up fine
       
    12. PriorityCR

      PriorityCR New Member

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      Bom dia. Finalmente minha conta foi liberada. E sim voltarei a usar o HB. Lembro que na época essa era a melhor CR para hunter.
      Com mais de 6 meses longe, vejo que o trabalho não parou. Parabéns para os desenvolvedores.
      Gostaria de saber se essa CR continua sendo a melhor para hunter e se tem algum perfil pre definido? Obrigado a todos

      -----

      Good morning. Finally my account was released. And yes back using HB. I remember that at the time this was the best CR for hunter.
      With more than six months away, I see that the work has not stopped. Congratulations to the developers.
      I wonder if this CR remains the best for hunter and if you have any pre defined profile? Thank you all
       
    13. shineey

      shineey Member

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      Sadly, Kane (the original developer), has ceased work on this since around April. However, there have been several modifications made by myself and some others that allow this to work correctly. I have working MM and BM hunter profiles if you would like them.
       
    14. PriorityCR

      PriorityCR New Member

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      Yes I would like. Thx
       
    15. shineey

      shineey Member

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    16. Kitschi

      Kitschi New Member

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    17. darkshadow210

      darkshadow210 New Member

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    18. ataran93

      ataran93 New Member

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      can anyone help i have tried hundreds of different versions but no luck, can anyone add a working simcraft bot folder to download? i have tried the others but it either, wont compile, so i added the line from page 71 or it doesnt show my routines which are in the simcraft profiles folder and it says error CS1061: 'Simcraft.SimcraftImpl' does not contain a definition for spells etc. anyone post a working simcraft please?
       
    19. ataran93

      ataran93 New Member

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      can anyone help me out with this error?

      <63583297198.0402>:Aura pre_steady_focus initialized with null
      <63583297198.0402>:Aura bloodlust_proxy initialized with null
      <63583297198.0412>:Aura potion_buff initialized with null
      <63583297198.0412>:Aura anytrinket_buff initialized with null
      <63583297198.0412>:Aura casting_debuff initialized with null
      <63583297198.0432>:Aura pre_steady_focus initialized with null
      <63583297198.0432>:Aura bloodlust_proxy initialized with null
      <63583297198.0432>:Aura potion_buff initialized with null
      <63583297198.0432>:Aura anytrinket_buff initialized with null
      <63583297198.0562>:Compiling Action Lists
      <63583297198.0612>:Loading configuration
      <63583297198.0932>:Configuration successfully loaded.
      <63583297198.0932>:System.NullReferenceException: Object reference not set to an instance of an object.
      at Simcraft.SimcraftImpl..ctor() in C:\Users\*****\Desktop\HB OLD\Routines\Singular-simpl_combat\SimcraftImpl\SimcraftTop.cs:line 248
       
    20. shineey

      shineey Member

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      If you are using a SIMC file that I uploaded, some of my routines utilize spells/buffs/debuffs that were not in the original download from Kane's original post. Are you using one of my simc files? What class are you trying to run it on?
       

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