Example: Mercenary -> Bodyguard is detected as CanNotBeDetermined Solution: Rename Bodyguard.cs under DefaultCombat/Routines/Advanced/Mercenary to CanNotBeDetermined.cs and in that file change line: Code: public class [U]Bodyguard[/U] : RotationBase to Code: public class [U]CanNotBeDetermined[/U] : RotationBase ...and voila its working Should be the same for other classes. This is just an example. Someone will still have to update the combat rotations (priority and skills) for that "broken" disciplines though.
If you come across a spec that can't be determined, I'd really appreciate it if you could report it on our issue tracker: https://github.com/BosslandGmbH/BuddyWing.DefaultCombat/issues Or contact me or alltrueist so we can put it up. Things get lost in the forum too easily sadly.
Ooohh.. a work around for one of my last remaining problems. PowertechTank (Shieldtech) is still coming up as CanNotBeDetermined. Edit: This loads the profile, but does no rotation.
Yeah you need to write the combat rotation if not already written. I only provide the fix that loads the file "correctly".