Folidar, There isn't an option for that. It checks the current health of targets and only casts if appropriate based on health %. The only other circumstance would be if believes it can kill the target quickly to gain the 5% haste buff. To determine why it was targeting the training dummy for that I would need the log file. See the link in the post quoted above and I'll look into that for you. Thanks for the post, -Bobby53
Hi Millz and thanks for the awareness on that one! Will incorporate support in next release, -Bobby53
Hello. Can you pls tell me, what code i must write in \Singular\ClassSpecific\Rogue\Common.cs to making my rogue does not use a control (gouge and blind)?
Hey singular doesn't seem to be working with BGFarmer. I made a thread in the support section https://www.thebuddyforum.com/honor...y-support/226841-hb-crashing.html#post2057557
Hi Gr8b8m8, Thanks for the post. Although it wasn't specifically stated, I believe the author Tony was referring should be contacted is the author of the BotBase you are using. Millz did report an issue above in Singular, but that report does not appear to be related to the behavior you are seeing. I would recommend reaching out to him on this. If his research does not determine anything I will try to look into it further. In the meantime, please verify it works with BGBuddy. Thanks for the post and good luck with your Mage, -Bobby53
Hey bobby, did you touch vehicle interations with your last Update? Singular keeps trying to use class Spells while in a Vehicle. View attachment 5680 2015-09-24 14.23.txt
LianRokz, Thanks for the post. I don't see a LOGMARK in the log so can't speak to the specific occurrence you saw. No, there was not a change to behavior while in a vehicle. It is the Questing Profiles responsibility to tell the Questing BotBase to not call the Combat Routine, so assuming you just encountered an instance of vehicle usage you had not before. Thanks for the post, -Bobby53
Question. Is there anyway I can get Singular to not change forms when mounting? Looks seriously botlike if my druid gets out of moonkin form, mounts, dismounts, then pops back into moonkin form again.
Hey there! I have one issue and one inquiry and I hope you can help me out. [HR][/HR] The Issue In my profile with CapabilityFlags.Interrupting not being honored by my rogue. I haven't tried it with other characters yet, so I can't say if it is a general issue. I use the following code before engaging Maloriak in Blackwing Descent: Code: <CustomBehavior File="RunCode"> <![CDATA[ Logging.Write(System.Windows.Media.Colors.Chocolate, "[Profile Message]: Disabling interrupts in the combat routine."); RoutineManager.SetCapabilityState(CapabilityFlags.Interrupting, CapabilityState.Disallowed); await Coroutine.Yield(); ]]> </CustomBehavior> My rogues ignores that flag and still interrupts his spells. In the class config interrupts are set to true, but I set the flag specifically to override it and I feel custom settings should supercede the general class configurations, because otherwise we as developers don't have a way to handle special cases like this one. I placed a logmark in the file directly after the interrupt is being used and you can find the confirmation of the changed capability flag in this line. Code: [09:42:08.425 D] Capability state flags changed. Interrupting: DontCare -> Disallowed. EDIT: The character also uses interrupt when I disable the class setting completely. I added a log for this as well. EDIT 2: When I disable the general interrupt setting, Kick is no longer used. Log with only capability disallowed: View attachment 8344 2015-10-15 11.41.txt Log with interrupt class setting disabled: View attachment 7800 2015-10-15 11.58.txt PS: If you can, I could really use an ETA for a fix, because my product release depends on it. [HR][/HR] The Inquiry In the Throne of the Four Winds raid the endboss Al'Akir (http://www.wowhead.com/npc=46753/alakir) is sitting on an invisible box to avoid that people run "under" him. When a melee character tries to attack him, he constantly wants to find a way to get into line of sight and instead of really attacking him, the characters runs around with the occasional autohit. Is there a way to disable the LoS check or somehow increase the "CombatReach" of that NPC so that it works?
On a sidenote: Is there maybe a way to deactivate and reactivate specific skills? There are fights where for example shadowstepping behind the enemy is a bad idea, because it leads to an abyss and thus to certain death. Some "blocked spells" list we could manipulate. That would be so awesome.
Hey, i dont know how to upload the logfile. so i will copy paste What Class+Spec are you?: Warrior - Prot What 'context' is the bot in? (Instance, BG, Normal): everywere What level are you?: 100 Have you made any modifications to Singular?: no What time (HH:MM:SS) or LogMark did your issue occur? [14:36:17.495 N] [Singular] LOGMARK # 9 at 16:36:17.495 [14:36:18.867 N] (Singular) [WoWRedError] Ungültiges Ziel [14:36:18.828 N] [Singular] *Shield Charge on Me @ 68.9% What happened (be specific)? Warrior isnt using Schield Charge, as u can see in the logfile, he try to use it on himself Did you attach a complete debug log? (choose one: YES or YES) [EDITED 20-Oct-2015 by chinajade]: Removed highly abusive cut-n-paste of log. Please take the time learn how to attach logs. Its not hard. Ref: [Guide] How to attach your log
Could you guys add support for Ret Paladins use Holy Prism? (on target only) It does not support that, if you have Holy Prism talent when using singular it does nothing. Holy Prism is much better than Execution Sentence when farming low level mobs because of it's low cooldown...
[div=font-family:segoe ui;color:#333333;font-size:10pt;font-style:normal; -webkit-font-smoothing:antialiased;text-rendering: optimizelegibility]Hello, Bobby53 I've implemented hunter movement buffing. It uses Aspect of Cheetah if appropriate. And also uses Disengage as speed buff, i.e. turn backwards, Disangage, turn backwards again to restore original heading. It is tested with various dungeons and profiles where there's a chance to jump off the cliff, it works good so far. Diff: https://github.com/aash/Singular/commit/3e6be831aae9ed49b8cd9a447d3ffe2318da3891 [/div]
with my warrior tank "I know tanking isn't supported" when he charges at a group of mobs it will instantly Tclap at the end of the charge and typically only hit 1 of the 4+ mobs in a dungeon pack and essentially waste the Tclap and sometimes lose threat on the pack. any way to get it to postpone Tclap for say 2-3 second so the mobs can move in closer? Tclap will then hit everyone? or make it Mob counted? only Tclap if >3 mobs in range ect?
Would like a follow up on that as well, it would indeed Tclap too quickly and thus hitting 1 mob consistently in a 4+ mob group.
For leveling warriors the routine almost uses thunderclap in cooldown, even if there is only one enemy. Just because there is a cooldown, there should be a check to use it when enemy count >= 3.
anyone know how to disable the pet summoning for MM hunter? its really annoying because i want to use the lone wolf perk