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  • [RePear] Working 3.0.3. All Credit to kagamihiiragi17 for the great plugin

    Discussion in 'Plugins' started by FredrichChoppin, Aug 3, 2015.

    1. Wotan403

      Wotan403 New Member

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      Hm it doesn´t work fot me, moves to the Vendor and does nothing --> if i click the vendor by hand it repairs, seem tageting Vendor doesent work
       
    2. jungleslang

      jungleslang New Member

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      The last two times I tried fate botting with this running in Coerthas while I was asleep I came back to my guy sitting at my return point with all broken gear, so I'm confused. If it works in old zones, what's mine doing wrong? I'd post a log, but since I was sleeping it was just full of unrelated stuff

      edit:

      went away for a while to do some fates in eastern la noscea while i got shopping done and came home to myself running up against rocks with pages worth of this

      [19:52:34.557 N] [RePear] Current zone is VALID
      [19:52:34.557 D] Requesting path on 137 from <412.5942, 15.77425, 698.249> to <460.3798, 17.12659, 486.5948>
      [19:52:34.608 D] Generated path to <460.3798, 17.12659, 486.5948> in 00:00:00.0515044 ms
      [19:52:34.622 N] [RePear] Current zone is VALID
      [19:52:36.203 D] Moving to next hop: <425.9151, 14.10819, 668.2947> () D: 20.87456
      [19:52:36.272 N] [RePear] Current zone is VALID
      [19:52:38.492 D] Moving to next hop: <483.9083, 9.927036, 611.6959> () D: 81.36886
      [19:52:38.560 N] [RePear] Current zone is VALID
      [19:52:47.396 D] Moving to next hop: <522.9343, 8.990265, 565.384> () D: 61.20793
      [19:52:47.429 N] [RePear] Current zone is VALID
       
      Last edited: Oct 2, 2015
    3. metrosound

      metrosound New Member

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      Now its my turn to contribute

      Code:
      WorldManager.ZoneId != 134 && WorldManager.ZoneId != 137 && WorldManager.ZoneId != 135 &&
                     WorldManager.ZoneId != 138 && WorldManager.ZoneId != 139 && WorldManager.ZoneId != 180 &&
                     WorldManager.ZoneId != 148 && WorldManager.ZoneId != 153 && WorldManager.ZoneId != 152 &&
                     WorldManager.ZoneId != 154 && WorldManager.ZoneId != 140 && WorldManager.ZoneId != 141 &&
                     WorldManager.ZoneId != 145 && WorldManager.ZoneId != 146 && WorldManager.ZoneId != 147 &&
                     WorldManager.ZoneId != 155 && WorldManager.ZoneId != 397 && WorldManager.ZoneId != 401 && 
                     WorldManager.ZoneId != 402 && WorldManager.ZoneId != 399 && WorldManager.ZoneId != 398 && 
                     WorldManager.ZoneId != 400 && WorldManager.ZoneId != 156
       
    4. zerorush

      zerorush New Member

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      Does this mean to replace all three (3) instance of that code block?

      Also, I have seemed to encounter a weird error when using it in CWH.

      Code:
      [21:07:49.530 D] Targeting Independent Mender 0x584ED9 0x179D3360
      [21:07:50.498 D] Finished checking gear in 00:00:00.0017083
      [21:07:51.262 D] System.NullReferenceException: Object reference not set to an instance of an object.
         at Re_Pear.Re_Pear.<CreateBehaviorLogic>b__e(Object r) in d:\Games\RBuddy\Plugins\RePear\RePear.cs:line 410
         at TreeSharp.Action.RunAction(Object context)
         at TreeSharp.Action.<Execute>d__13.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Sequence.<Execute>d__2.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__12.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__12.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__12.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at Re_Pear.Re_Pear.OnPulse() in d:\Games\RBuddy\Plugins\RePear\RePear.cs:line 523
      [21:07:51.262 D] Exception while pulsing plugin RePear: System.NullReferenceException: Object reference not set to an instance of an object.
         at Re_Pear.Re_Pear.<CreateBehaviorLogic>b__e(Object r) in d:\Games\RBuddy\Plugins\RePear\RePear.cs:line 410
         at TreeSharp.Action.RunAction(Object context)
         at TreeSharp.Action.<Execute>d__13.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Sequence.<Execute>d__2.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__12.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__12.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__12.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at Re_Pear.Re_Pear.OnPulse() in d:\Games\RBuddy\Plugins\RePear\RePear.cs:line 535
         at ff14bot.Managers.PluginManager.PulsePlugin(IBotPlugin plugin)
      [21:07:51.295 D] Targeting Independent Mender 0x584ED9 0x179D3360
      [21:07:52.329 D] Interacting with Independent Mender 0x179D3360
      [21:07:52.665 D] Targeting Independent Mender 0x584ED9 0x179D3360
      [21:07:54.532 D] Interacting with Independent Mender 0x179D3360
      [21:07:54.793 V] [Poi.Clear] Reason: [RePear] Reached Falcon's Nest Vendor and Repaired!
      What happens is that the game will freeze and only by stopping RB will it unfreeze. Any ideas?
       
      Last edited: Nov 28, 2015
    5. metrosound

      metrosound New Member

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      Maybe theres something wrong with the code when you edit it

      I will post working repear with HW area included, after I'm done with the test so you can just download and use it
       
    6. DBG

      DBG New Member

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      “If, For Any Reason You’re Not Satisfied, I Hate You.”

      I know adding fuel to a flamer is pointless (actually counterproductive), however I've been away from FFXIV and thus RB for about 8 months, in that time a lot has changed. The creation of an official RB plugin store looked like it wasn't going to happen even before my hiatus, so I'm not surprised to see that a couple of veteran devs set up their own shop. However I still feel like we have a great community here and if there are API hooks in the base program itself, then there are a lot of talented people that can run with that (I'm happy to see even more impressive behaviors written from scratch that have added a lot of custom actions... personally I am trying to transition my web coding experience - mainly PHP - into something of use for the community and C# in general is a pretty easy switch from any object-oriented language). I can write an orderbot xml for pretty much anything but am looking to create new plugins which are needed (Quack is still being stubborn, even with active work, maybe I can finally pin that down). Regarding RePear, a version "3.0.4" has already been posted by metrosound thanks to a community effort (also thanks for pulling all those post into an easy to use plugin).
       
      Last edited: Dec 11, 2015

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